Commit Graph

161 Commits

Author SHA1 Message Date
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
fd2c79398e Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
This reverts commit 55702a7c28.

Reason: This didn't work with the single-thread mode.

Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
2ec5c788ab internal/buffered: fix comments 2024-01-17 04:19:07 +09:00
Hajime Hoshi
cef272f638 internal/buffered: refactoring 2024-01-17 00:20:12 +09:00
Hajime Hoshi
3cbc1870bf internal/buffered: update pixels instead of dotsBuffer when possible 2024-01-17 00:18:06 +09:00
Hajime Hoshi
26e2748732 internal/buffered: bug fix: check errors from ReadPixels 2024-01-16 13:26:31 +09:00
Hajime Hoshi
2f894cb311 internal/buffered: move tests to internal/beforemaintest
Also, this change moves TestUnsyncedPixels to buffered_test.
2024-01-16 13:07:10 +09:00
Hajime Hoshi
7b3eae3dcb internal/ui: reland: move dotsBuffer from internal/ui.Image to internal/buffered.Image
This is a reland of fb426cd0dd.

This is a refactoring as 'caching' things should be in internal/buffered,
but also this is a performance optimization to make pixels and dotsBuffer
work well together.
2024-01-16 12:45:43 +09:00
Hajime Hoshi
b2759b66f9 Revert "internal/ui: move dotsBuffer from internal/ui.Image to internal/buffered.Image"
This reverts commit fb426cd0dd.

Reason: processtest (TestPrograms/issue2089) failed (flaky)
2024-01-16 02:56:24 +09:00
Hajime Hoshi
fb426cd0dd internal/ui: move dotsBuffer from internal/ui.Image to internal/buffered.Image
This is a refactoring as 'caching' things should be in internal/buffered,
but also this is a performance optimization to make pixels and dotsBuffer
work well together.
2024-01-16 02:08:41 +09:00
Hajime Hoshi
7f396f72de all: remove the comments about restorable 2024-01-13 20:00:01 +09:00
Hajime Hoshi
c08a2193a9 internal/restorable: remove the case when the restoring is needed
Updates #805
2024-01-09 00:20:35 +09:00
Hajime Hoshi
4e93efa5ac internal/graphicsdriver: reland: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924 Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
This reverts commit 38cf964a3b.

Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b internal/graphicsdriver: add FillRule and replace boolean values with this
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
f2544a1bd9 internal/graphicsdriver: use []uint32 instead of []uint16 for indices
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
55702a7c28 internal/atlas: refactoring: ensure ReadPixels to be processed in a frame
This enables to call (*Image).At from HandleInput, which might be
called outside of a frame.

Updates #1704
2023-10-25 00:48:09 +09:00
Hajime Hoshi
b94c3fa9bb internal/atlas: split EndFrame into EndFrame and SwapBuffers
This enables to do something asynchronously while executing SwapBuffers
in a different goroutine.

This is a preparation for HandleInput.

Updates #1704
2023-10-24 00:22:04 +09:00
Hajime Hoshi
e80e981bf5 internal/atlas: let callers retry ReadPixels instead of blocking
This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.

Updates #1704
2023-10-20 02:30:32 +09:00
Hajime Hoshi
ad51e22252 internal/atlas: bug fix: ReadPixels crashed when inFrame was false
This change fixes the issue by letting ReadPixels return a channel
and executing this asynchronously when needed.

Closes #2815
2023-10-19 03:56:54 +09:00
Hajime Hoshi
7d517bfb63 internal/buffered: move buffering to internal/atlas
Closes #2814
2023-10-19 01:56:18 +09:00
Hajime Hoshi
da979a3ab2 internal/buffer, internal/mipmap: remove Shader 2023-10-19 00:52:32 +09:00
Hajime Hoshi
19ee79e2cb internal/buffered: remove unnecessary deferred functions for shaders 2023-10-18 23:36:41 +09:00
Hajime Hoshi
3f1b7e78b8 internal/buffered: remove unnecessary deferred functions 2023-10-18 23:20:02 +09:00
Hajime Hoshi
58847e023d internal/buffered: refactoring 2023-10-18 23:03:05 +09:00
Hajime Hoshi
b0f88bce7d internal/buffered: remove unnecessary deferred functions 2023-10-18 22:30:01 +09:00
Hajime Hoshi
1e5086fd5a internal/buffered: bug fix: enable TestGC again
The logic should be called in a game's Update explicitly.

Updates #2805
Closes #2806
2023-10-10 03:06:09 +09:00
Hajime Hoshi
4701a61e4b internal/buffered: skip a flaky test
Updates #2805
2023-10-10 02:22:12 +09:00
Hajime Hoshi
cc5174f104 internal/buffered: bug fix: images created in init() were not GCed
Closes #2805
2023-10-10 00:31:44 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
534370f7b1 internal/graphics: enable to specify regions for each source image
This is a preparation to specify different sizes of source images.

Updates #1870
2023-08-27 21:15:01 +09:00
Hajime Hoshi
3869e2e4f6 internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
Updates #2664
2023-07-30 03:50:49 +09:00
Hajime Hoshi
d2c991b774 all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
Hajime Hoshi
c48d0fbb7a internal/buffer: refactoring 2023-02-26 02:20:07 +09:00
Hajime Hoshi
110ba5403d internal/buffered: remove redundant pixel data if possible 2023-02-26 01:55:43 +09:00
Hajime Hoshi
b08b740914 internal/buffered: bug fix: functions were not concurrent-safe
Before this change, `delayedCommandsFlushed` was set as 1 BEFORE
buffered commands were flushed. This meant that a function call and
a command being flushed were not concurrent-safe.

This change fixes this issue by changing the timing of setting
`delayedCommandsFlushed` as 1 to the later time after flushing the
buffered commands.

Closes #2580
2023-02-21 20:38:06 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
89c64f83e3 ebiten: performance improvement by reducing allocations of []float32 2022-12-03 21:53:56 +09:00
Hajime Hoshi
0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
61f1d8b69f internal/graphics: remove the common vertices backend
It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.

This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.

Closes #2473
2022-12-03 01:02:23 +09:00
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
2855095ac9 all: unify terms for buffers and flushing 2022-10-16 19:47:00 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
72983d966b all: remove unused conditions
Now Kage shaders are always used.

The situtation is different from when we fixed for #1355, so we removed
the fast path for #1335. We have to re-check the current performance.

Updates #1355
2022-10-02 23:50:48 +09:00
Hajime Hoshi
361a1059ee internal/buffered: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 23:06:29 +09:00
Hajime Hoshi
3da30b3b78 internal/atlas: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 23:06:27 +09:00