Commit Graph

174 Commits

Author SHA1 Message Date
Hajime Hoshi
bc7dd2f050 opengl: Unexport some functions 2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755 opengl: Move ensureFramebuffer to opengl.Image 2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a opengl: Refactoring 2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e opengl: Unexport DeleteTexture 2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6 opengl: Add Image struct 2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031 opengl: Rename FramebufferStruct -> Framebuffer 2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f opengl: Rename Framebuffer -> framebufferNative 2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498 opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct 2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f opengl: Unexport BindTexture 2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c opengl: Refactoring: Remove ResetViewportSize 2018-11-02 03:24:35 +09:00
Hajime Hoshi
bc3ca38f76 opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
Hajime Hoshi
45017213a7 opengl: Unexport (Element)ArrayBufferSubData 2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19 opengl: Unexport BindBuffer 2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7 opengl: Unexport consts 2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732 opengl: Remove type mode 2018-10-30 22:36:12 +09:00
Hajime Hoshi
bb0b8ca83b opengl: Unexport (*Context).Reset() 2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9 opengl: Unexport types 2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37 opengl: Unexport functions 2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c opengl: Move program.go and shader.go to opengl 2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e graphicscommand: Move OrthoProjectionMatrix to opengl package 2018-10-29 01:08:51 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
c4abed0a22 opengl: Add coments about #629 2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647 graphics: Update glTexImage2D signature 2018-09-10 12:44:42 +09:00
Hajime Hoshi
063edfcc4a opengl: Use the safer way to pass Go string to C 2018-08-04 05:22:59 +09:00
Hajime Hoshi
8f12dfc496 Use js.TypedArray
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd opengl: Remove unused code 2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302 opengl: Bug fix: wrong argument to js.Value.Call 2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
f19e349d38 web: Remove IsNodeJS
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.

This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
a9359e4ef8 Use GopherJS/GopherWasm 2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4 opengl: Rely on gopherwasm for typed-array creation 2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93 opengl: Refactoring 2018-06-23 04:43:56 +09:00
Hajime Hoshi
6c1c60d40d opengl: Make Program struct to avoid Get() 2018-06-22 01:45:25 +09:00
Hajime Hoshi
d83799acf8 opengl: Bug fix: mobile build failure 2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc opengl: Initialize consts first to avoid 'Get' calls 2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412 Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb opengl: Faster conversion from []float32 to Float32Array 2018-06-19 03:31:53 +09:00
Hajime Hoshi
460c47a9eb opengl: Pass slices to js.Value 2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb opengl: Change Shader/Program/Buffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7 opengl: Change uniformLocation to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755 opengl: Change Texture/Framebuffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9 opengl: Use gopherwasm 2018-06-16 00:30:16 +09:00
Hajime Hoshi
03e3f0f5f7 graphics: Call glBufferSubData for element array buffer every frame
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
399f965729 opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
4c5613d73c opengl: Remove unneeded casts 2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d opengl: Remove dependencies on gopherjs/webgl
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
f5336ce7bc opengl: Use 'EXT' functions for framebuffers
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.

After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.

Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
6a34b87a6c opengl: Refactoring 2018-05-02 01:01:04 +09:00
Hajime Hoshi
c0b1919020 opengl: Refactoring: More similar way to golang.org/x/mobile/app 2018-03-25 18:23:34 +09:00