Hajime Hoshi
9ad9bc9ed9
ebiten: bug fix: wrong interpolation in the screen shader
2023-08-31 13:28:01 +09:00
Hajime Hoshi
0e1b73f94f
ebiten: simplify the screen shader
2023-08-31 12:56:45 +09:00
Hajime Hoshi
ad2d8977b6
ebiten: update a comment
2023-08-31 11:50:15 +09:00
Hajime Hoshi
009fb504ed
internal/builtinshader: remove adjustments for tie-breaking
...
This seems no longer needed with the pixel mode.
This was confirmed by this test:
```
go run . -run=TestImageLinearFilterGlitch2
```
The same change didn't work at b5ca404c42
but worked at 49582519c1
, which
introduced the pixel mode.
Updates #1212
2023-08-30 23:55:44 +09:00
Ketchetwahmeegwun T. Southall
60b7de6a3c
ebiten: add APIs to treat monitors ( #2597 )
...
This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
2023-08-30 21:02:04 +09:00
Hajime Hoshi
b1b4335423
update Oto
2023-08-29 15:13:40 +09:00
Hajime Hoshi
98ead195c6
audio: bug fix: deadlock between a player and a context
...
Closes #2737
2023-08-29 14:52:48 +09:00
Hajime Hoshi
69c01ee7ef
update README
...
Ebitengine now supports keyboards for iOS.
Updates #1090
2023-08-29 01:42:20 +09:00
Hajime Hoshi
1269315f75
internal/shader: bug fix: forbid duplicated uniform variables
...
Closes #2648
2023-08-29 00:43:10 +09:00
Hajime Hoshi
446a6dc952
internal/graphics: deprecated some built-in functions
...
Updates #1870
2023-08-29 00:06:54 +09:00
Hajime Hoshi
db34930ae8
internal/graphics: add built-in Kage functions
...
This change adds these Kage functions:
* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc
and deprecates these functions:
* imageDstRegionOnTexture
* imageSrcRegionOnTexture
Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
101c9cbf5c
examples/flappy: use the pixels mode
2023-08-28 03:52:52 +09:00
Hajime Hoshi
101372a8c3
ebiten: allow different-size source images at DrawTrianglesShader (pixel mode)
...
Updates #1870
2023-08-28 01:39:43 +09:00
Hajime Hoshi
e1b77fefae
ebiten: update comments
...
Updates #1870
2023-08-27 23:57:07 +09:00
Hajime Hoshi
a4f8c1c1dc
ebiten: remove old comments
2023-08-27 22:02:39 +09:00
Hajime Hoshi
ead3f32df0
ebiten: refactoring
2023-08-27 21:38:54 +09:00
Hajime Hoshi
c4b8378b71
ebiten: fix typo
2023-08-27 21:21:14 +09:00
Hajime Hoshi
534370f7b1
internal/graphics: enable to specify regions for each source image
...
This is a preparation to specify different sizes of source images.
Updates #1870
2023-08-27 21:15:01 +09:00
Hajime Hoshi
4b9875295c
ebiten: refactoring: reduce local variables
2023-08-27 18:14:50 +09:00
Hajime Hoshi
3678b20c5d
ebiten: bug fix: DrawImage/DrawRectShader unexpectedly modified the given options
...
Closes #2733
2023-08-27 01:40:37 +09:00
Hajime Hoshi
dec08b9e4e
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
...
Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7
internal/graphicsdriver/metal: improve an error message for Metal initialization
...
Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
4116fd3eb4
internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly
...
Closes #2731
2023-08-26 03:38:37 +09:00
Hajime Hoshi
b29fc5672c
internal/graphicscommand: use bufio to make dumping images faster
2023-08-26 00:50:45 +09:00
Hajime Hoshi
fd5e2d39c0
internal/graphics: add uniform variables for source image sizes
...
Updates #1870
2023-08-25 07:30:52 +09:00
David Poirier
7fe89b173b
examples/gamepad: bug fix: correct iteration start button in gamepad example ( #2730 )
...
Start iterating at zero instead of gamepad id (which is usually 0).
2023-08-24 16:27:35 +09:00
Hajime Hoshi
a9b2f5f9ca
Revert "ebiten: panic if a non-existent uniform variable name is given"
...
This reverts commit 1b8580fab7
.
Reason: some existing applications don't work with this fix.
Updates #2710
2023-08-24 14:15:19 +09:00
Hajime Hoshi
3493358fd2
internal/graphics: use the terms 'image' and 'texture' appropriately
2023-08-24 02:36:51 +09:00
Hajime Hoshi
7ea3cd4738
internal/atlas: bug fix: copy the image slice before iterating it
...
