Commit Graph

488 Commits

Author SHA1 Message Date
Hajime Hoshi
abbb929148 ebiten: Bug fix: Wrong uniform type was used
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.

Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
850303b770 ebiten: Change the type of Uniforms to map[string]interface{}
Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
8aef1f9080 restorable: Enable to set the 'volatile' state later
Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
d4042a5cfa ebiten: Bug fix: Source regions should not be passed when not needed
The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.

Fixes #1293
2020-08-12 02:12:35 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo (#1282) 2020-08-08 03:12:18 +09:00
szzhiyang
4249697062
Fix typo in the documentation for DrawImageOptions (#1275)
"The default (zero) value is identify" -> "The default (zero) value is identity"
2020-07-30 11:32:57 +09:00
Hajime Hoshi
52a5ea2d44 ebiten: More precise calculation for mipmap 2020-07-26 18:41:59 +09:00
Hajime Hoshi
637afe6d67 mipmap: Skip mipmap calculation if possible
If we know we can skip mipmap calculation from GeoM, let's skip it.

Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
Hajime Hoshi
968f077bab ebiten: Enable to specify a shader to (*Image).DrawTriangles 2020-07-25 23:29:10 +09:00
Hajime Hoshi
2bdbcd724d ebiten: Rename Draw*WithShader -> Draw*Shader
Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
434c58e8b3 ebiten: Use the term 'sub-image' instead of subimage 2020-07-23 19:57:43 +09:00
Hajime Hoshi
96921668ca ebiten: Move the definition DrawImageOptions 2020-07-23 18:55:19 +09:00
Hajime Hoshi
0123c0676a ebiten: Fix comments 2020-07-23 17:14:36 +09:00
Hajime Hoshi
388e2623e8 ebiten: Merge DrawImage and DrawImageWithShader
Updates #1168
2020-07-23 17:08:35 +09:00
Hajime Hoshi
ec9863dfef ebiten: Bug fix: Wrong argument type at DrawImageWithShader 2020-07-21 06:23:39 +09:00
Hajime Hoshi
65783489a5 ebiten: Panic when a sub-image is specified at DrawRectangleWithImage and DrawTrianglesWithShader
Updates #1168
2020-07-20 23:04:19 +09:00
Hajime Hoshi
63f83ceeaa ebiten: Add DrawImageWithShader
Fixes #1168
2020-07-20 22:55:21 +09:00
Hajime Hoshi
c567a7b507 ebiten: Add DrawRectangleWithShader
Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
76534fcf5f ebiten: Fix comments: a triangle -> triangles 2020-07-20 20:54:12 +09:00
Hajime Hoshi
1123cf46f9 ebiten: DrawTriangles is no longer experimental 2020-07-20 20:38:24 +09:00
Hajime Hoshi
e34bb20dcd ebiten: Add comments for DrawTrianglesWithShader(Options) 2020-07-20 20:37:10 +09:00
Hajime Hoshi
fe79bb27af graphicscommand: Refactoring 2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
0c13fff62a ebiten: Add a restriction that all the source image sizes are same
Updates #1193
2020-07-17 02:17:31 +09:00
Hajime Hoshi
f927e09f56 mipmap: Unify DrawImage and DrawTriangles
Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
7f2be42410 mipmap: Use mipmap for DrawTriangles
Updates #909
2020-07-16 02:31:11 +09:00
Hajime Hoshi
7f70797a6d ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images 2020-07-15 03:49:05 +09:00
Hajime Hoshi
d6bce5b9d2 ebiten: Add a comment 2020-07-12 03:17:05 +09:00
Hajime Hoshi
d217bc6033 ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
02ef92f4cd ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.

Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
f7757ae025 ebiten: Add AddressUnsafe
Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
b83f0acc4d Remove source-region information from vertices
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40 driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from
vertices.

Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500 buffered, restorable: Remove copying pixels
Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.

Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
6fd2a82614 ebiten: Fix comments 2020-06-30 22:01:28 +09:00
Hajime Hoshi
1fe2f47701 graphicscommand: Remove the source-region parts from the uniform variables 2020-06-30 00:44:05 +09:00
Hajime Hoshi
36515eb1f5 Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
This reverts commit 620981a09a.

Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
530723ec66 ebiten: Bug fix: Crash at examples/shader 2020-06-17 01:47:01 +09:00
Hajime Hoshi
620981a09a ebiten: Make ebiten.Image and buffered.Image 1:1
This change creates a new buffered.Image even for a sub-image. This
can increase a memory usage a little, but decrease the GPU memory
usage since only the necessary pixels are allocated on a texture
atlas.

Fixes #896
Updates #1194
2020-06-14 11:15:38 +09:00
Hajime Hoshi
e180598ce0 ebiten: Rename a variable 2020-06-14 02:35:46 +09:00
Hajime Hoshi
137663c0df ebiten: Refactoring 2020-06-13 21:21:37 +09:00
Hajime Hoshi
40906676e6 buffered: Add 'Pixels' and remove 'At'
This is a preparation to make shareable.Image and ebiten.Image 1:1
Now sub-images doesn't have its own shareable.Image.

Updates #896
Updates #1194
2020-06-13 21:01:50 +09:00
Hajime Hoshi
5db4a55a07 ebiten: Check the source images are not disposed at DrawTriangles and DrawTrianglesWithShader 2020-06-13 18:12:21 +09:00
Hajime Hoshi
3566dddfbf ebiten: Refactoring 2020-06-13 17:33:29 +09:00
Hajime Hoshi
ba36d5a8e9 shader: Reland: Add a predefined uniform variable: __viewportSize 2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971 Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0.

Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0 shader: Add a predefined uniform variable: Internal_ViewportSize 2020-06-05 03:00:43 +09:00