Hajime Hoshi
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f27ba0ea03
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Enable gopherjs test
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2015-01-14 23:16:06 +09:00 |
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Hajime Hoshi
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02dbeef1b9
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Add docs for gamepad API (I checked it worked on Chrome)
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2015-01-12 14:59:12 +09:00 |
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Hajime Hoshi
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8987f7a645
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Implement Gamepad API for JavaScript (working on Firefox so far)
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2015-01-12 14:36:13 +09:00 |
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Hajime Hoshi
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a500d3a3f8
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Improve example/gamepad
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2015-01-12 13:33:21 +09:00 |
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Hajime Hoshi
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a6b7eab71b
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
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Hajime Hoshi
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3b02993a5d
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Modify comments
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2015-01-10 19:59:47 +09:00 |
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Hajime Hoshi
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15c7341816
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Replace .on* = func -> addEventListener = func
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2015-01-10 15:51:07 +09:00 |
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Hajime Hoshi
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e656b607f6
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Add TODO comment
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2015-01-10 01:02:26 +09:00 |
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Hajime Hoshi
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e7599a6d85
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docs: Move example *.js and *.js.map files to another repository
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2015-01-10 00:45:21 +09:00 |
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Hajime Hoshi
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eb325c9684
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Update docs
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2015-01-08 23:45:30 +09:00 |
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Hajime Hoshi
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5dade52621
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Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
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2015-01-08 11:56:21 +09:00 |
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Hajime Hoshi
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d933c54e20
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Bug fix: Check window.top's focus in case that game is in <iframe>
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2015-01-08 02:24:05 +09:00 |
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Hajime Hoshi
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a1214ff735
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Stop the game when the window is not active (#69)
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2015-01-08 01:35:09 +09:00 |
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Hajime Hoshi
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6efb806cc2
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Stabilize FPS for JS
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2015-01-08 00:44:41 +09:00 |
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Hajime Hoshi
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9915e6764a
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Bug fix: blurred canvas in Retina display (#68)
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2015-01-08 00:01:18 +09:00 |
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Hajime Hoshi
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27cd0610d1
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Add 'auto-generated' notices (#66)
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2015-01-07 23:21:52 +09:00 |
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Hajime Hoshi
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4eaa16b8d1
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Rename mod key names
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2015-01-07 23:18:40 +09:00 |
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Hajime Hoshi
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6bdc875596
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Bug fix: Ignore unknown keys
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2015-01-07 23:02:58 +09:00 |
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Hajime Hoshi
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f78c79a5dd
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Bug fix: onkeydown function should return false to prevent browser shortcuts
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2015-01-07 23:01:23 +09:00 |
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Hajime Hoshi
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a710db4c9e
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Bug fix: invalidate function keys, backspace on browsers
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2015-01-07 11:22:48 +09:00 |
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Hajime Hoshi
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9f40da41fc
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Add backspace (not tested)
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2015-01-07 11:22:25 +09:00 |
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Hajime Hoshi
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62d1395670
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Arrange key's order
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2015-01-07 11:00:15 +09:00 |
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Hajime Hoshi
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74e3c40740
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Yield focus to canvas on clicking body
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2015-01-07 04:39:33 +09:00 |
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Hajime Hoshi
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795e7c8eb2
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Focus canvas on start (#64)
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2015-01-07 04:34:47 +09:00 |
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Hajime Hoshi
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03cf0a7069
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Bug fix: glfw.MouseButton should be converted to MouseButton
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2015-01-07 04:04:04 +09:00 |
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Hajime Hoshi
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7677d885a2
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Remove MouseButtonMax
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2015-01-07 03:08:33 +09:00 |
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Hajime Hoshi
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bc26690b14
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Add genkey.go
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2015-01-07 03:05:59 +09:00 |
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Hajime Hoshi
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9d12a23172
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Bug fix: preventDefault may prevent other events
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2015-01-07 02:24:47 +09:00 |
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Hajime Hoshi
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a9f1b4f0e9
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Add keys_glfw.go and keys_js.go
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2015-01-07 00:05:46 +09:00 |
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Hajime Hoshi
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0ab90197a3
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Implement IsMouseButtonPressed / CursorPosition in JS (#53)
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2015-01-06 23:41:03 +09:00 |
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Hajime Hoshi
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c98631a703
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Add input_glfw.go; Rename ui.go -> ui_glfw.go
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2015-01-06 21:54:42 +09:00 |
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Hajime Hoshi
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324e8653fb
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Update docs to use GopherJS (#54)
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2015-01-06 00:44:39 +09:00 |
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Hajime Hoshi
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3f45685136
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Centering <canvas>
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2015-01-05 22:22:47 +09:00 |
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Hajime Hoshi
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1a4b25b23f
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Change <title> on ui.Start (#56)
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2015-01-05 22:08:22 +09:00 |
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Hajime Hoshi
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62f47ed02f
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Change the body's background color black
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2015-01-03 01:19:25 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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47227139db
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Implement keyboard events for js
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2015-01-03 00:52:49 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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cadb3fffdf
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Add ui_js.go and input_js.go
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2015-01-02 15:20:05 +09:00 |
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Hajime Hoshi
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c95390801a
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Add keys.go
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2015-01-02 03:29:51 +09:00 |
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Hajime Hoshi
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c4e104a5d2
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Remove ui.ActualScale()
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2015-01-02 03:28:43 +09:00 |
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Hajime Hoshi
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3d01084a2a
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Hide structs in internal/ui
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2015-01-02 03:25:31 +09:00 |
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Hajime Hoshi
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a9e323d02c
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Rename input -> Input
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2015-01-02 02:44:00 +09:00 |
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Hajime Hoshi
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8994bf4fad
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Rename RealScale -> ActualScale
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2015-01-02 02:23:47 +09:00 |
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Hajime Hoshi
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96f5315c49
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Add internal/ui module
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2015-01-02 02:13:27 +09:00 |
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