Hajime Hoshi
|
0276be6c69
|
ui: Refactoring
|
2016-07-23 18:57:19 +09:00 |
|
Hajime Hoshi
|
93f052de8c
|
graphics: Refactoring
|
2016-07-03 16:18:29 +09:00 |
|
Hajime Hoshi
|
83e24f6d48
|
ui: Update a comment about units
|
2016-07-03 04:13:39 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
296282435a
|
ui: Bug fix: RunWithoutMainLoop must return a chan
|
2016-05-22 02:20:14 +09:00 |
|
Hajime Hoshi
|
dd9ab5e45a
|
Introduce mobile module
|
2016-05-19 01:49:57 +09:00 |
|
Hajime Hoshi
|
b1afe6aeb2
|
loop: Refactoring: Remove FPS
|
2016-05-18 23:27:28 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|
Hajime Hoshi
|
7f19d4a1ac
|
ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
|
Hajime Hoshi
|
4d04413bf9
|
ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
|
ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
41fae3214b
|
ui: Refactoring: Simplify the run loop
|
2016-05-18 00:15:38 +09:00 |
|
Hajime Hoshi
|
f1f3bcc257
|
graphics: Bug fix: Concurrent-safe check in (*Image).At
|
2016-05-12 11:36:09 +09:00 |
|
Hajime Hoshi
|
9d569e3e49
|
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
2016-05-12 11:23:52 +09:00 |
|
Hajime Hoshi
|
acca1c2480
|
graphics: Better function and variable names
|
2016-05-08 04:55:27 +09:00 |
|
Hajime Hoshi
|
61ed13e322
|
graphics: Lazy image processing (especailly for mobile platforms)
|
2016-05-08 03:23:11 +09:00 |
|
Hajime Hoshi
|
a9249d6c65
|
doc: Bug fix: SetScreenSize -> SetScreenScale
|
2016-05-06 22:42:07 +09:00 |
|
Hajime Hoshi
|
209b4e6864
|
ui: Add Main for the OS main thread
|
2016-05-06 21:30:23 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
b9752ce97c
|
ui: Fix comment
|
2016-04-10 23:03:50 +09:00 |
|
Hajime Hoshi
|
c2d1f99e7e
|
ui: less error adjustment is better
|
2016-04-09 19:08:19 +09:00 |
|
Hajime Hoshi
|
e608837943
|
ui: Make FPS more stable (#203)
|
2016-04-09 18:56:07 +09:00 |
|
Hajime Hoshi
|
884719264e
|
ui: Use integers as much as possible
|
2016-04-09 16:57:04 +09:00 |
|
Hajime Hoshi
|
328900ec80
|
ui: Bug fix: 'frames' should be incremanted only when drawing happens
|
2016-04-09 02:36:41 +09:00 |
|
Hajime Hoshi
|
5fa81ebe78
|
ui: Refactoring: Don't re-get ui.Now() to calculate FPS
|
2016-04-09 02:33:06 +09:00 |
|
Hajime Hoshi
|
922fc7edfc
|
doc: goroutine-safe -> concurrent-safe
|
2016-04-06 10:57:30 +09:00 |
|
Hajime Hoshi
|
a3b5b283e4
|
ui: Bug fix: assigning a run context was not goroutine-safe
|
2016-03-26 19:16:57 +09:00 |
|
Hajime Hoshi
|
fc3dcd4a6b
|
ui: Make UI functions goroutine-safe
|
2016-03-26 18:46:07 +09:00 |
|
Hajime Hoshi
|
1934ab0893
|
ui: Add *runContext.updateScreenSize
|
2016-03-26 18:17:06 +09:00 |
|
Hajime Hoshi
|
5a8f5ffe87
|
ui: Remove running member
|
2016-03-26 17:59:36 +09:00 |
|
Hajime Hoshi
|
30d4437e97
|
ui: Add runContext struct
|
2016-03-26 17:50:00 +09:00 |
|
Hajime Hoshi
|
fb3bf4e3b4
|
ui: Add CurrentUI()
|
2016-03-25 00:38:30 +09:00 |
|
Hajime Hoshi
|
6efead974f
|
ui: Rename ActualScale -> ActualScreenScale
|
2016-03-23 01:14:28 +09:00 |
|
Hajime Hoshi
|
62dffe5405
|
Add ebiten.ScreenScale() (#191)
|
2016-03-23 00:44:16 +09:00 |
|
Hajime Hoshi
|
b1f856a0e0
|
Add FPS const
|
2016-03-13 04:57:31 +09:00 |
|
Hajime Hoshi
|
3588d0b485
|
ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
|
Hajime Hoshi
|
94f1e7df64
|
ui: Bug fix: Don't call ui.DoEvents too often
|
2016-02-28 03:08:22 +09:00 |
|
Hajime Hoshi
|
522b7370a4
|
ui: Change the threshold to determine if the running is busy
|
2016-02-28 02:48:49 +09:00 |
|
Hajime Hoshi
|
db2a43217e
|
ui: Update input status per frame
|
2016-02-28 02:32:14 +09:00 |
|
Hajime Hoshi
|
b3d7e04de5
|
ui: Introduce IsRunningSlowly (#168)
|
2016-02-28 02:28:16 +09:00 |
|
Hajime Hoshi
|
8132264a88
|
ui: Refactoring: rename variables
|
2016-02-28 02:16:57 +09:00 |
|
Hajime Hoshi
|
fc200ec6f2
|
ui: Bug fix: The default framebuffer must be bound before swapping buffers
|
2016-02-28 00:56:39 +09:00 |
|
Hajime Hoshi
|
8788c8439f
|
Refactoring: Remove postUpdate
|
2016-02-28 00:11:27 +09:00 |
|
Hajime Hoshi
|
e2f528d206
|
Refactoring: unify preUpdate and calling f
|
2016-02-27 23:39:06 +09:00 |
|
Hajime Hoshi
|
8069c980c3
|
ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
e8a3e04535
|
opengl: Error prefix
|
2016-02-24 00:31:28 +09:00 |
|
Hajime Hoshi
|
9e161864f6
|
ui: Bug fix: Make sure current framebuffers rendered (#158)
|
2016-02-22 03:14:31 +09:00 |
|
Hajime Hoshi
|
63f2c3cb9f
|
graphics: Refactoring: remove ExecOnUIThread
|
2016-02-20 04:39:43 +09:00 |
|