Hajime Hoshi
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a1ac574a60
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docs: Use 'Deprecated:' annotation
Fixes #1160
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2020-05-19 01:50:55 +09:00 |
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Hajime Hoshi
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710f56531f
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graphics: Experimental: (*image.Image).SubImage
Fixes #722
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2018-10-28 02:19:14 +09:00 |
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Hajime Hoshi
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de7215f3fc
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graphics: Add DrawImageOptions.SourceRect
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2017-05-28 00:49:44 +09:00 |
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Hajime Hoshi
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d5ddd38ca9
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graphics: Optimization for browsers (#285)
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2016-10-26 23:35:29 +09:00 |
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Hajime Hoshi
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6cdcdd6d51
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graphics: Optimize vertices function for browsers
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2016-10-26 01:39:32 +09:00 |
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Hajime Hoshi
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5a1eb24138
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graphics: Improve speed by using []int16 instead of []uint8
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2016-10-26 00:20:41 +09:00 |
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Hajime Hoshi
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69e83fa759
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graphics: Avoid using subslicing
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2016-10-25 02:05:45 +09:00 |
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Hajime Hoshi
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ebf7f0df00
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graphics: Add geometry matrix info to vertices
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2016-10-25 01:56:59 +09:00 |
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Hajime Hoshi
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8d550a4007
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graphics: Make vertices a function
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2016-10-24 22:52:53 +09:00 |
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Hajime Hoshi
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8219c56dd8
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graphics: Accurate calculation of vbo values
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2016-10-23 03:37:32 +09:00 |
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Hajime Hoshi
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79e763da35
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graphics: Refactoring imageparts.go
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2016-10-23 03:23:54 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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95f231d58a
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graphics: Optimization mainly for browsers
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2016-10-22 23:35:43 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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1ceee5c4cb
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graphics: Refactoring: change (*imageParts).vertices
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2016-10-22 18:38:44 +09:00 |
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Hajime Hoshi
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8d17d1876c
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graphics: Revert transitionImageParts since this didn't affect the speed
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2016-06-06 00:23:18 +09:00 |
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Hajime Hoshi
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33b50ed294
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graphics: Reduce calls of glUniformMatrix4fv
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2016-06-05 23:32:25 +09:00 |
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Hajime Hoshi
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4812f2e76e
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graphics: Reduce calls of glUniformMatrix4fv
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2016-06-05 00:35:58 +09:00 |
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Hajime Hoshi
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55d06f3bdb
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doc: Fix comments
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2016-05-14 20:43:36 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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e9ffe13739
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graphics: Avoid copying receivers for JS
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2016-04-08 04:20:45 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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ff2882799c
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graphics: Add uv (optimization)
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2016-03-18 02:41:00 +09:00 |
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Hajime Hoshi
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15d0ec3775
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graphics: Reduce int16 converting
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2016-03-18 01:52:46 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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169d57936c
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graphics: Speed improvement by returning single value
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2016-02-17 00:21:39 +09:00 |
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Hajime Hoshi
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ef4828669c
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graphics: Bug fix: must skip rendering when 0 vertices are set
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2016-02-16 02:45:56 +09:00 |
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Hajime Hoshi
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1e9fb05161
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graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
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2016-02-16 02:26:40 +09:00 |
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Hajime Hoshi
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beecf31937
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Resolve some TODOs
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2015-02-10 10:44:58 +09:00 |
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Hajime Hoshi
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ae450433db
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Move some files of internal to internal/graphics
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2015-01-27 00:08:24 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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21455a146d
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Refactoring: Add imageparts.go
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2015-01-12 18:41:06 +09:00 |
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