Commit Graph

915 Commits

Author SHA1 Message Date
Hajime Hoshi
eeea25f202 opengl: Remove 'normalize' argument from VertexAttribPointer 2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84 graphics: Fix some variables in GLSL 2017-12-03 19:07:12 +09:00
Hajime Hoshi
71ca838193 opengl: Refactoring 2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3 graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2 opengl: Remove Node.js support (#141) 2017-12-02 16:46:55 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
362f002d36 ui: Delete local variables asap on Android 2017-11-13 01:30:08 +09:00
Hajime Hoshi
cea9bd5a19 input: Bug fix: runeBuffer should be reset on each frame 2017-11-10 01:21:15 +09:00
Hajime Hoshi
4b83a060fe ui: Add more keys not for charCode 2017-11-10 00:46:37 +09:00
Hajime Hoshi
fb8bef99c3 ui: Bug fix: key event on Edge browser 2017-11-10 00:39:46 +09:00
Hajime Hoshi
37ca48dc38 ui: Rename functions from Safari to Edge 2017-11-10 00:35:46 +09:00
Hajime Hoshi
0c0cd7e9d6 ui: Bug fix: call preventDefault for arrow keys
Fixes #450
2017-11-10 00:32:47 +09:00
Hajime Hoshi
ededc5874b ui: Bug fix: Scale was wrong when magnifier is enabled
Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
7bcc9ee79f ui: Add GamepadIDs and remove IsGamepadPresent (#447) 2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7 ui: Add IsGamepadPresent
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
05e220e105 ui: Allow smaller window width (#444) 2017-10-20 03:25:21 +09:00
Hajime Hoshi
414170b138 ui: Refactoring 2017-10-20 02:50:39 +09:00
Hajime Hoshi
6ae67fc6dd graphics: Add ColorM.Apply (#432) 2017-10-14 23:58:09 +09:00
Hajime Hoshi
9399622127 graphics: Bug fix: Don't adjust texels on iOS Safari 2017-10-03 02:34:16 +09:00
Hajime Hoshi
a7fc463d91 doc: Improve comments 2017-10-01 03:15:50 +09:00
Hajime Hoshi
d455b9b8bb opengl: SetViewport no longer returns error 2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a opengl: BindFramebuffer no longer returns error 2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176 opengl: BindTexture no longer returns error 2017-09-25 00:11:19 +09:00
Hajime Hoshi
37d8bd312a graphics: Refactoring 2017-09-25 00:06:45 +09:00
Hajime Hoshi
8fbe423125 graphics: Delete programs explicitly and add comments 2017-09-24 23:41:37 +09:00
Hajime Hoshi
e5ca84013c graphics: Bug fix: Delete buffer when necessary 2017-09-24 23:20:26 +09:00
Hajime Hoshi
ecc9d0b3b1 graphics: Add comments 2017-09-24 22:56:50 +09:00
Hajime Hoshi
2884e92041 jni: Add more comment 2017-09-24 04:52:32 +09:00
Hajime Hoshi
ed09dddf09 jni: Add comment 2017-09-24 02:54:35 +09:00
Hajime Hoshi
835d199f02 ui: Rename SetIcon to SetWindowIcon (#386) 2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176 ui: Add SetIcon (#386) 2017-09-23 04:28:57 +09:00
Hajime Hoshi
ceceed951f graphics: Add comments 2017-09-22 02:49:37 +09:00
Hajime Hoshi
6145ecee74 graphics: Misspelling 2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762 graphics: Add comments 2017-09-20 01:35:56 +09:00
Hajime Hoshi
0831fd2a0d graphics: Add comments 2017-09-19 01:37:24 +09:00
Hajime Hoshi
2a9873a4bb affine: Add GeoM.Apply (#432) 2017-09-16 17:19:45 +09:00
Hajime Hoshi
fc125eb531 graphics: Add comments 2017-09-16 15:49:29 +09:00
Hajime Hoshi
803aa77c20 affine: Refactoring 2017-09-16 15:49:12 +09:00
Hajime Hoshi
