Commit Graph

7965 Commits

Author SHA1 Message Date
Hajime Hoshi
e505098e55 internal/ui: handle error at forceUpdateOnMinimumFPSMode
Updates #2287
2022-09-09 22:49:34 +09:00
Hajime Hoshi
4c76356803 internal/gamepad: refactoring 2022-09-09 22:31:47 +09:00
Hajime Hoshi
47558d20c5 internal/gamepaddb: enable the database for Android
Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.

This fix changes the assignments of the buttons and the axes to match
with the database.

Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
6b1502ee71 examples/audio: handle errors
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
a9653d1e7a internal/gamepaddb: fix hat assignments for Android
Now Ebitengine's original mapping works, but the database doesn't
work due to differences of button assignments. Fix this later.

Updates #2309
2022-09-08 00:20:31 +09:00
Hajime Hoshi
521ec6f09b cmd/ebitenmobile: fix the button mask to include hat infomation for Android 2022-09-08 00:04:43 +09:00
Hajime Hoshi
4a851bcf27 internal/gamepaddb: fix the assignment of axes for Android
Updates #2309
2022-09-07 23:09:58 +09:00
Hajime Hoshi
f414e25b9d internal/gamepaddb: fix some button assignments for Android
Updates #2309
2022-09-07 15:54:14 +09:00
Hajime Hoshi
d66c599938 cmd/ebitenmobile: remove counting buttons and use a constant instead
Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
db1255cdf8 internal/gamepad: rename ButtonNum -> ButtonCount 2022-09-07 15:40:52 +09:00
Hajime Hoshi
b5d755b07a Revert "internal/gamepaddb: fix button assignments on Android"
This reverts commit e161b28bff.

Reason: this would break backward compatibility

Updates #2309
2022-09-07 15:37:22 +09:00
Hajime Hoshi
e161b28bff internal/gamepaddb: fix button assignments on Android
Updates #2309
2022-09-07 15:34:29 +09:00
Hajime Hoshi
e0d559f27e update Oto (pure Go for macOS and iOS)
This is a reland of making Oto pure Go with the purego fix for Go 1.15.

Updates #1162
Updates ebitengine/purego#27
2022-09-07 12:39:17 +09:00
Hajime Hoshi
f383580d7b internal/gamepad: bug fix: wrong ID usages on Android
* IDs should have been decoded to a byte slice before checking the
  value.
* Ebitengine doesn't treat HID devices on Android so far, so checking
  whether the device was HID or not didn't make sense.

Updates #2309
2022-09-07 01:05:14 +09:00
divVerent
34a500c305
internal/gamepad: ignore EPERM when opening gamepads (#2308)
This seems required for the Snap sandbox when probing a non-gamepad device node.

Closes #2307
2022-09-06 21:29:32 +09:00
Hajime Hoshi
bb406c9b8f internal/graphicsdriver/metal: bug fix: go vet failed
view must not be copied.

Updates #2282
2022-09-06 19:09:21 +09:00
Hajime Hoshi
35f597e682 internal/graphicsdriver: refactoring: remove FilterScreen
Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5 internal/ui: reland the screen shader in Kage
This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.

Let's remove FilterScreen later.

Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
62127e432e bug fix: go mod vendor didn't work
Closes #2036
Closes ebitengine/purego#31
2022-09-05 17:25:03 +09:00
Hajime Hoshi
c19f45b91c internal/shader: bug fix: test failures
Updates #2304
2022-09-05 02:52:16 +09:00
Hajime Hoshi
4ade34bc02 internal/shaderir: bug fix: wrong argument check on pow
Closes #2304
2022-09-05 02:35:48 +09:00
Hajime Hoshi
1d487be57b internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
Closes #2297
2022-09-03 23:48:40 +09:00
divVerent
9bc571af5e
internal/gamepad: fix a typo that caused oddly cut off gamepad names. (#2300)
This change allows gamepad names up to 256 characters, which is usually
enough. Before, names were cut off after 7 characters, matching the string
"Unknown" that is used if querying the name fails.

