Commit Graph

9742 Commits

Author SHA1 Message Date
Hajime Hoshi
96984210e1 .github/workflows: update action versions 2024-06-22 02:43:36 +09:00
Hajime Hoshi
1cd6a1f10c examples/wav: add -bits option to specify 8bits 2024-06-22 01:25:04 +09:00
Hajime Hoshi
0eb2b9980d all: update purego 2024-06-20 21:08:12 +09:00
Hajime Hoshi
76a170eecf examples/resources/images: update the licenses 2024-06-20 03:25:39 +09:00
Hajime Hoshi
941aec5f51 ebitenutil: update documentation for DebugPrint
Closes #2977
2024-06-19 03:10:51 +09:00
Hajime Hoshi
a6d7cadab7 internal/graphicsdriver/playstation5: change struct member names 2024-06-17 03:04:18 +09:00
Ikko Eltociear Ashimine
dc8dfae3bf
examples/windowsize: fix typo (#3022) 2024-06-16 03:42:42 +09:00
Hajime Hoshi
ffb77757f0 all: update dependencies 2024-06-13 01:06:09 +09:00
Hajime Hoshi
60f0a03749 all: go mod tidy 2024-06-13 01:04:05 +09:00
Hajime Hoshi
22339c2510 all: update dependencies 2024-06-13 00:56:35 +09:00
Hajime Hoshi
96e0fd7a50 exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
Closes #3015
2024-06-12 02:44:51 +09:00
Hajime Hoshi
546c47878d exp/textinput: bug fix: issues on browsers
This change addresses on these issues on browsers:

* Pressing cursor keys didn't work well.
  This is fixed by calling trySend with true on desktops (not mobiles).
* Inputting failed just after moving a cursor.
  This is fixed by resetting a session correctly.
* Sometimes pressing the enter key inserted a new line unexpectedly.
  This is fixed by calling `preventDefault`.

Closes #3014
2024-06-12 01:31:15 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
aa6bc1690e .github/workflows: typo
Updates #2972
2024-06-09 11:54:52 +09:00
Hajime Hoshi
b121468991 ebiten: add FillRuleFillAll, FillRuleEvenOdd, and FillRuleNonZero
This change also deprecates the existing constants.

Closes #3006
2024-06-08 17:58:33 +09:00
Hajime Hoshi
d37301eeeb .github/workflow: disable wasm tests on Windows temporarily
Updates #2982
2024-06-08 14:34:04 +09:00
Hajime Hoshi
e5d10c47e7 internal/graphicsdriver: reland: rename FillRule constants
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0 Revert "internal/graphicsdriver: rename FillRule constants"
This reverts commit ab4a3af1b5.

Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5 internal/graphicsdriver: rename FillRule constants
Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
78ba0ded93 Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7"
This reverts commit 86e0bcc264.

Reason: This caused some issues like too much GPU usages.

Updates #2961
Closes #3003
2024-06-04 21:06:51 +09:00
XXIV
216a110761
internal/glfw: fix memory leak (#3008) 2024-06-04 13:00:20 +09:00
Matúš Ollah
7ddc349ae6
text/v2: fix typo (#3004) 2024-05-31 00:57:32 +09:00
Hajime Hoshi
d0aaa23005 Revert "internal/atlas: reduce slice allocations"
This reverts commit 9442b244fc.

Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc internal/atlas: reduce slice allocations 2024-05-27 23:32:17 +09:00
Hajime Hoshi
4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
Hajime Hoshi
83ae577c80 Revert "shaderprecomp: remove ShaderSource and ShaderSourceID"
This reverts commit 8be3bb41d5.

Reason: removing `ShaderSource` unexpected exposes the source.

Updates #2999
2024-05-26 22:45:12 +09:00
Hajime Hoshi
8be3bb41d5 shaderprecomp: remove ShaderSource and ShaderSourceID
This change simplifies the APIs to avoid some confusions around IDs.

Updates #2861
Closes #2999
2024-05-26 22:42:52 +09:00
Hajime Hoshi
3279688dd6 Revert "shaderprecomp: accept an ID instead of source to register"
This reverts commit ecc3f29af1.

Reason: we are considering to remove ShaderSourceID

Updates #2861
Updates #2999
2024-05-26 21:29:44 +09:00
Hajime Hoshi
ecc3f29af1 shaderprecomp: accept an ID instead of source to register
Updates #2861
2024-05-26 19:39:30 +09:00
Hajime Hoshi
1c438cb5c8 examples/shaderprecomp/fxc, examples/shaderprecomp/metallib: add go:build 2024-05-26 16:05:58 +09:00
Hajime Hoshi
13c7518400 all: update bitmapfont 2024-05-26 15:55:48 +09:00
Hajime Hoshi
38d2892906 internal/glfw: bug fix: the cursor position was reset unexpectedly
There was a mistake when updating GLFW to v3.3.9 at 4647e9de53.
When the cursor mode is set to be enabled, the cursor position was
unexpectedly reset. This change fixes the issue.

Closes #2997
2024-05-26 15:11:50 +09:00
Hajime Hoshi
5942192b66 audio/vorbis: refactoring 2024-05-21 02:42:43 +09:00
Hajime Hoshi
b0a4b6ebbf internal/graphicsdriver/playstation5: update the copyright year 2024-05-19 23:01:47 +09:00
Hajime Hoshi
657e04d3d1 internal/graphicsdriver/playstation5: separate the shader part 2024-05-19 18:05:16 +09:00
Hajime Hoshi
002e375d64 examples/audio: remove unneeded resampling 2024-05-18 22:15:24 +09:00
Hajime Hoshi
a612e74031 audio/wav: add (*Stream).SampleRate
Closes #2996
2024-05-18 20:19:27 +09:00
Hajime Hoshi
ac83181403 audio/mp3: add (*Stream).SampleRate
Updates #2996
2024-05-18 20:13:36 +09:00
Hajime Hoshi
d2c58dac8c audio/vorbis: add (*Stream).SampleRate
Updates #2996
2024-05-18 20:09:37 +09:00
Hajime Hoshi
fbd067c96e .github/workflows: fix tests for Linux 386
Updates #2667
Closes #2995
2024-05-18 18:09:54 +09:00
Hajime Hoshi
53de367d47 all: update typesetting to v0.1.1 2024-05-18 17:08:05 +09:00
Hajime Hoshi
2c2a1fe859 all: update gomobile
This fixes the issue with Android SDK 34.

Closes #2992
2024-05-18 16:53:58 +09:00
Hajime Hoshi
5bb060b1e9 shaderprecomp: add pssl 2024-05-12 15:07:38 +09:00
Hajime Hoshi
a108dac797 internal/shaderir: add 'pssl' package 2024-05-11 18:58:59 +09:00
Hajime Hoshi
bfa9435906 ebiten: add comments about Layout and LayoutF
Updates #2988
2024-05-10 18:24:49 +09:00
Hajime Hoshi
db454548be all: update README 2024-05-09 12:09:47 +09:00
Hajime Hoshi
724ce25260 all: update dependencies 2024-05-09 03:32:22 +09:00
Hajime Hoshi
5926b37c98 all: update golang.org/x/sys to v0.20.0 2024-05-06 22:11:27 +09:00
Hajime Hoshi
b3ad97b22b internal/graphicsdriver/metal/mtl: add comments 2024-05-06 22:07:16 +09:00
Hajime Hoshi
f0ca3f1870 internal/graphicsdriver/metal/mtl: follow ObjC convention
Closes #2981
2024-05-06 21:51:57 +09:00