05d91eac09 restorable: Fix misspelling 2017-09-15 03:13:36 +09:00
Hajime Hoshi
f16b5d9c10 restorable: Rename variables 2017-09-15 01:14:09 +09:00
Hajime Hoshi
ccddf3c4ac restorable: Refactoring: Remove arguments from NewImageFromImage 2017-09-15 00:51:17 +09:00
Hajime Hoshi
ca4a2d8209 restorable: Bug fix: Fix tests 2017-09-15 00:49:07 +09:00
Hajime Hoshi
2881d3fc4c restorable: Add comments 2017-09-15 00:39:49 +09:00
Hajime Hoshi
80940f9070 restorable: Add comments 2017-09-15 00:24:18 +09:00
Hajime Hoshi
b51d93a707 restorable: Add comments 2017-09-12 03:14:13 +09:00
Hajime Hoshi
72c02fc398 graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
2017-09-09 19:33:51 +09:00
Hajime Hoshi
0dcba7844b ui: Bug fix: SetScreenSize didn't work on browsers
This fixes #427
2017-09-07 11:58:04 +09:00
Hajime Hoshi
d30f8a2bbf graphics: Fix viewport sizes for Edge (#71) 2017-09-07 03:08:22 +09:00
Hajime Hoshi
da48712cf3 web: Add IsEdgeBrowser 2017-09-07 02:47:27 +09:00
Hajime Hoshi
2d5b062c3c opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
1l0
5d2393c3c1 glfw: Add StickyModes to window.InputMode (resolve #314 #399) (#423) 2017-08-28 23:29:19 +09:00
Hajime Hoshi
99d170b454 ui: Remove isSafari that is not used anywhere 2017-08-27 02:14:23 +09:00
Hajime Hoshi
b05455a2a6 clock: Fix comments 2017-08-24 02:30:43 +09:00
Hajime Hoshi
12c24215b1 graphics: Bug fix: Flush after filling (#419) 2017-08-24 00:11:08 +09:00
Hajime Hoshi
bb6dfeefd4 ui: Add comments on Touches 2017-08-22 00:58:38 +09:00
Jake
0d703ca3d4 InputChars (#403)
This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
5f538bff82 ui: Bug fix: initCursorVisible must be true by default 2017-08-12 18:32:51 +09:00
Hajime Hoshi
783e57d3f2 ui: Remove 'fullscreen' member variable 2017-08-12 18:31:16 +09:00
Hajime Hoshi
b186bc1e94 ui: Add IsCursorVisible (#377) 2017-08-12 15:45:16 +09:00
Hajime Hoshi
9ab517cf82 restorable: Refactoring 2017-08-07 00:06:35 +09:00
Hajime Hoshi
1fb7e123c2 Remove dependencies on internal/graphics from ebiten 2017-08-06 21:34:24 +09:00
Hajime Hoshi
c0ecb7a386 graphics: Move CopyImage to restorable 2017-08-06 21:21:38 +09:00
Hajime Hoshi
631264fce1 Add 'internal/math' package 2017-08-06 20:05:14 +09:00
Hajime Hoshi
14737df60f loop: Remove package loop 2017-08-06 02:17:26 +09:00
Hajime Hoshi
0913adc1e2 loop: Remove Update 2017-08-06 02:15:27 +09:00
Hajime Hoshi
d1cbfdeec7 clock: Move now() from loop to clock 2017-08-06 02:12:23 +09:00
Hajime Hoshi
f0f115b612 clock: Move FPS calculation from loop to clock 2017-08-06 02:09:33 +09:00
Hajime Hoshi
b1d12f08f8 loop: Remove unneeded member variables 2017-08-06 01:49:20 +09:00
Hajime Hoshi
95a061df7f loop: Remove dependency from audio to loop 2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d clock: Refactoring 2017-08-06 01:28:14 +09:00
Hajime Hoshi
e98475cf9d clock: Reduce a variable 2017-08-06 00:29:06 +09:00
Hajime Hoshi
1ea6bb2b6a clock: Fix comments 2017-08-06 00:27:45 +09:00
Hajime Hoshi
b7d559fdf3 clock: Refactoring: Move frames calculation to clock 2017-08-06 00:18:38 +09:00
Hajime Hoshi
288a7ede8d loop: Bug fix: Revert audio-clock syncing 2017-08-05 23:49:11 +09:00
Hajime Hoshi
d99638d34c loop: Bug fix: wrong updating |lastUpdated| 2017-08-05 23:31:10 +09:00
Hajime Hoshi
6f606c6bb1 loop: Bug fix: Don't use 'system timer clock' when audio clock is valid 2017-08-05 23:26:43 +09:00
