Hajime Hoshi
b71fa0b59b
examples: Use RunGame
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Updates #1111
2020-05-10 05:40:50 +09:00
Hajime Hoshi
a1e65a5e90
examples/hue: Use RunGame
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Updates #1111
2020-05-10 05:29:18 +09:00
Hajime Hoshi
ce965077d8
examples/hsv: Use Game interface and RunGame
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Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment
2020-04-22 21:57:15 +09:00
Hajime Hoshi
29ef737413
examples/gamepad: Use RunGame
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Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2
examples/fullscreen: Use RunGame
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Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
de8707f6a1
examples/highdpi: Use RunGame
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Updates #1111
2020-04-12 20:49:52 +09:00
Hajime Hoshi
6529629d29
examples: Use RunGame
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Updates #1111
2020-04-12 20:30:51 +09:00
Hajime Hoshi
e16a4cd85c
examples: Use RunGame
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Updates #1111
2020-04-12 19:03:04 +09:00
Hajime Hoshi
cd4a0ba489
examples/rotate: Use RunGame
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Updates #1111
2020-04-12 18:05:35 +09:00
Hajime Hoshi
9302160486
examples/flappy: Use RunGame
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Updates #1111
2020-04-01 15:59:49 +09:00
Hajime Hoshi
01a1334639
examples/blocks: Use RunGame
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Updates #1111
2020-04-01 15:57:49 +09:00
Hajime Hoshi
a70d6a314e
examples/2048: Use RunGame
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Updates #1111
2020-04-01 15:51:54 +09:00
Hajime Hoshi
7ac6b0bfa3
Update dependencies
2020-03-31 03:32:38 +09:00
Hajime Hoshi
161d8aae8f
ui: Forbid RestoreWindow when the window is not maximized nor minimized
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Fixes #1124
2020-03-31 02:48:22 +09:00
Hajime Hoshi
b470dace1a
examples/windowsize: Bug fix: Nothing was rendered with -legacy mode
2020-03-31 02:22:21 +09:00
Hajime Hoshi
f01f5045ba
examples/mascot: Use RunGame
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Updates #1111
2020-03-31 01:06:47 +09:00
Hajime Hoshi
569f684d9b
examples/windowsize: Improve messages
2020-03-29 02:36:14 +09:00
Hajime Hoshi
b7d555e724
examples/blocks: Bug fix: ESC key caused crashing
2020-03-29 02:35:58 +09:00
Hajime Hoshi
231edfbd3f
example/contextlost: Bug fix: Compilie error on Go 1.14, Should use WebGL2
2020-03-29 02:03:14 +09:00
Hajime Hoshi
4fe5acd711
ui: Panic on MaximizeWindow when the window is not resizable
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On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
7b5fb0a0d0
ui: Bug fix: The window was not shown on the secondary monitor on launching
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This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.
Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
eb5f5485b3
examples/mascot: Add comments
2020-03-28 16:40:00 +09:00
Hajime Hoshi
e9508f8fbd
examples/windowsize: Bug fix: Key I was assigned for multiple purposes
2020-03-28 15:29:02 +09:00
Hajime Hoshi
844dbc4a9b
examples/windowsize: Better instruction message
2020-03-28 15:27:31 +09:00
Hajime Hoshi
237498e51f
ui: Add an optional function Draw function to Game interface ( #1107 )
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This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:
* The API is clearer and easier to understand.
* When TPS < FPS, smoother rendering can be performed without
changing the game logic depending on TPS.
* Porting to XNA, which has separate functions Update and Draw,
would be a little easier.
Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.
IsDrawingSkipped will always return false when Draw is implemented.
Fixes #1104
2020-03-24 12:01:37 +09:00
Hajime Hoshi
37a8ae06c5
example/mascot: Use vx16 instead of dir
2020-03-22 17:31:46 +09:00
Hajime Hoshi
77b7e961ff
example/mascot: Remove unused variable 'state'
2020-03-22 16:48:55 +09:00
Hajime Hoshi
4eedeb6ab7
example: Add mascot
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This change also revert ScreenSizeInFullscree from the deprecated
state.
Fixes #1108
2020-03-22 16:30:48 +09:00
Hajime Hoshi
f317f3b5fd
ui: Add fuctions to maximize or minimize the window
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This change adds these functions:
* MaximizeWindow
* IsWindowMaximized
* MinimizeWIndow
* IsWindowMinimized
* RestoreWindow
Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
978ee26898
ui: Add function aliases *OnUnfocused for *InBackground
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Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.
Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
56358fd0c4
ui: Rename IsForeground -> IsFocused
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Updates #1102
2020-03-21 00:12:47 +09:00
Hajime Hoshi
4ef3b3e804
ui: Add SetWindowFloating / IsWindowFloating
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Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
f272da2980
examples/platformer: Add jumps
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Fixes #1062
2020-03-19 02:11:03 +09:00
Hajime Hoshi
c6559f4f8e
examples/platformer: Adjust screen size
2020-03-19 01:26:34 +09:00
Hajime Hoshi
1fdab58ff5
vector: Add FillOptions
2020-03-16 23:49:55 +09:00
Hajime Hoshi
099ce1b3b4
Revert "ui: Add SetInitFocused"
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This reverts commit bb04fc8a29
.
Reason: glfw.Focused / glfw.FocusOnShow did not work
Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
67b166f732
examples/rotate: Revert resizeable window
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This was accidentally introduced at 9ed8279fc8
.
2020-02-06 03:05:31 +09:00
Hajime Hoshi
d6d17a7e85
uidriver/js: Implement GamepadSDLID
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Fixes #1053
2020-02-05 00:00:00 +09:00
Sam Oen
69dc54232c
examples/raycasting: fix bug, swap height and width ( #1067 )
2020-02-01 17:28:23 +09:00
Hajime Hoshi
db40554715
examples/windowsize: Add usage of IsForeground
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Updates #1037
2020-01-21 23:34:03 +09:00
Hajime Hoshi
bfa7e42368
docs: Use pkg.go.dev instead of godoc.org (Go files)
2020-01-19 04:52:12 +09:00
Hajime Hoshi
31482ebbbd
docs: Use pkg.go.dev instead of godoc.org
2020-01-19 04:47:48 +09:00
dericmiller
7ee8d1aa5f
examples/life: Fix initial world randomization ( #1045 )
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Because golang executes the init function after establishing
the variables in the var block, the random number seed wasn't
initializing until after the initial world state had gotten
established (leading to an identical game of Life on every run).
To fix this, we establish an empty world in the var block,
and then populate it in the init function after the random
number generator has been seeded.
2020-01-06 13:09:51 +09:00
Hajime Hoshi
e725c7ee78
vector: Rename functions
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Updates #844
2019-12-30 16:14:49 +09:00
Hajime Hoshi
17e16e5759
examples/vector: Add FPS
2019-12-29 23:02:28 +09:00
Hajime Hoshi
cee11bd822
vector: Add BezierCurveTo
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Updates #844
2019-12-29 00:06:55 +09:00
Hajime Hoshi
6edb586f52
example/vector: Add the logo
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There is a known issue in the logo rendering.
2019-12-28 18:12:27 +09:00
Hajime Hoshi
f1a788801c
examples/vector: Add letters
2019-12-28 15:20:05 +09:00