Hajime Hoshi
e7fafb5527
ebiten: Add a new log to dump update count
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Fixes #1425
2020-11-24 22:36:32 +09:00
Hajime Hoshi
53d7bcda84
Update Oto for Raspberry Pi issue
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Fixes #1424
2020-11-22 22:37:51 +09:00
Hajime Hoshi
526a92256b
graphicsdriver/opengl: Refactoring: Remove shaderType
2020-11-21 23:33:25 +09:00
Hajime Hoshi
8dba7b7722
graphicsdriver/opengl: Refactoring: Remove dataType
2020-11-21 23:14:43 +09:00
Hajime Hoshi
c9060d2fa8
graphicsdriver/opengl: Remove bufferType
2020-11-21 23:07:11 +09:00
Hajime Hoshi
9c014a281a
graphicsdriver/opengl: Refactoring
2020-11-21 23:00:57 +09:00
Hajime Hoshi
859d247093
graphicsdriver/opengl: Refactoring
2020-11-21 22:49:49 +09:00
Hajime Hoshi
ddc8115b51
graphicsdriver/opengl: Refactoring: remove ensureGL
2020-11-21 22:09:58 +09:00
Hajime Hoshi
dd46221968
graphicsdriver/opengl: Enable dFdx for mobiles
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Fixes #1404
2020-11-21 19:40:11 +09:00
Hajime Hoshi
b72848dc97
shaderir: Bug fix: Test failures
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Updates #1404
2020-11-21 19:17:31 +09:00
Hajime Hoshi
b1d7a5f595
shaderir/glsl: Enable dFdx for WebGL
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With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404
2020-11-21 19:07:54 +09:00
Hajime Hoshi
2097312a8b
graphicsdriver/opengl: Refactoring
2020-11-21 16:44:49 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
5d8c39028c
web: Remove unused functions
2020-11-21 01:33:09 +09:00
Hajime Hoshi
097c8e66e1
ebiten: Update comments
2020-11-21 01:20:22 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
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Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
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Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
82dc7a6591
Update Go versions in test.yml
2020-11-15 12:28:08 +09:00
Hajime Hoshi
ed494dbf59
restorable: Reland: Do not record pixels if restoring is not requried
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This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
257d747f7d
shareable: Refactoring
2020-11-14 13:15:42 +09:00
Hajime Hoshi
d179dab314
shareable: Refactoring
2020-11-14 01:03:18 +09:00
Hajime Hoshi
86a0c7aa82
graphicsdriver/opengl: Use PBO when retrieving pixels
2020-11-13 09:10:56 +09:00
Hajime Hoshi
0366103b2e
shareable: Bug fix: Crash when syncing pixels of a disposed image
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When an image was disposed, the image was not unregistered from the
set of 'imagesToMakeShared'. This caused a crash when trying to sync
the pixel data of the disposed image.
This change fixes the issue by unregistering the image when the
image is disposed.
Fixes #1421
2020-11-12 23:37:51 +09:00
Hajime Hoshi
ddfb8adbc4
graphicsdriver/metal: Asynchronous sending pixels
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Fixes #1418
2020-11-10 22:48:03 +09:00
Hajime Hoshi
5705dc79fb
graphicsdriver/metal: Do not need to wait until flushing at Sync
2020-11-10 22:12:26 +09:00
Hajime Hoshi
99b4a3096a
graphicsdriver/opengl: Use Go const values instead of getting them dynamically
2020-11-08 19:23:32 +09:00
Hajime Hoshi
e09f3aa286
graphicsdriver/metal/mtl: Bug fix: Fix the guard range
2020-11-08 04:44:43 +09:00
Hajime Hoshi
aaff18ecf7
graphicsdriver/metal/mtl: Bug fix: Guard the handler map by a mutex
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The handler is invoked in another thread than the main thread.
2020-11-08 04:40:13 +09:00
Hajime Hoshi
170ddd70a5
ebiten: Add comments
2020-11-08 04:12:48 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
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Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
e4e8e7254e
graphicsdriver/metal/mtl: Refactoring: Specify struct member names explicitly
2020-11-07 23:46:07 +09:00
Hajime Hoshi
a8f96ee9af
graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
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Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
6e3cbe2e33
graphicsdriver/metal/mtl: Refactoring
2020-11-07 03:26:35 +09:00
Hajime Hoshi
e0133cbe32
Update Oto to v0.6.7
2020-11-07 01:19:39 +09:00
Hajime Hoshi
e30d46e947
shareable: Reset non-updated-count at ReplacePixels
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Before this change, ReplacePixels didn't affect the non-updated-count,
and an image using ReplacePixels tended to be on a shared image.
This was OK, but as lazy pixel loading is going to be introduced,
ReplacePixels also needs to reset the count.
Updates #1414
2020-11-06 02:19:02 +09:00
Hajime Hoshi
34d7385e6d
shareable: Refactoring
2020-11-06 01:45:08 +09:00
Hajime Hoshi
a3bccf5ff7
shareable: Refactoring
2020-11-06 00:48:32 +09:00
Hajime Hoshi
61a8f2c69c
examples/rotate: Update the resolution
2020-11-05 00:37:24 +09:00
Hajime Hoshi
552fbb7ed9
examples/contextlost: Enable to build on non-JS environments
2020-11-05 00:36:07 +09:00
Hajime Hoshi
48b46345d7
restorable: Refactoring
2020-11-04 02:03:47 +09:00
Hajime Hoshi
8da5ad2c4f
graphicsdriver/metal: Misspelling
2020-11-03 23:44:40 +09:00
Hajime Hoshi
cd779b678a
text: Add comments
2020-11-03 20:35:55 +09:00
Hajime Hoshi
c70ebdc697
text: Misspelling
2020-11-03 19:54:51 +09:00
Hajime Hoshi
2d9e2a0483
text: Add CacheGlyphs
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Fixes #1413
2020-11-03 17:12:51 +09:00
Hajime Hoshi
ec6821b1e1
text: Refactoring
2020-11-03 16:36:10 +09:00
Hajime Hoshi
5ec05ed79d
text: Cleaning up the cache after the rendering finishes
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Before this fix, cleaning up the cache happens during making glyph
images, and this can be problematic when the text includes more
glyphs than the cache limit.
After this fix, Draw allows to have more glyph cache than the limit
temporarily.
2020-11-03 15:58:35 +09:00
Hajime Hoshi
9d4b0f3bad
Update bitmapfont to v2.1.1
2020-11-03 14:07:14 +09:00
Hajime Hoshi
f3dddaf324
buffered: Better comment
2020-11-03 02:30:00 +09:00