Hajime Hoshi
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c6cc298e0d
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mobile: Exclude non-mobile environments to build
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2019-11-18 02:05:51 +09:00 |
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Hajime Hoshi
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bf07ead6ae
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mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
Fixes #956
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2019-10-17 12:21:06 +09:00 |
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Hajime Hoshi
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d488fd7fcb
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mobile/ebitenmobileview: Refactoring: touches
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2019-10-11 23:12:05 +09:00 |
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Hajime Hoshi
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5973833274
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mobile/ebitenmobileview: Refactoring
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2019-10-11 22:49:28 +09:00 |
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Hajime Hoshi
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01cb6e67b8
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mobile/ebitenmobileview: Bug fix: Compile error on Android
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2019-10-09 23:03:22 +09:00 |
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Hajime Hoshi
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3c976eae02
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cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.
Fixes #737
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2019-10-09 02:13:47 +09:00 |
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Hajime Hoshi
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c24b43099b
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mobile/ebitenmobileview: Allow Layout without SetGame
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2019-09-23 16:54:33 +09:00 |
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Hajime Hoshi
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dfb89e13e3
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mobile/ebitenmobileview: Fix error messages
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2019-09-23 15:55:31 +09:00 |
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Hajime Hoshi
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d2d21b3a01
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mobile/ebitenmobileview: Fix build errors
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2019-09-18 11:01:58 +09:00 |
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Hajime Hoshi
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439599a145
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mobile/ebitenmobileview: Bug fix: ebitenmobile should be ignored on non-mobile platforms
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2019-09-18 10:46:35 +09:00 |
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Hajime Hoshi
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c648b40e20
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mobile/ebitenmobile: Implement setScreenSize
This change also fixes the bug that Android froze when the view
size is changed.
Fixes #934
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2019-09-14 14:49:38 +09:00 |
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Hajime Hoshi
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787f2d72c0
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mobile/ebitenmobileview: Bug fix: fix compile errors
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2019-08-18 04:06:11 +09:00 |
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Hajime Hoshi
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9ba113861c
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Add ebitenmobile command
This works only for iOS so far. I'll implement Java version soon.
Updates #863
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2019-08-18 03:03:01 +09:00 |
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