Commit Graph

67 Commits

Author SHA1 Message Date
Hajime Hoshi
d1cbfdeec7 clock: Move now() from loop to clock 2017-08-06 02:12:23 +09:00
Hajime Hoshi
f0f115b612 clock: Move FPS calculation from loop to clock 2017-08-06 02:09:33 +09:00
Hajime Hoshi
b1d12f08f8 loop: Remove unneeded member variables 2017-08-06 01:49:20 +09:00
Hajime Hoshi
95a061df7f loop: Remove dependency from audio to loop 2017-08-06 01:43:09 +09:00
Hajime Hoshi
2e7a477f9d clock: Refactoring 2017-08-06 01:28:14 +09:00
Hajime Hoshi
b7d559fdf3 clock: Refactoring: Move frames calculation to clock 2017-08-06 00:18:38 +09:00
Hajime Hoshi
288a7ede8d loop: Bug fix: Revert audio-clock syncing 2017-08-05 23:49:11 +09:00
Hajime Hoshi
d99638d34c loop: Bug fix: wrong updating |lastUpdated| 2017-08-05 23:31:10 +09:00
Hajime Hoshi
6f606c6bb1 loop: Bug fix: Don't use 'system timer clock' when audio clock is valid 2017-08-05 23:26:43 +09:00
Hajime Hoshi
a92f77c207 clock: Rename function names; loop: Rename variables 2017-08-05 22:25:21 +09:00
Hajime Hoshi
94843fbe73 loop: Move clock.FPS to loop.FPS to reduce dependencies 2017-08-05 22:08:58 +09:00
Hajime Hoshi
19760be346 loop: Refactoring 2017-08-05 22:07:03 +09:00
Hajime Hoshi
b85f5edee0 loop: Simplify logic 2017-08-05 21:24:04 +09:00
Hajime Hoshi
eef8289854 loop: Remove dependency on ui 2017-08-05 20:43:49 +09:00
Hajime Hoshi
56a17a7f79 loop: Reduce defer for performance and readability 2017-08-05 20:19:17 +09:00
Hajime Hoshi
9f98ccc611 loop: Rename UpdateAndDraw -> Update 2017-08-05 20:14:49 +09:00
Hajime Hoshi
717efd097d loop: Bug fix: the clock needs to be stopped when the window is unfocused 2017-07-16 23:54:14 +09:00
Hajime Hoshi
59110ba5ec clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
Hajime Hoshi
3d8fc790b6 loop: Remove dependency on audio 2017-07-14 01:42:58 +09:00
Hajime Hoshi
5d1d0844e1 Add internal/clock 2017-07-14 00:34:05 +09:00
Hajime Hoshi
fe3f0b2f1f loop: Better syncing with audio 2017-07-14 00:03:59 +09:00
Hajime Hoshi
0de9828e20 loop: Fix FPS calculation 2017-07-13 23:48:06 +09:00
Hajime Hoshi
15f5d2a2cc loop: More stable FPS 2017-07-13 01:34:02 +09:00
Hajime Hoshi
40ae782a67 loop: Early exit when no frame needs to be updated 2017-07-13 01:34:02 +09:00
Hajime Hoshi
fdaf03b209 audio: Make the game loop depend on the audio clock 2017-07-13 01:33:59 +09:00
Hajime Hoshi
1d59938295 ui: Refactoring: Remove unneeded error handlings 2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
1b72263ce1 sync: Add sync package 2017-05-27 02:37:01 +09:00
Hajime Hoshi
b0454b874e Fix frame counters to int64 (#337) 2017-04-06 00:45:28 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
071b65f173 loop: Remove IsRunning 2016-09-03 21:14:06 +09:00
Hajime Hoshi
d08beef412 ui: Bug fix: ScreenScale should not cause deadlock (#264) 2016-09-03 18:04:22 +09:00
Hajime Hoshi
db782ff0d9 ui: Remove UserInterface interface 2016-09-03 00:20:05 +09:00
Hajime Hoshi
571d67f967 ui: Reduce methods in UserInterface 2016-09-02 02:31:03 +09:00
Hajime Hoshi
453c2c4589 ui: Remove Terminate 2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0 ui: Refactoring: Remove events 2016-09-02 00:53:05 +09:00
Hajime Hoshi
b95d714eed loop: Simplify update 2016-09-01 22:21:58 +09:00
Hajime Hoshi
068bc55ded loop: Remove comments 2016-09-01 10:37:08 +09:00
Hajime Hoshi
1e0bdf844d loop: Bug fix: vsync should not use channels on browsers (#259) 2016-09-01 10:36:00 +09:00
Hajime Hoshi
57a32464dc loop: Use RLock 2016-08-30 23:56:34 +09:00
Hajime Hoshi
c23224c56b loop: Bug fix: the threshold to detect if the game stops was too strict (#) 2016-08-29 01:40:43 +09:00
Hajime Hoshi
30b521f3b8 Add error checks 2016-08-03 01:02:05 +09:00
Hajime Hoshi
6968e898c3 Bug fix: ui.Main should be suspended when error occurs in the loop 2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
76f694b948 loop: Bug fix: IsRunning might crash when the game hasn't started yet 2016-07-09 01:44:53 +09:00
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00
Hajime Hoshi
fbc1a4238c graphics: Reduce calls of ui.GLContext() 2016-07-03 17:27:33 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
bb511b2c13 ui: Scale is now float64 (#236) 2016-06-25 01:26:59 +09:00