Closes #2300
2022-09-03 20:44:03 +09:00
Hajime Hoshi
7ca1ba2648 ebitenutil: bug fix: NewImageFromReader was not available on mobiles
Closes #2301
2022-09-03 20:29:09 +09:00
Hajime Hoshi
55f6e8c3a1 internal/ui: rename EbitenWindowDelegate -> EbitengineWindowDelegate 2022-09-02 23:34:02 +09:00
Hajime Hoshi
0a92204e04 internal/ui: remove comments 2022-09-02 20:39:16 +09:00
Hajime Hoshi
7045605fdf internal/ui: bug fix: restore the window position after fullscreen exit on macOS
glfw.PollEvents was necessary to enable SetPos and SetSize after
exiting from fullscreen on macOS.

Closes #2296
2022-09-02 20:31:48 +09:00
Hajime Hoshi
4e4533c89d internal/ui: bug fix: do not call setFrame in windowDidExitFullScreen
Calling setFrame in windowDidExitFullScreen caused unexpected results
like a strange window size after fullscreen. Let's remove this.

By removing this, setting window position and size during fullscreen
will no longer work again. Let's fix this later.

Closes #2295
2022-09-02 17:48:23 +09:00
Hajime Hoshi
37bae461d1 internal/graphicsdriver/directx: bug fix: processtest failures
The command allocators should be reset only when the frame index was
updated.

Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
1762869791 internal/processtest/testdata: typo 2022-09-02 03:23:30 +09:00
Hajime Hoshi
c126dea7fb Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
This reverts commit 9d303e8dc5.

Reason: A GPU memory leak (#2292). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249.

Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc internal/atlas: dispose images at ReadPixels
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.

Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
7fab62158d internal/glfwwin: bug fix: do not allow maximizing window when the max size is specified
Closes #2289
2022-09-01 22:48:38 +09:00
Kacper Drobny
9c177c1b8e
internal/ui: allow maximizeWindow when no max boundaries are set (#2291)
Closes #2290
2022-09-01 22:34:17 +09:00
Hajime Hoshi
5781943833 .github/workflows: bug fix: wrong directory name 2022-09-01 17:16:13 +09:00
Hajime Hoshi
342e90ea29 .github/workflows: move 'docs' to '.github/workflows/site' 2022-09-01 17:14:24 +09:00
Hajime Hoshi
5d6e9cc57e
.github/workflows: deploy GitHub pages from Actions 2022-09-01 17:10:37 +09:00
Hajime Hoshi
7f397c99b0 .github/workflows: use cache at setup-go
Updates #2288
2022-09-01 16:04:28 +09:00
Hajime Hoshi
b2c36d3d33 update Oto to fix the issue with Siri on iOS
Closes #2279
2022-09-01 00:45:02 +09:00
Hajime Hoshi
4df536a9d4 update Oto to v2.4.0-alpha.1 2022-08-31 22:28:08 +09:00
Hajime Hoshi
ae41530f1c internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
Hajime Hoshi
d66c552912 internal/graphicscommand: bug fix: 0-sized image was included in dumped internal images
Updates #2270
2022-08-31 12:22:36 +09:00
Hajime Hoshi
b53c686017 audio: bug fix: suspend/resume didn't return an error
This was removed at a93897d9d2 accidentally.

Updates #1665
2022-08-31 12:12:06 +09:00
Hajime Hoshi
2d43e59b37 audio: add comments 2022-08-31 12:10:01 +09:00
Terra Brown
26a58d20b3
internal/graphicscommand: enable EBITENGINE_INTERNAL_IMAGES_KEY on browsers (#2283)
Closes #2270

Co-authored-by: Hajime Hoshi <hajimehoshi@gmail.com>
2022-08-31 03:10:10 +09:00
Hajime Hoshi
216ca95960 audio: bug fix: build error with Go 1.17 for iOS 2022-08-31 02:13:17 +09:00
Hajime Hoshi
48110eb518 audio: add an additional error information when creating a context
Updates hajimehoshi/oto#93
2022-08-31 01:05:36 +09:00
Hajime Hoshi
d20a1b07a5 .github/workflows: add Windows ARM build tests 2022-08-30 11:42:11 +09:00
Hajime Hoshi
22c2cdc2d4 Revert ".github/workflows: add ARM Windows test"
This reverts commit 82e9b42c4f.

Reason: test failures: an old Go doesn't support windows/arm or windows/arm64
2022-08-30 03:54:36 +09:00
Hajime Hoshi
82e9b42c4f .github/workflows: add ARM Windows test 2022-08-30 03:52:31 +09:00