Hajime Hoshi
a92f77c207 clock: Rename function names; loop: Rename variables 2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
19760be346 loop: Refactoring 2017-08-05 22:07:03 +09:00
Hajime Hoshi
b85f5edee0 loop: Simplify logic 2017-08-05 21:24:04 +09:00
Hajime Hoshi
eef8289854 loop: Remove dependency on ui 2017-08-05 20:43:49 +09:00
Hajime Hoshi
56a17a7f79 loop: Reduce defer for performance and readability 2017-08-05 20:19:17 +09:00
Hajime Hoshi
9f98ccc611 loop: Rename UpdateAndDraw -> Update 2017-08-05 20:14:49 +09:00
Hajime Hoshi
f0d47312c4 ui: Add IsRunnableInBackground / SetRunnableInBackground (#272) 2017-08-03 03:21:51 +09:00
Hajime Hoshi
bb5036b3e1 ui: Refactoring 2017-08-03 01:07:04 +09:00
Hajime Hoshi
1021521591 ui: initFullscreen should always be protected by lock 2017-08-03 00:19:04 +09:00
Hajime Hoshi
434d5bb00b ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run 2017-08-02 23:48:08 +09:00
Hajime Hoshi
807d03eb3b ui: Delay initialize until Run (#397) 2017-07-30 20:26:40 +09:00
Hajime Hoshi
ee98148b54 graphics: Use default precisions in the fragment shader 2017-07-29 04:08:03 +09:00
Hajime Hoshi
84a7787ac9 graphics: No need to specify precision on vertex shaders (highp is default) 2017-07-29 02:57:56 +09:00
Hajime Hoshi
d46d9ac7c2 opengl: Remove GlslHighpSupported 2017-07-24 22:59:25 +09:00
Hajime Hoshi
85d39699d3 graphics: Bug fix: Need to specify default precisions (#390) 2017-07-24 21:56:40 +09:00
Hajime Hoshi
3bfb5054af Fix misspelling 2017-07-23 22:50:18 +09:00
Hajime Hoshi
5ae03494f2 ui: Resize canvas size when the window is resized (#387) 2017-07-22 02:04:15 +09:00
Hajime Hoshi
63e3bc73d6 ui: Implement fullscreen for browsers (#387) 2017-07-22 01:52:08 +09:00
Hajime Hoshi
717efd097d loop: Bug fix: the clock needs to be stopped when the window is unfocused 2017-07-16 23:54:14 +09:00
Hajime Hoshi
f591ca3d2b ui: Bug fix: SetFullscreen didn't work without Run 2017-07-15 21:43:33 +09:00
Hajime Hoshi
c94c994bd1 ui: Allow SetFullscreen without Run 2017-07-15 20:29:13 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
3d8fc790b6 loop: Remove dependency on audio 2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1 Add internal/clock 2017-07-14 00:34:05 +09:00
Hajime Hoshi
fe3f0b2f1f loop: Better syncing with audio 2017-07-14 00:03:59 +09:00
Hajime Hoshi
0de9828e20 loop: Fix FPS calculation 2017-07-13 23:48:06 +09:00
Hajime Hoshi
c3202b8e58 audio: Adjust the buffer size 2017-07-13 23:48:03 +09:00
Hajime Hoshi
15f5d2a2cc loop: More stable FPS 2017-07-13 01:34:02 +09:00
Hajime Hoshi
40ae782a67 loop: Early exit when no frame needs to be updated 2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209 audio: Make the game loop depend on the audio clock 2017-07-13 01:33:59 +09:00
Hajime Hoshi
26a83c0e00 opengl: Define Texture/Framebuffer Equals for JS performance 2017-07-02 22:18:49 +09:00
Hajime Hoshi
3a3a4af035 graphics: Avoid type assertions for Fill 2017-07-02 21:32:07 +09:00
Hajime Hoshi
364819f361 restorable: Disable restoring on desktops and mobile browsers (#380) 2017-07-02 15:58:00 +09:00
Hajime Hoshi
e582a661c9 ui: Bug fix: Should add <meta> to <head> instead of <body> 2017-07-02 04:18:43 +09:00
Hajime Hoshi
d6466fdcaf ui: Bug fix: initial scale must be 1 for proper scaling 2017-07-02 04:08:25 +09:00
Hajime Hoshi
