Hajime Hoshi
beac278c59
internal/grahics, internal/shadeir: use the term Dword instead of Uint32
...
This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00
Hajime Hoshi
ee8b289106
all: update dependencies
2024-12-07 17:21:37 +09:00
Hajime Hoshi
b2d10b8685
all: update bitmapfont to v3.3.0-alpha.2
2024-12-02 01:42:12 +09:00
Hajime Hoshi
c6214fe958
all: update bitmapfont to v3.3.0-alpha.1
2024-11-27 12:41:10 +09:00
Hajime Hoshi
e4efbfd1f1
internal/graphicsdriver/directx: refactoring
2024-11-26 12:56:54 +09:00
Hajime Hoshi
800be4f772
ebiten: add test for matrix indices
2024-11-26 12:24:39 +09:00
Hajime Hoshi
1ea14d5076
internal/graphicsdriver/metal, internal/shaderir/msl: use one integrated struct for uniforms
...
Closes #3164
2024-11-26 00:40:58 +09:00
Hajime Hoshi
81bb5044ea
internal/shaderir: revert the refactoring to generalize the memory layout logic
...
Unfortunately, the memory layout was not so universal. For example,
the memory layout for mat2 is different between Metal and DirectX.
2024-11-24 23:57:30 +09:00
Hajime Hoshi
b24bd93ae5
internal/shaderir: typo
2024-11-24 23:16:04 +09:00
Hajime Hoshi
4aad9d37e9
internal/shaderir: cache offset calculations for HLSL
2024-11-24 21:59:45 +09:00
Hajime Hoshi
c5d664ccf7
internal/shaderir/hlsl: refactoring
2024-11-24 18:47:49 +09:00
Hajime Hoshi
ee5b6a3680
all: update dependencies
2024-11-23 18:23:07 +09:00
Hajime Hoshi
fab511e96b
internal/graphicsdriver/playstation5: bug fix: compile error
2024-11-17 19:13:46 +09:00
Hajime Hoshi
2d1e286e87
internal/graphicsdriver/playstation5: avoid a Go pointer to a Go pointer
2024-11-17 18:48:11 +09:00
Hajime Hoshi
960189b051
internal/shaderlister: add SourceHash
2024-11-17 15:44:51 +09:00
Hajime Hoshi
53687aafb0
internal/shaderlister: reland: compile shaders
...
Updates #3157
2024-11-16 19:22:59 +09:00
Hajime Hoshi
ab954c9c6e
Revert "internal/shaderlister: compile shaders"
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This reverts commit 848e30e0e7
.
Reason: test failures
2024-11-16 19:14:02 +09:00
Hajime Hoshi
848e30e0e7
internal/shaderlister: compile shaders
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Updates #3157
2024-11-16 19:11:44 +09:00
Hajime Hoshi
de1ef0bec8
internal/builtinshader: refactoring
2024-11-16 15:29:52 +09:00
Hajime Hoshi
d021209d84
internal/builtinshader: add shader constants for shaderlister
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Updates #3157
2024-11-16 15:23:49 +09:00
Hajime Hoshi
864f826b3c
internal/shaderlister: bug fix: skip tests when Go is not found (e.g. Wasm)
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Updates #3157
2024-11-10 23:34:51 +09:00
Hajime Hoshi
75d7a26fcd
internal/shaderlister: output [] instead of null when no shaders are found
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Updates #3157
2024-11-10 23:27:24 +09:00
Hajime Hoshi
9b849819f3
internal/shaderlister: refactoring: do not use github.com/hajimehoshi/ebiten/v2 command
2024-11-10 23:03:22 +09:00
Hajime Hoshi
1d5a8bc836
all: update dependencies
2024-11-10 22:42:21 +09:00
Hajime Hoshi
99bbe7138c
internal: add shaderlister
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This adds a new compiler directive `//ebitengine:shader` indicating
a shader source. A new tool internal/shaderlister can iterates all
the shader strings with the directive. The tool might be exposed
in the future.
