Hajime Hoshi
95a925ec9a
opengl: Refactoring
2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e
opengl: Unexport DeleteTexture
2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6
opengl: Add Image struct
2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031
opengl: Rename FramebufferStruct -> Framebuffer
2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f
opengl: Rename Framebuffer -> framebufferNative
2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498
opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f
opengl: Unexport BindTexture
2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c
opengl: Refactoring: Remove ResetViewportSize
2018-11-02 03:24:35 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19
opengl: Unexport BindBuffer
2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7
opengl: Unexport consts
2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
bb0b8ca83b
opengl: Unexport (*Context).Reset()
2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9
opengl: Unexport types
2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37
opengl: Unexport functions
2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e
graphicscommand: Move OrthoProjectionMatrix to opengl package
2018-10-29 01:08:51 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
c4abed0a22
opengl: Add coments about #629
2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647
graphics: Update glTexImage2D signature
2018-09-10 12:44:42 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
8f12dfc496
Use js.TypedArray
...
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd
opengl: Remove unused code
2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302
opengl: Bug fix: wrong argument to js.Value.Call
2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
...
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
f19e349d38
web: Remove IsNodeJS
...
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.
This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4
opengl: Rely on gopherwasm for typed-array creation
2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93
opengl: Refactoring
2018-06-23 04:43:56 +09:00
Hajime Hoshi
6c1c60d40d
opengl: Make Program struct to avoid Get()
2018-06-22 01:45:25 +09:00
Hajime Hoshi
d83799acf8
opengl: Bug fix: mobile build failure
2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc
opengl: Initialize consts first to avoid 'Get' calls
2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412
Avoid 'Get' call if possible
...
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb
opengl: Faster conversion from []float32 to Float32Array
2018-06-19 03:31:53 +09:00
Hajime Hoshi
460c47a9eb
opengl: Pass slices to js.Value
2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb
opengl: Change Shader/Program/Buffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7
opengl: Change uniformLocation to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755
opengl: Change Texture/Framebuffer to js.Value
2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9
opengl: Use gopherwasm
2018-06-16 00:30:16 +09:00
Hajime Hoshi
03e3f0f5f7
graphics: Call glBufferSubData for element array buffer every frame
...
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
399f965729
opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
...
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
4c5613d73c
opengl: Remove unneeded casts
2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d
opengl: Remove dependencies on gopherjs/webgl
...
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
6a34b87a6c
opengl: Refactoring
2018-05-02 01:01:04 +09:00
Hajime Hoshi
c0b1919020
opengl: Refactoring: More similar way to golang.org/x/mobile/app
2018-03-25 18:23:34 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
b8025d06f8
opengl: Specify texture wrap (CLAMP_TO_EDGE)
2018-03-21 02:27:11 +09:00