565a28ff04 restorable: Merge draw image history items if possible (#379) 2017-07-02 02:21:23 +09:00
Hajime Hoshi
979836d0f5 restorable: Refactoring: move and rename a const 2017-07-02 01:41:07 +09:00
Hajime Hoshi
d7b7aac6e4 ui: Fix wrong comment 2017-07-01 13:03:27 +09:00
Hajime Hoshi
7d236950c2 ui: Bug fix: SwapInterval needs to be called after SetMonitor (#357) 2017-07-01 12:41:16 +09:00
Hajime Hoshi
ba204c6d3b ui: Adjust cursor positoin on fullscreen mode (#374) 2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765 ui: Center the screen on fullscreen mode (#374) 2017-07-01 04:12:09 +09:00
Hajime Hoshi
3168af1db4 ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor 2017-06-30 23:20:53 +09:00
Hajime Hoshi
68fbf59720 ui: Refactoring 2017-06-30 11:07:19 +09:00
Hajime Hoshi
cefa86ce13 ui: Fullscreen scale can be recalculated during fullscreen mode 2017-06-30 10:54:13 +09:00
Hajime Hoshi
6336b59493 ui: Bug fix: original positions must not be updated during fullscreen mode (#376) 2017-06-30 10:48:18 +09:00
Hajime Hoshi
af8b5d72c3 ui: Bug fix: Fullscreen scale must be recalculated 2017-06-30 10:22:30 +09:00
Hajime Hoshi
76da09f74c ui: Bug fix: Window title might lost on macOS (#267) 2017-06-30 02:14:14 +09:00
Hajime Hoshi
64ed7b93f6 ui: Bug fix: better restoring position (#267) 2017-06-30 02:11:54 +09:00
Hajime Hoshi
1d60c009ed ui: Bug fix: fullscreen scale calculation was wrong (#267) 2017-06-30 02:08:12 +09:00
Hajime Hoshi
2996f778b6 ui: Bug fix: position was wrong when changing window size 2017-06-30 01:53:14 +09:00
Hajime Hoshi
5b6fa2d384 ui: Adjust cursor position on fullscreen (#267) 2017-06-30 01:39:26 +09:00
Hajime Hoshi
e7370d8a54 ui: Adjust fullscreen scale (#267) 2017-06-30 01:28:35 +09:00
Hajime Hoshi
5dbfafb200 ui: Reserve window position before entering fullscreen-mode (#267) 2017-06-30 01:28:03 +09:00
Hajime Hoshi
b569eb9c5a ui: Add SetFullscreen / IsFullscreen (#267) 2017-06-30 01:28:00 +09:00
Hajime Hoshi
d0f086323b ui: Use returning values 2017-06-30 00:37:24 +09:00
Hajime Hoshi
f7a8c7efa6 ui: Avoid recalc the scale factor 2017-06-05 00:06:40 +09:00
Hajime Hoshi
ad1f1263f7 restorable: Bug fix: wrong topological sort (#359) 2017-06-03 02:41:37 +09:00
Hajime Hoshi
2680884566 restorable: Test bug fix 2017-06-02 22:00:02 +09:00
Hajime Hoshi
eb66f5c569 restorable: Add tests for complex graph (#357) 2017-06-02 21:58:26 +09:00
Hajime Hoshi
f41541a254 restorable: Enable TestRestoreRecursive again 2017-06-02 02:15:32 +09:00
Hajime Hoshi
1d66ebc854 restorable: Bug fix: topological sort is required to restore images correctly (#357) 2017-06-01 10:44:28 +09:00
Hajime Hoshi
967e737760 restorable: Temporarily disable a failed test 2017-06-01 02:42:43 +09:00
Hajime Hoshi
82f102c422 restorable: Add TestRestoreRecursive (#265) (#357) 2017-06-01 02:37:57 +09:00
Hajime Hoshi
baeadfb7fe restorable: Add tests (#265) (#357) 2017-06-01 01:27:56 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
5a4a82ab50 restorable: Add TODO comments (#357) 2017-05-30 03:31:29 +09:00
Hajime Hoshi
d220e300ab restorable: Fix doc 2017-05-30 02:06:45 +09:00
Hajime Hoshi
90ec2c79ce opengl: Bug fix: return error when error occurs 2017-05-30 01:46:48 +09:00
Hajime Hoshi
a5f80c3716 restorable: VRAM -> GPU 2017-05-30 01:28:23 +09:00
Hajime Hoshi
6db96f5442 affine: Make GeoM.Rotate faster 2017-05-28 04:16:11 +09:00