Updates #3157
2024-11-10 22:21:42 +09:00
Hajime Hoshi
03cbfaca42
internal/vettools: return non-nil value
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When executing internal/vettools directly by `go run`, this caused
an error since the return type must match with ResultType.
2024-11-09 22:46:01 +09:00
Hajime Hoshi
db04c37f26
vector: add (*Path).ApplyGeoM
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Closes #3150
Closes #3159
2024-11-09 19:06:39 +09:00
Hajime Hoshi
e860747f4c
examples/lines: refactoring
2024-11-09 18:37:48 +09:00
Hajime Hoshi
1a4237213c
vector: add DrawFilledPath, StrokePath, and FillRule
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Updates #3150
2024-11-09 18:18:05 +09:00
Hajime Hoshi
b6d539d8e8
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707
internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
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Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
7b5054ca3a
audio: bug fix: (*Player).Position is not updated correctly
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Update might not be called or delayed when the window is in background
and invisible on macOS. Let's use a distinct groutine to update the
audio player states.
Closes #3154
2024-11-06 22:16:16 +09:00
Hajime Hoshi
20014ad5bc
audio: remove locks from (*timeStream).position
2024-11-06 22:13:21 +09:00
Hajime Hoshi
0981355b61
audio: remove locks from (*Player).Position
2024-11-06 21:12:05 +09:00
Hajime Hoshi
1014e45365
internal/graphicsdriver/playstation5: bug fix: compilation error
2024-11-03 19:47:18 +09:00
Hajime Hoshi
72e2941e95
internal/graphicsdriver/playstation5: update NewShader
2024-11-03 19:09:38 +09:00
Hajime Hoshi
c13e4fea7d
internal/graphicsdriver/playstation5: update
2024-11-02 22:18:23 +09:00
Hajime Hoshi
48daae08ef
text/v2: cache origin X positions for GoXFace
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Closes #3149
2024-10-29 02:16:20 +09:00
Hajime Hoshi
d8348abcc9
text/v2: add comments
2024-10-29 00:37:02 +09:00
Hajime Hoshi
2748f31fc4
text/v2: refactoring: rename receivers of GoXFace
2024-10-27 23:03:31 +09:00
Hajime Hoshi
d19a774316
text/v2: refactoring: unify a cache struct
2024-10-27 22:45:02 +09:00
Hajime Hoshi
41e8d063e8
text/v2: refactoring
2024-10-27 22:45:02 +09:00
Hajime Hoshi
2fab556dd9
internal/affine: refactoring: remove unused types
2024-10-27 22:44:58 +09:00
Hajime Hoshi
17c2b1b325
text/v2: refactoring
2024-10-27 18:39:10 +09:00
Hajime Hoshi
d0db7e1b60
examples/video: put a video file in a separate server
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This change also fixes an issue where a file could be closed before
the video play ends.
Closes #3116
2024-10-27 18:07:52 +09:00
Hajime Hoshi
f78025a3e3
text/v2: typo
2024-10-27 05:00:01 +09:00
Hajime Hoshi
0942fbb4d7
inpututil: add comments
2024-10-27 02:45:57 +09:00
Hajime Hoshi
dc41960d3b
internal/mipmap: refactoring: add a fast path
2024-10-27 01:06:36 +09:00
Hajime Hoshi
00fade9dcf
internal/atlas: reduce the access to (*restorable.Shader).Unit
2024-10-27 00:46:05 +09:00
Hajime Hoshi
2437ad8248
ebiten: improve bulitinShader by reducing locks
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old.txt: 04c9a802a7
new.txt: this commit
```
% benchstat old.txt new.txt
goos: darwin
goarch: arm64
pkg: github.com/hajimehoshi/ebiten/v2
cpu: Apple M3 Pro
│ old.txt │ new.txt │
│ sec/op │ sec/op vs base │
BuiltinShader-12 4.226n ± 2% 1.352n ± 2% -68.00% (p=0.000 n=10)
```
2024-10-27 00:22:52 +09:00