Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
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This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
c7ab66e0e1
graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
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On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
3af351a2aa
graphicsdriver/metal: Make this compilable on iOS
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This change adds #ifs to enable to compile the driver on iOS.
This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499
graphicsdriver/metal/mtl: Remove CopyAllDevices
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CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
1e93d9c699
graphicsdriver/opengl: Use context.Context when possible
2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176
thread: Rename Run -> Call
2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd
thread: Rename mainthread -> thread and add struct Thread
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This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de
graphicsdriver/opengl: Refactoring: Remove unused variables
2019-06-04 02:11:14 +09:00
Hajime Hoshi
ca907e2846
uidriver/mobile: Refactoring
2019-06-01 00:21:59 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
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* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
b03c02dd28
graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
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Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.
Fixes #865
2019-05-11 23:52:35 +09:00
Hajime Hoshi
ea284d86fd
graphicsdriver/metal: Add setView for iOS and non-iOS
2019-05-03 03:08:46 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
7d9bc8586e
graphcisdriver/metal: Better comment
2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5
graphicsdriver/metal: Make (*Driver).Flush do nothing
2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24
graphicsdriver/metal: Set and reset screenDrawable more correctly
2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13
graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
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Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e
Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
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This reverts commit c44accbfb5
.
Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00
Hajime Hoshi
c44accbfb5
graphicsdriver/metal: Bug fix: Release drawable correctly
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Fixes #847
2019-04-19 20:23:00 +09:00
Hajime Hoshi
7445144194
Move graphicsdriver.GrapahicsDriver to driver.Graphics
2019-03-30 22:38:02 +09:00
Hajime Hoshi
f19d7a29b8
graphicsdriver/metal: Do not release a nil texture (screen)
2019-02-22 00:37:49 +09:00
Hajime Hoshi
0bf911905a
Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
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This reverts commit 04dc1faa9c
.
Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
d724e17032
graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen
2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff
graphicsdriver/opengl: Refactoring by reduing unused variables
2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66
graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
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Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95
graphicsdriver: Refactoring
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This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd
graphicsdriver: Simplify clamping color values
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For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770
graphicsdriver/opengl: Refactoring
2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223
graphicsdriver/opengl: Remove unnecessary function calls
2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717
graphicsdriver: Optimize shaders
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Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755
graphicsdriver: Optimize shader (skip color matrix calculation)
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Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2
graphicsdriver: Optimize shader by removing 'if'
2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870
graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter
2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
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This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41
graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
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Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965
graphicsdriver/opengl: Remove glGetError calls
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As glGetError doesn't tell where the error happens, this is not
useful.
Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215
graphicsdriver/metal: Use template specialization
2019-02-15 09:46:58 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
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There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a6d3a1e0cb
graphicsdriver/metal: Refactoring: Use NextPowerOf2Int
2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a
graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d
graphicsdriver/metal: Remove while loop in shader programs
2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f
graphicsdriver/metal: Use template specialization
2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c
graphicsdriver/opengl: Call glFinish before glReadPixels
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It looks like glFlush is not enough at least on Travis CI.
Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
3952474690
graphics/metal: Fix comments
2019-02-13 23:36:45 +09:00
Hajime Hoshi
81101e0f48
graphicsdriver/metal: Reduce 'if' from shader programs ( #762 )
2019-02-13 23:28:17 +09:00
Hajime Hoshi
c2c3579cde
graphicsdriver/opengl: Reduce 'if' in shader programs
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Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1
Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
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This reverts commit f5044f3d8f
.
Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
f5044f3d8f
graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
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Related: #810
2019-02-09 21:27:46 +09:00