Hajime Hoshi
c0f263a778
all: update README about Xbox
2024-12-10 02:02:28 +09:00
Hajime Hoshi
9e805f56a4
all: update Oto
2024-12-09 22:24:28 +09:00
Hajime Hoshi
191caa5f78
internal/builtinshader: add a comment to the generated file
2024-12-08 23:40:37 +09:00
Hajime Hoshi
4a7701cf3a
all: update dependencies
2024-12-08 23:23:06 +09:00
Hajime Hoshi
a5c221451a
internal/shaderir: trim space before calc hash
2024-12-08 22:39:26 +09:00
Hajime Hoshi
7d3007a43e
internal/graphicsdriver/metal: bug fix: compilation failure
2024-12-07 23:15:13 +09:00
Hajime Hoshi
103b3fe11e
internal/graphicsdriver/playstation5: add ebitengine_ProjectionMatrixUniformDwordIndex
...
This is a necessary information to treat the projection matrix correctly.
This change also updates the header file to avoid duplicated symbols
for constant variables.
2024-12-07 23:04:52 +09:00
Hajime Hoshi
beac278c59
internal/grahics, internal/shadeir: use the term Dword instead of Uint32
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This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00
Hajime Hoshi
ee8b289106
all: update dependencies
2024-12-07 17:21:37 +09:00
Hajime Hoshi
b2d10b8685
all: update bitmapfont to v3.3.0-alpha.2
2024-12-02 01:42:12 +09:00
Hajime Hoshi
c6214fe958
all: update bitmapfont to v3.3.0-alpha.1
2024-11-27 12:41:10 +09:00
Hajime Hoshi
e4efbfd1f1
internal/graphicsdriver/directx: refactoring
2024-11-26 12:56:54 +09:00
Hajime Hoshi
800be4f772
ebiten: add test for matrix indices
2024-11-26 12:24:39 +09:00
Hajime Hoshi
1ea14d5076
internal/graphicsdriver/metal, internal/shaderir/msl: use one integrated struct for uniforms
...
Closes #3164
2024-11-26 00:40:58 +09:00
Hajime Hoshi
81bb5044ea
internal/shaderir: revert the refactoring to generalize the memory layout logic
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Unfortunately, the memory layout was not so universal. For example,
the memory layout for mat2 is different between Metal and DirectX.
2024-11-24 23:57:30 +09:00
Hajime Hoshi
b24bd93ae5
internal/shaderir: typo
2024-11-24 23:16:04 +09:00
Hajime Hoshi
4aad9d37e9
internal/shaderir: cache offset calculations for HLSL
2024-11-24 21:59:45 +09:00
Hajime Hoshi
c5d664ccf7
internal/shaderir/hlsl: refactoring
2024-11-24 18:47:49 +09:00
Hajime Hoshi
ee5b6a3680
all: update dependencies
2024-11-23 18:23:07 +09:00
Hajime Hoshi
fab511e96b
internal/graphicsdriver/playstation5: bug fix: compile error
2024-11-17 19:13:46 +09:00
Hajime Hoshi
2d1e286e87
internal/graphicsdriver/playstation5: avoid a Go pointer to a Go pointer
2024-11-17 18:48:11 +09:00
Hajime Hoshi
960189b051
internal/shaderlister: add SourceHash
2024-11-17 15:44:51 +09:00
Hajime Hoshi
53687aafb0
internal/shaderlister: reland: compile shaders
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Updates #3157
2024-11-16 19:22:59 +09:00
Hajime Hoshi
ab954c9c6e
Revert "internal/shaderlister: compile shaders"
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This reverts commit 848e30e0e7
.
Reason: test failures
2024-11-16 19:14:02 +09:00
Hajime Hoshi
848e30e0e7
internal/shaderlister: compile shaders
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Updates #3157
2024-11-16 19:11:44 +09:00
Hajime Hoshi
de1ef0bec8
internal/builtinshader: refactoring
2024-11-16 15:29:52 +09:00
Hajime Hoshi
d021209d84
internal/builtinshader: add shader constants for shaderlister
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Updates #3157
2024-11-16 15:23:49 +09:00
Hajime Hoshi
864f826b3c
internal/shaderlister: bug fix: skip tests when Go is not found (e.g. Wasm)
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Updates #3157
2024-11-10 23:34:51 +09:00
Hajime Hoshi
75d7a26fcd
internal/shaderlister: output [] instead of null when no shaders are found
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Updates #3157
2024-11-10 23:27:24 +09:00
Hajime Hoshi
9b849819f3
internal/shaderlister: refactoring: do not use github.com/hajimehoshi/ebiten/v2 command
2024-11-10 23:03:22 +09:00
Hajime Hoshi
1d5a8bc836
all: update dependencies
2024-11-10 22:42:21 +09:00
Hajime Hoshi
99bbe7138c
internal: add shaderlister
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This adds a new compiler directive `//ebitengine:shader` indicating
a shader source. A new tool internal/shaderlister can iterates all
the shader strings with the directive. The tool might be exposed
in the future.
Updates #3157
2024-11-10 22:21:42 +09:00
Hajime Hoshi
03cbfaca42
internal/vettools: return non-nil value
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When executing internal/vettools directly by `go run`, this caused
an error since the return type must match with ResultType.
2024-11-09 22:46:01 +09:00
Hajime Hoshi
db04c37f26
vector: add (*Path).ApplyGeoM
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Closes #3150
Closes #3159
2024-11-09 19:06:39 +09:00
Hajime Hoshi
e860747f4c
examples/lines: refactoring
2024-11-09 18:37:48 +09:00
Hajime Hoshi
1a4237213c
vector: add DrawFilledPath, StrokePath, and FillRule
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Updates #3150
2024-11-09 18:18:05 +09:00
Hajime Hoshi
b6d539d8e8
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707
internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
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Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
7b5054ca3a
audio: bug fix: (*Player).Position is not updated correctly
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Update might not be called or delayed when the window is in background
and invisible on macOS. Let's use a distinct groutine to update the
audio player states.
Closes #3154
2024-11-06 22:16:16 +09:00
Hajime Hoshi
20014ad5bc
audio: remove locks from (*timeStream).position
2024-11-06 22:13:21 +09:00
Hajime Hoshi
0981355b61
audio: remove locks from (*Player).Position
2024-11-06 21:12:05 +09:00
Hajime Hoshi
1014e45365
internal/graphicsdriver/playstation5: bug fix: compilation error
2024-11-03 19:47:18 +09:00
Hajime Hoshi
72e2941e95
internal/graphicsdriver/playstation5: update NewShader
2024-11-03 19:09:38 +09:00
Hajime Hoshi
c13e4fea7d
internal/graphicsdriver/playstation5: update
2024-11-02 22:18:23 +09:00
Hajime Hoshi
48daae08ef
text/v2: cache origin X positions for GoXFace
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Closes #3149
2024-10-29 02:16:20 +09:00
Hajime Hoshi
d8348abcc9
text/v2: add comments
2024-10-29 00:37:02 +09:00
Hajime Hoshi
2748f31fc4
text/v2: refactoring: rename receivers of GoXFace
2024-10-27 23:03:31 +09:00
Hajime Hoshi
d19a774316
text/v2: refactoring: unify a cache struct
2024-10-27 22:45:02 +09:00
Hajime Hoshi
41e8d063e8
text/v2: refactoring
2024-10-27 22:45:02 +09:00
Hajime Hoshi
2fab556dd9
internal/affine: refactoring: remove unused types
2024-10-27 22:44:58 +09:00