Commit Graph

95 Commits

Author SHA1 Message Date
Hajime Hoshi
a9f1b4f0e9 Add keys_glfw.go and keys_js.go 2015-01-07 00:05:46 +09:00
Hajime Hoshi
0ab90197a3 Implement IsMouseButtonPressed / CursorPosition in JS (#53) 2015-01-06 23:41:03 +09:00
Hajime Hoshi
b85bae38e9 Change the way to generate assets not to use unsafe; Unsafe doesn't work in GopherJS at least 2015-01-06 22:59:15 +09:00
Hajime Hoshi
c98631a703 Add input_glfw.go; Rename ui.go -> ui_glfw.go 2015-01-06 21:54:42 +09:00
Hajime Hoshi
324e8653fb Update docs to use GopherJS (#54) 2015-01-06 00:44:39 +09:00
Hajime Hoshi
3f45685136 Centering <canvas> 2015-01-05 22:22:47 +09:00
Hajime Hoshi
1a4b25b23f Change <title> on ui.Start (#56) 2015-01-05 22:08:22 +09:00
Hajime Hoshi
cdc29210db Introduce ImageParts 2015-01-05 09:32:27 +09:00
Hajime Hoshi
8994ffad9b Avoid copying arrays 2015-01-04 22:26:20 +09:00
Hajime Hoshi
265a85e922 Update for newer gopherjs 2015-01-04 22:25:58 +09:00
Hajime Hoshi
abed162e91 Bug fix: initial capacity of vertices 2015-01-03 16:25:17 +09:00
Hajime Hoshi
f80850ef14 Reduce calling gl.Flush 2015-01-03 16:21:09 +09:00
Hajime Hoshi
52e610845b Avoid using struct key 2015-01-03 16:16:43 +09:00
Hajime Hoshi
3ad8d8ea2c Use attrib location cache 2015-01-03 15:56:54 +09:00
Hajime Hoshi
13a94d3446 Avoid type switch 2015-01-03 15:52:02 +09:00
Hajime Hoshi
71d463c102 Avoid copying for performance; Use location caches 2015-01-03 15:21:47 +09:00
Hajime Hoshi
1117862d19 Avoid copying for performance 2015-01-03 14:23:31 +09:00
Hajime Hoshi
447bda7d68 Remove calling gl.checkFramebufferStatus 2015-01-03 02:01:30 +09:00
Hajime Hoshi
091cc215fb Remove NextPowerOf2 (for uint64) 2015-01-03 01:46:25 +09:00
Hajime Hoshi
62f47ed02f Change the body's background color black 2015-01-03 01:19:25 +09:00
Hajime Hoshi
ae04bb17f6 Reduce calling glFlush 2015-01-03 01:14:36 +09:00
Hajime Hoshi
47227139db Implement keyboard events for js 2015-01-03 00:52:49 +09:00
Hajime Hoshi
5c755f2f31 Fix BindFramebuffer to pass JS null object explicitly 2015-01-02 23:52:40 +09:00
Hajime Hoshi
24c39bcd18 Fix shaders for WebGL 2015-01-02 23:31:32 +09:00
Hajime Hoshi
bd4434c62c Add loadimage_js.go 2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf Add ui_js.go and input_js.go 2015-01-02 15:20:05 +09:00
Hajime Hoshi
c95390801a Add keys.go 2015-01-02 03:29:51 +09:00
Hajime Hoshi
c4e104a5d2 Remove ui.ActualScale() 2015-01-02 03:28:43 +09:00
Hajime Hoshi
3d01084a2a Hide structs in internal/ui 2015-01-02 03:25:31 +09:00
Hajime Hoshi
a9e323d02c Rename input -> Input 2015-01-02 02:44:00 +09:00
Hajime Hoshi
8994bf4fad Rename RealScale -> ActualScale 2015-01-02 02:23:47 +09:00
Hajime Hoshi
96f5315c49 Add internal/ui module 2015-01-02 02:13:27 +09:00
Hajime Hoshi
bcbaf2e674 Bug fix: opengl.Program can't take 0 (in gopherjs) 2014-12-31 23:53:54 +09:00
Hajime Hoshi
438380bb6e Add context_js.go 2014-12-31 23:34:50 +09:00
Hajime Hoshi
25fb0a9e31 Unify Uniform* methods 2014-12-31 20:07:27 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
4e3beb65f0 Rename Framebuffer.framebuffer -> Framebuffer.native 2014-12-31 18:00:53 +09:00
Hajime Hoshi
cdcc46543b Remove all dependencies on go-gl/gl from internal/graphics 2014-12-31 17:54:29 +09:00
Hajime Hoshi
f88154f380 Add opengl.Context.NewBuffer 2014-12-31 17:45:23 +09:00
Hajime Hoshi
7597268e85 Remove dependency on go-gl/gl in framebuffer.go 2014-12-31 17:04:03 +09:00
Hajime Hoshi
37828c452f Add opengl.AttribLocation 2014-12-31 17:01:08 +09:00
Hajime Hoshi
b8dde70b03 Add opengl.UniformLocation 2014-12-31 16:48:25 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
a4a4c91eb1 Add opengl.Framebuffer.Fill 2014-12-31 15:26:06 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
b1d4ce2120 Add opengl.Texture.Pixels 2014-12-31 15:11:19 +09:00
Hajime Hoshi
cc9b874dd0 Add opengl.NewTexture 2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c Add package internal/opengl 2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
0f569807e2 Bug fix: rename short32Size -> float32Size 2014-12-31 02:46:37 +09:00