Hajime Hoshi
9e8b23f7dc
Update bitmapfont version to v1.2.0
2019-07-14 18:09:09 +09:00
Hajime Hoshi
dfe3116ac8
Update Oto version
2019-07-11 22:27:22 +09:00
Hajime Hoshi
fd9e376ff6
restorable: Add ClearPixels
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This hides the implementation details of allocating byte slice.
This change also adds comments about #897 .
2019-07-10 02:39:36 +09:00
Hajime Hoshi
5ec2f66524
shareable: Bug fix: Updated maxSize wrongly
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Updates #892
2019-07-04 01:57:04 +09:00
Hajime Hoshi
3a0dbd3977
graphicsdriver/opengl: Use sync.Once for concurrent safety
2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8
driver: Add Graphics.MaxImageSize and use it
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There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.
Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
51951d6087
glfw: Take a byte pointer instead of a uintptr at the callback
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Make 'go vet' happy on Windows.
2019-06-27 22:57:44 +09:00
Hajime Hoshi
9a0cefedce
glfw: Bug fix: Missed to initialize a member of VidMode on Windows
2019-06-27 03:38:14 +09:00
Hajime Hoshi
7f15013014
mobile: Unify the empty implementation into one file
2019-06-27 01:44:53 +09:00
Hajime Hoshi
4a02f88ae3
Update Oto version to 0.3.5
2019-06-27 01:08:05 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
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This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
e499535728
graphics: Move functions to the package ebiten
2019-06-26 22:23:09 +09:00
Hajime Hoshi
ed09406655
graphicscommand: Bug fix: wrong adjustment of texels
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Fixes #887
2019-06-26 11:45:09 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9963ae332e
graphics: Remove FilterDefault from internal/graphics
2019-06-26 00:33:30 +09:00
Hajime Hoshi
847a8b4d53
graphics: Refactoring
2019-06-26 00:18:40 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
09d473ea1b
restorable: Add comments
2019-06-25 23:42:18 +09:00
Hajime Hoshi
7e0dee0730
graphicscommand: Bug fix: Use graphics.InternalImageSize before specifying the size
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Fixes #887
2019-06-25 22:47:37 +09:00
Hajime Hoshi
26296993f8
graphics: Fix comments again
2019-06-24 17:22:38 +09:00
Hajime Hoshi
f008c6ab80
graphics: Fix comments
2019-06-24 12:54:02 +09:00
Hajime Hoshi
c492920842
graphics: Bug fix: Avoid init-order dependency by sync.Once
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graphicsDriver() function can be called from init() functions,
while isMetalSupported is initialized in another init() functions.
There was a hidden dependency on init functions.
This change avoid this by replacing the init function with
sync.Once.
Updates #886
2019-06-24 03:06:33 +09:00
Hajime Hoshi
f7338eb715
graphics: Early return at the driver selector
2019-06-24 02:32:40 +09:00
Hajime Hoshi
de4b439228
uidriver/glfw: Bug fix: Thread must be set before the loop starts
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The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
0cc49b6923
shareable: Refactoring
2019-06-23 11:33:17 +09:00
Hajime Hoshi
7a399c1b82
shareable: Update page sizes dynamically
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Also, all the images cannot use the shareable backends before the
game starts, but it is expected that read-only images will use
shareable backends later.
Fixes #879
2019-06-22 23:05:28 +09:00
Hajime Hoshi
f48a72a43e
shareable: Refactoring: Remove PutQuadVertices
2019-06-22 21:13:44 +09:00
Hajime Hoshi
5d4f150094
shareable: Add comments about highp
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Updates #879
2019-06-22 17:41:19 +09:00
Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
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This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
cddb93b9f6
graphicscommand: Move the texel adjustment logic to graphicscommand package
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This is a preparation for #879 . The value of the texel adjustment
depends on the graphics driver (GLSL float precisions), and this
can be accessed only after the run loop runs. The place where
graphics commands are executed seems an appropriate place.
Updates #879
2019-06-22 03:52:51 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
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Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
8dc2301e54
thread: Bug fix: Queue funcs instead of panic
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Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.
Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
3eee4754c5
graphics: Use the common vertices backend for PutVertex
2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
c7ab66e0e1
graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
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On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
57d493a549
web: Optimization: Cache user agent value
2019-06-17 10:56:50 +09:00
Hajime Hoshi
4396978d4b
jsutil: Refactoring
2019-06-17 10:48:36 +09:00
Hajime Hoshi
ab61a2d23c
Update Oto version
2019-06-17 03:01:00 +09:00
Hajime Hoshi
34187d03a8
jsutil: Remove unused functions
2019-06-15 01:34:28 +09:00
Hajime Hoshi
7efe4758bd
Update Oto version to master for Go 1.13 (tip)
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Updates #878
2019-06-15 01:15:27 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
a19bf4214b
Improve testability on Wasm
2019-06-14 23:59:38 +09:00
Hajime Hoshi
a5c260b4b5
Update flock to v0.7.1
2019-06-13 09:44:03 +09:00
Hajime Hoshi
8044b7405a
go mod tidy (and go test)
2019-06-13 09:35:44 +09:00
Hajime Hoshi
5c93462a9d
graphics: Refactoring: Merge DrawImage and drawImage
2019-06-12 23:54:59 +09:00
Hajime Hoshi
3679bd11f5
affine: Add TestGeoMEquals
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Updates #866
2019-06-09 06:56:25 +09:00
Hajime Hoshi
3af351a2aa
graphicsdriver/metal: Make this compilable on iOS
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This change adds #ifs to enable to compile the driver on iOS.
This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499
graphicsdriver/metal/mtl: Remove CopyAllDevices
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CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
42cf9d1750
mobile: Lock the OS thread before using mutex
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As switching the OS thread by mutex could theoretically happen
(I think this is almost 0% in Ebiten's case), locking the OS
thread should happen before the mutex.
2019-06-08 02:00:40 +09:00