Commit Graph

605 Commits

Author SHA1 Message Date
Hajime Hoshi
a10f3d1dad internal/graphicsdriver/opengl, metal, directx: refactoring: clean up the built-in shaders 2022-10-01 14:35:26 +09:00
Hajime Hoshi
cff64894cc internal/affine: refactoring: use slices instead of array pointers
This doesn't change the performance at the test using ColorM:

```
name           old time/op  new time/op  delta
ColorMScale-8  1.11µs ±43%  1.23µs ±70%   ~     (p=1.000 n=5+5)
```
2022-09-30 22:20:32 +09:00
Hajime Hoshi
c7fcfe5bf7 internal/graphicsdriver/directx: refactoring
This makes more explicit that the pixels are sent after the slice
for the pixels finishes modification.
2022-09-19 00:31:44 +09:00
Hajime Hoshi
cfdf59ef8d internal/graphicsdriver/directx: revert changes to remove GetCopyableFootprints
This reverts these commits
* ccddd4ee20
* 8e40c2ce7e
* 2eb1efe3cc

Without GetCopyableFootprints, the test results on 32bit Windows seemed
much more flaky. This didn't fix the memory issue like #2294 anyway.
2022-09-19 00:26:59 +09:00
Hajime Hoshi
ccddd4ee20 internal/graphicsdriver/directx: refactoring: make the lifetime of uploadingStagingBuffer more explicit 2022-09-19 00:16:53 +09:00
Hajime Hoshi
8e40c2ce7e internal/graphicsdriver/directx: refactoring 2022-09-19 00:06:43 +09:00
Hajime Hoshi
2eb1efe3cc internal/graphicsdriver/directx: stop using GetCopyableFootprints
GetCopyableFootprints seems very conservative and returns a quite
big memory size. Instead of using the info from GetCopyableFootprints
let's use our own minimum footprint.
2022-09-18 23:10:15 +09:00
Hajime Hoshi
45b2bd7b2b internal/graphicsdriver/metal/mtl: remove a TODO comment 2022-09-16 11:48:59 +09:00
Hajime Hoshi
963eb2756a all: fix TODO comments 2022-09-16 02:02:02 +09:00
Hajime Hoshi
2cbc5e7b60 internal/cocoa: remove IsIOS
Use `runtime.GOOS == "ios"` instead.

Closes #1415
2022-09-15 01:04:37 +09:00
Hajime Hoshi
655cd4bf68 all: remove the build tag
Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
86706c0335 internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.

Closes #292
2022-09-13 11:10:48 -07:00
Hajime Hoshi
6ea455f4e1 internal/graphicsdriver/opengl/gles: remove cString 2022-09-13 00:17:33 +09:00
Hajime Hoshi
e46bfd8d30 internal/graphicsdriver: rename files
Updates #292
2022-09-12 23:03:54 +09:00
Hajime Hoshi
14a3a0f6bc internal/graphicsdriver/opengl/gl: better error message 2022-09-10 14:21:59 +09:00
Hajime Hoshi
fe11facbb8 internal/graphicsdriver/opengl/gl: better error message 2022-09-10 14:14:42 +09:00
Hajime Hoshi
d8eaf0a394 internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
Closes #2313
2022-09-10 13:37:20 +09:00
Hajime Hoshi
45a9cdda30 Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
This reverts commit be8edb984f.

Reason: Test failures. See #2313

Updates #2313
2022-09-10 03:45:14 +09:00
Hajime Hoshi
be8edb984f internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego 2022-09-10 03:31:16 +09:00
Hajime Hoshi
fccb43e15b internal/graphicsdriver/directx: remove .errcheck_excludes_windows
These DirectX functions don't return any value and should not affect
the last error. Then it should be fine to ignore the returning values
from syscall.Syscall*.

Updates #2287
2022-09-10 03:03:18 +09:00
Hajime Hoshi
f2255b8fa6 internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
Updates #2287
2022-09-10 02:44:24 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
bb406c9b8f internal/graphicsdriver/metal: bug fix: go vet failed
view must not be copied.

Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
35f597e682 internal/graphicsdriver: refactoring: remove FilterScreen
Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
37bae461d1 internal/graphicsdriver/directx: bug fix: processtest failures
The command allocators should be reset only when the frame index was
updated.

Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
c126dea7fb Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
This reverts commit 9d303e8dc5.

Reason: A GPU memory leak (#2292). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249.

Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc internal/atlas: dispose images at ReadPixels
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.

Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
63e3c4adea Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
This reverts these commits

* 3259ef3daf
* 7c55065490
* 5bb70f485e

Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.

Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
ec68534c73 internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL replacing ebitenginewebgl1
This change inroduces a new environment variable `EBITENGINE_OPENGL`
to replace the build tag `ebitenginewebgl1`.
2022-08-28 01:45:58 +09:00
Hajime Hoshi
313c70f4b4 internal/graphicsdriver/directx: support 32bit Windows
Closes #2088
2022-08-28 00:04:55 +09:00
Hajime Hoshi
b2f874a244 image/rectangle: read pixels only for necessary parts
Closes #2274
2022-08-27 23:23:33 +09:00
Hajime Hoshi
5bb70f485e internal/graphics: remove FilterScreen and use an original Kage program instead
Updates #2046
2022-08-26 17:41:29 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
9d303e8dc5 internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin
Closes #2249
2022-08-17 22:37:26 +09:00
Hajime Hoshi
bb2df24f83 internal/graphicsdriver/directx: use DXGI_PRESENT_TEST when the screen is invisible
This change also reduces FPS to about 10 when the screen is invisible
in order to save CPU power.

Closes #2181
2022-08-17 00:10:44 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c all: rename ebitenginecbackend to nintendosdk
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
70f5e84098 internal/graphicsdriver: rename ReplacePixels to WritePixels
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
72d5002e72 remove go2cpp support
Closes #2126
2022-08-07 22:17:53 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Herczog Zoltán
fabf3fb374
internal/graphicsdriver/metal: remove supportsMetal check (#2223)
Closes #2211
2022-07-31 21:20:53 +09:00
Hajime Hoshi
2aa595de52 Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
This reverts commit c183555cc8.

Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
c183555cc8 internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.

Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.

Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
9ea399e7cc internal/graphicsdriver/directx: typo 2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7 internal/graphicsdriver/directx: check DirectX availability earlier for Wine
Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145 internal/graphicsdriver/directx: early error check for Wine
Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device 2022-07-19 03:22:46 +09:00