Closes #2729
2023-08-23 16:41:34 +09:00
Hajime Hoshi
269fc2bd4d
update dependencies
2023-08-23 13:50:44 +09:00
Hajime Hoshi
2de64088dc
internal/graphicscommand: reduce boundary checks
...
This can be confirmed by this command:
```
go build -gcflags="-d=ssa/check_bce" ./internal/graphicscommand/
```
Updates #2601
2023-08-21 03:15:31 +09:00
Hajime Hoshi
bcc2ead670
ebiten: add a faster way for common blends
...
Updates #2601
2023-08-20 16:31:56 +09:00
Hajime Hoshi
c00795416a
internal/graphicscommand: remove a redundant boundary check
...
The boundary is already checked the above 'copy' call. This can be
confirmed by the result of this command.
```
go build -gcflags="-d=ssa/check_bce" ./internal/graphicscommand/
```
2023-08-20 15:45:19 +09:00
Hajime Hoshi
407d7bd43f
internal/graphics: optimization: remove boundary checks
...
Before:
```
$ go build -gcflags="-d=ssa/check_bce" ./internal/graphics
internal/graphics/vertex.go:83:9: Found IsSliceInBounds
internal/graphics/vertex.go:85:5: Found IsInBounds
internal/graphics/vertex.go:86:5: Found IsInBounds
...
```
After:
```
$ go build -gcflags="-d=ssa/check_bce" ./internal/graphics
internal/graphics/vertex.go:83:11: Found IsSliceInBounds
internal/graphics/shader.go:134:37: Found IsSliceInBounds
```
Updates #2601
2023-08-20 15:38:07 +09:00
Hajime Hoshi
d9797423e5
ebiten, internal/builtinshader: use an array instead of a map
...
runtime.mapaccess2 is one of heavy function calls.
Updates #2601
2023-08-20 05:20:52 +09:00
Hajime Hoshi
10c9f489ce
internal/devicescale: use a slice instead of a map
...
runtime.mapaccess2 is one of heavy function calls.
Updates #2601
2023-08-20 05:00:46 +09:00
Hajime Hoshi
4f2327536c
internal/shaderir: improve FilterUniformVariables
...
```
name old time/op new time/op delta
Filter-8 31.7ns ± 1% 29.9ns ± 1% -5.60% (p=0.000 n=9+10)
```
Updates #2601
2023-08-20 03:21:46 +09:00
Hajime Hoshi
3b67b91bb2
internal/graphicscommand: remove redundant buffers
...
Now there are two command queues, uint32sBuffer doesn't have to have
two buffers.
2023-08-19 17:15:48 +09:00
Hajime Hoshi
fcec771f34
internal/graphicscommand: clear uniform variables explicitly
...
This change is a performance optimization.
(*uint32sBuffer).alloc doesn't clear the uniform values. Without
clearing the values explicitly, CanMergeWithDrawTrianglesCommand
might return false even though two commands can be merged.
2023-08-19 16:19:14 +09:00
Hajime Hoshi
a9d9143d90
internal/atlas: replace a map with a set with a slice
...
Updates #2601
2023-08-19 15:08:49 +09:00
Hajime Hoshi
3b2251a858
internal/atlas: refactoring: improve a comment
2023-08-19 05:24:20 +09:00
Hajime Hoshi
be68f50f96
internal/atlas: refactoring: rename a variable
2023-08-19 05:20:39 +09:00
Hajime Hoshi
3c49f81b5c
internal/atlas: replace a global map with a member
...
This should be a pure performance improvement.
Updates #2601
2023-08-19 05:02:35 +09:00
Hajime Hoshi
32f1436576
internal/atlas: refactoring: remove (probably) unnecessary logics
2023-08-19 04:36:40 +09:00
Hajime Hoshi
1e2a4cb4b1
internal/atlas: refactoring: remove unnecessary logics
...
Updates #2601
2023-08-19 04:06:43 +09:00
Hajime Hoshi
e1041ea20e
internal/atlas: replace a global map with a struct member
...
This should be a pure performance improvement.
Updates #2586
Updates #2601
2023-08-19 03:25:17 +09:00
Hajime Hoshi
77fd15145b
internal/atlas: add a test for a bug fix
...
Closes #2728
2023-08-19 01:36:05 +09:00
Hajime Hoshi
ea1f596cda
internal/atlas: bug fix: possible overflowing on 32bit machines
2023-08-19 01:19:15 +09:00
Hajime Hoshi
e270dea460
internal/graphicsdriver: use []PixelsArgs for ReadPixels
...
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd
internal/graphicscommand: use a slice to values instead of pointers
...
This should reduce heap allocations.
2023-08-16 23:23:30 +09:00