Commit Graph

56 Commits

Author SHA1 Message Date
Hajime Hoshi
ce21125345 graphicscommand: Rename functions 2019-01-12 01:33:27 +09:00
Hajime Hoshi
dc0c6e0907 graphicscommand: Use GL on macOS 10.11 or older (#781) 2019-01-12 01:30:47 +09:00
mebusy
0419aec617 graphicscommand: Use Opengl instead on early MacOSX platform which does not support Metal (#779) 2019-01-11 22:34:23 +09:00
Hajime Hoshi
b34834a895 graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage 2019-01-06 05:15:27 +09:00
Hajime Hoshi
f1582c2d73 graphics: Add Address representing a sampler address mode
Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
bf67998fc5 graphicscommand: Bug fix: Do not assure the initial state of the image 2018-12-23 01:18:05 +09:00
Hajime Hoshi
ff62876552 Add Metal implementation
Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
9628e629ae graphicscommand: Fix tests to be more deterministic
Fixes #751
2018-12-17 21:46:53 +09:00
Hajime Hoshi
5d0420cea0 graphicscommand: Simplify Image
First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
8b72ff5ec0 graphicscommand: Add tests 2018-12-16 17:38:02 +09:00
Hajime Hoshi
d29cabca43 graphicsdriver: Remove MaxImageSize 2018-12-15 03:46:32 +09:00
Hajime Hoshi
e537cb2c27 graphics: Bug fix: render source might not be initialized 2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9 graphicscommand: Optimize replace-image calls
Now ReplacePixels command is called only when necessary.

This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
b48d501bc0 graphics: Explicit limitation of indices at DrawTriangles
Fixes #728
2018-11-23 19:02:10 +09:00
Hajime Hoshi
e24f6b7848 graphicsdriver/opengl: Rename GetDriver -> Get 2018-11-13 00:01:26 +09:00
Hajime Hoshi
2313f79160 graphicsdriver: Rename Delete -> Dispose 2018-11-12 23:44:39 +09:00
Hajime Hoshi
cc2174bd69 graphicsdriver: Adjust API 2018-11-11 23:57:23 +09:00
Hajime Hoshi
907a28c434 graphicsdriver: Rename BufferSubData -> SetVertices 2018-11-11 23:54:58 +09:00
Hajime Hoshi
846a719d6c graphicsdriver: Merge UseProgram and DrawElements into Draw 2018-11-11 23:53:23 +09:00
Hajime Hoshi
575af7e416 graphicsdriver: Change indexOffsetInBytes -> indexOffset at DrawElements 2018-11-11 23:51:16 +09:00
Hajime Hoshi
2f692d98c7 graphicsdriver: Rename TexSubImage2D -> ReplacePixels 2018-11-11 01:35:10 +09:00
Hajime Hoshi
61ca48225c graphicsdriver: Rename MaxTextureSize -> MaxImageSize 2018-11-11 01:26:37 +09:00
Hajime Hoshi
241716d0e6 Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
Hajime Hoshi
09c8516545 graphcis: Move IndicesNum from opengl to graphics 2018-11-07 01:49:45 +09:00
Hajime Hoshi
07ae1db0dd opengl: Add Driver 2018-11-07 01:43:07 +09:00
Hajime Hoshi
ed961505d2 opengl: Refactoring: Hide projection matrix inside opengl package 2018-11-06 03:45:44 +09:00
Hajime Hoshi
57c8c089e9 opengl: Unexport BlendFunc 2018-11-06 03:18:56 +09:00
Hajime Hoshi
c9f49efd41 graphics: Add VertexFlaotNum 2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71 opengl: Unexport DataType/Float/Short 2018-11-06 01:58:15 +09:00
Hajime Hoshi
00f28dd896 opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
786b349579 opengl: Unexport TexSubImage2D 2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad opengl: Unexport NewTexture 2018-11-04 19:39:14 +09:00
Hajime Hoshi
2a7caf7755 opengl: Move ensureFramebuffer to opengl.Image 2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a opengl: Refactoring 2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e opengl: Unexport DeleteTexture 2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6 opengl: Add Image struct 2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031 opengl: Rename FramebufferStruct -> Framebuffer 2018-11-04 17:49:40 +09:00
Hajime Hoshi
c935c28498 opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct 2018-11-04 17:39:01 +09:00
Hajime Hoshi
841353670f opengl: Unexport BindTexture 2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c opengl: Refactoring: Remove ResetViewportSize 2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7 graphicscommand: Add comments
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279 graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer 2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4 graphicscommand: Refactoring 2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50 graphicscommand: Remove Texture 2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76 opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a graphicscommand: Remove unneeded type conversion 2018-10-31 10:54:45 +09:00
Hajime Hoshi
45017213a7 opengl: Unexport (Element)ArrayBufferSubData 2018-10-31 00:59:44 +09:00
Hajime Hoshi
99594fe732 opengl: Remove type mode 2018-10-30 22:36:12 +09:00
Hajime Hoshi
6b95a5140c opengl: Move program.go and shader.go to opengl 2018-10-30 01:27:31 +09:00