Commit Graph

4889 Commits

Author SHA1 Message Date
Hajime Hoshi
a338c7180c shaderir: Split vertex shader and fragment shader at Glsl() 2020-05-21 23:58:08 +09:00
Hajime Hoshi
8fd377f1e3 driver: Add ImageID and use this
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
7ccc29e3c7 uidriver/js: Clean up 2020-05-19 04:08:33 +09:00
Hajime Hoshi
be1a8bddbf uidriver/js: Bug fix: Create goroutine for a function passed to rAF
This is necessary not to cause dead-lock.

Updates #1161
2020-05-19 03:28:20 +09:00
Hajime Hoshi
a6c7c608e4 Update Go version to 1.14.3 for testing 2020-05-19 02:22:21 +09:00
Hajime Hoshi
a1ac574a60 docs: Use 'Deprecated:' annotation
Fixes #1160
2020-05-19 01:50:55 +09:00
Hajime Hoshi
7f2092f964 graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
Hajime Hoshi
733c463e26 graphicsdriver/opengl: Treat a texture as a uniform variable 2020-05-17 23:25:49 +09:00
Hajime Hoshi
68ef41e256 graphicsdriver/opengl: Integrate uniform variables 2020-05-17 20:20:29 +09:00
Hajime Hoshi
ff311dd564 graphicsdriver/opengl: Pass uniform values to useProgram 2020-05-17 19:43:01 +09:00
Hajime Hoshi
84e2c6f994 graphicsdriver/opengl/gl: Bug fix: misuse of unsafe.Pointer 2020-05-17 19:42:23 +09:00
Hajime Hoshi
8ab12827c0 graphicsdriver/opengl: Refactoring 2020-05-17 19:01:46 +09:00
Hajime Hoshi
9cc128fb40 graphicsdriver/opengl: Integrate last uniform values 2020-05-17 18:36:33 +09:00
Hajime Hoshi
d12b406e0a graphicsdriver/opengl: Remove unused variables 2020-05-17 18:15:27 +09:00
Hajime Hoshi
29dbad28f9 shaderir: Add new lines 2020-05-17 17:06:21 +09:00
Hajime Hoshi
f4a1f90d92 graphicsdriver/opengl/gl: Reduce reflect usage 2020-05-17 14:28:13 +09:00
Hajime Hoshi
050b788843 Remove go2dotnet from go.mod 2020-05-17 14:28:01 +09:00
Hajime Hoshi
156ed320cc shaderir: Remove Variable and VariableType 2020-05-17 04:28:03 +09:00
Hajime Hoshi
094d845edd shaderir: Remove Ident 2020-05-17 03:00:57 +09:00
Hajime Hoshi
dbbe4ee09c shaderir: Add StructMember 2020-05-17 02:46:02 +09:00
Hajime Hoshi
8a6140a92f shaderir: Refactoring 2020-05-17 02:45:03 +09:00
Hajime Hoshi
e1d0800f19 shaderir: Bug fix: Wrong implementation of isValidSwizzling 2020-05-17 02:25:37 +09:00
Hajime Hoshi
7e274050a3 shaderir: Add swizzling 2020-05-17 02:24:35 +09:00
Hajime Hoshi
7648271eff shaderir: Implement bulit-in functions 2020-05-17 00:33:22 +09:00
Hajime Hoshi
6553c237a1 shaderir: Add comments 2020-05-16 23:42:32 +09:00
Hajime Hoshi
8f4e93338c shaderir: Implement sampler2D 2020-05-16 23:33:20 +09:00
Hajime Hoshi
316e502f4b shaderir: Add predefined macros 2020-05-16 23:29:01 +09:00
Hajime Hoshi
66e76597d8 shaderir: Implement fragment function 2020-05-16 23:07:24 +09:00
Hajime Hoshi
ddaed674dd shaderir: Implement vertex function 2020-05-16 22:50:20 +09:00
Hajime Hoshi
eb5a2efad8 shaderir: Implement return 2020-05-16 20:16:04 +09:00
Hajime Hoshi
57d80c185e shaderir: Implement call 2020-05-16 19:19:16 +09:00
Hajime Hoshi
5b69e81bd7 shaderir: Add more tests 2020-05-16 18:09:09 +09:00
Hajime Hoshi
af5249de4d shaderir: Implement selector operator 2020-05-16 17:22:17 +09:00
Hajime Hoshi
d4d43ce193 shaderir: Allow specifying op for 'for' loop 2020-05-16 15:51:54 +09:00
Hajime Hoshi
9f4985943c shaderir: Allow integer literals 2020-05-16 03:40:33 +09:00
Hajime Hoshi
3cffe88334 shaderir: Add for-loop 2020-05-16 03:10:03 +09:00
Hajime Hoshi
b519ad2853 ebiten: Update comments
Updates #1155
2020-05-15 04:07:23 +09:00
Hajime Hoshi
f7f507e912 ebiten: Ensure that Update is called at least once before Draw in the first frame
Fixes #1155
2020-05-15 04:04:29 +09:00
Hajime Hoshi
837f767f45 examples: Use RunGame
Updates #1111
2020-05-15 03:55:28 +09:00
Hajime Hoshi
931fec9100 shaderir: Refactoring 2020-05-15 03:37:14 +09:00
Hajime Hoshi
4b8e745824 shaderir: Refactoring 2020-05-15 03:12:23 +09:00
Hajime Hoshi
e6d78abd11 shaderir: Implement 'if' 2020-05-15 02:35:58 +09:00
Hajime Hoshi
71ee622997 shaderir: Use auto names for variables 2020-05-15 01:29:39 +09:00
Hajime Hoshi
ea0f2c9085
Update README 2020-05-14 17:40:47 +09:00
Hajime Hoshi
1ed004ae05 shaderir: Avoid duplications of local variable names 2020-05-14 03:52:36 +09:00
Hajime Hoshi
32a88b3b03 shaderir: Add Return 2020-05-14 03:14:56 +09:00
Hajime Hoshi
d932787e36 shaderir: Add parsing expr and stmt 2020-05-14 02:13:10 +09:00
Hajime Hoshi
c75a35fd64 shaderir: Add more tests 2020-05-14 01:07:53 +09:00
Hajime Hoshi
3d7c102472 shaderir: Add func params 2020-05-13 23:31:17 +09:00
Hajime Hoshi
919fc29016 Add Peter Wunder to AUTHORS 2020-05-13 18:07:13 +09:00