Hajime Hoshi
f4b12462e6
ebiten: rename FloatLayouter -> LayoutFer
...
Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654
ebiten: add FloatLayouter
...
Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
156c34a316
ebiten: separate a package for ColorM: colorm
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Closes #2171
2022-11-08 23:50:04 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
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Closes #2232
2022-11-04 20:49:44 +09:00
Artem Yadelskyi
86e694941f
examples: remove example
build tag ( #2433 )
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Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
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Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
ac6843639d
ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled
...
This change deprecates FPSMode and SetFPSMode.
Closes #2342
2022-10-29 01:16:08 +09:00
Hajime Hoshi
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
...
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).
Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
6ba14fdb00
vector: rename functions
...
Fill* was confusing especially when the color is a transparent color.
Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c34c072efa
vector: change the specificatino of Path.ArcTo
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Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8
vector: add FillCircle
and StrokeCircle
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Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
6f7b1a81d7
vector: add StrokeLine
, FillRect
, and StrokeRect
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Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
a75472b524
vector: add (*Path).Close
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Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4
all: rename emptyImage -> whiteImage
2022-10-21 15:26:56 +09:00
Hajime Hoshi
9ec23ddeb4
ebiten: add DrawTrianglesOptions.AntiAlias
and DrawTrianglesShaderOptions.AntiAlias
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Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
885a3fa7cc
examples/vector: bug fix: wrong offscreen resetting
2022-10-20 14:13:06 +09:00
Hajime Hoshi
e4b056bac6
examples/vector: fill the background with a solid color
2022-10-18 23:45:52 +09:00
Hajime Hoshi
b79495761e
ebiten: add Blend and deprecate CompositeMode
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Updates #2382
2022-10-16 22:47:00 +09:00
Hajime Hoshi
bcc5dc1703
examples/lines: show FPS/TPS
2022-10-15 02:23:26 +09:00
Hajime Hoshi
d2f6d8593b
vector: add LineCap
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Closes #1843
2022-10-15 00:40:28 +09:00
Hajime Hoshi
599571c7a7
ebiten: add geoM argument to DrawFinalScreen
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Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe
examples/lines: more dynaic effect
2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4
vector: add StrokeOptions.MiterLimit
2022-10-14 23:25:59 +09:00
Hajime Hoshi
a1a598471b
vector: add LineJoin
...
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
d2eeca3067
examples/flappy: typo
2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba
ebiten: add FinalScreenDrawer
...
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.
Also this adds `-crt` option to examples/flappy.
Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01
examples/shader: remove the CRT effect
2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee
examples/shader: bug fix: wrong function usages
...
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
69c8fd745b
vector: add AppendVerticesAndIndicesForStroke
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Updates #1843
2022-10-10 23:19:29 +09:00
Hajime Hoshi
010bf69f5a
examples/vector: improve readability of the debug message
2022-10-10 00:22:57 +09:00
Hajime Hoshi
5d9acfe7ec
examples/vector: add switching anti-alias
...
This change is a proof-of-concept of anti-alias with a pseudo MSAA
effect.
Updates #663
2022-10-09 21:27:16 +09:00
Hajime Hoshi
cda6fa156f
examples/flappy: reorder build tags
2022-09-20 23:56:27 +09:00
Hajime Hoshi
67400d242b
examples/resource: use go:embed for images
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Closes #1258
2022-09-17 23:27:45 +09:00
Hajime Hoshi
5305735055
examples/resource: use go:embed for audio and fonts
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Updates #1258
2022-09-17 22:15:40 +09:00
Hajime Hoshi
289129c9e5
examples/shader: use go:embed
...
Updates #1258
2022-09-15 23:18:49 +09:00
Hajime Hoshi
d57cd39bb9
examples/resources/images/keyboard: fix comment
2022-09-15 23:18:49 +09:00
Hajime Hoshi
6e6145541d
examples/keyboard/keyboard: use go:embed
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Updates #1258
2022-09-15 22:58:57 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
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Closes #1770
2022-09-15 02:54:25 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
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Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
6b1502ee71
examples/audio: handle errors
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Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
610e9ce14c
gofmt -s -w
2022-08-28 00:04:32 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination
for a regular termination ( #2272 )
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Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
b858f36d54
remove the dependency on file2byteslice
...
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
4d03b9fd98
examples/audio: use ebitenutil.DrawCircle
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Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
bcba362e7e
inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
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Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644
examples/paint: refactoring: avoid calling input functions in Draw
2022-08-16 01:06:22 +09:00
Hajime Hoshi
1c548c0641
examples/keyboard: refactoring
2022-08-13 13:37:01 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
...
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00