Hajime Hoshi
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ec57d482f2
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internal/ui: bug fix: compilation error
Closes #3118
Closes #3162
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2024-11-17 23:26:43 +09:00 |
|
Hajime Hoshi
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53090f3105
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internal/ui: bug fix: an undecorated window should reach the top of the screen
Closes #3118
Closes #3162
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2024-11-17 23:16:20 +09:00 |
|
Hajime Hoshi
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1e583e6e5b
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internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
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2024-11-07 02:10:25 +09:00 |
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Hajime Hoshi
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332c68271e
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examples/video: put a video file in a separate server
This change also fixes an issue where a file could be closed before
the video play ends.
Closes #3116
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2024-10-27 18:09:17 +09:00 |
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Hajime Hoshi
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c5e47c7166
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inpututil: bug fix: AppendJustReleasedGamepadButtons and AppendJustReleasedStandardGamepadButtons returned just-pressed buttons
Closes #3147
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2024-10-26 17:32:37 +09:00 |
|
Hajime Hoshi
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aeff4c2843
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internal/shader: bug fix: xor-assignment operator didn't work correctly
Closes #3140
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2024-10-21 14:55:06 +09:00 |
|
Hajime Hoshi
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d69d07961e
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.github/workflows: disable AppArmor
Closes #3131
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2024-10-15 23:59:00 +09:00 |
|
Hajime Hoshi
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649aceeeef
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all: update Oto to v3.3.1
Updates #3122
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2024-10-05 23:58:18 +09:00 |
|
Hajime Hoshi
|
43faceec1a
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all: update Oto
Closes #3122
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2024-10-03 02:25:03 +09:00 |
|
Hajime Hoshi
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667d7e283e
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examples/video: update license.md
Updates #3116
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2024-09-27 13:07:46 +09:00 |
|
Hajime Hoshi
|
b4f96c80d3
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examples/video: remove unused video
Updates #3116
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2024-09-27 02:06:57 +09:00 |
|
Hajime Hoshi
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8b0863d32e
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all: update go-text/typesetting to v0.2.0
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2024-09-25 21:49:36 +09:00 |
|
Hajime Hoshi
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8e2fa8fa18
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all: release v2.8.0-rc.1
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2024-09-24 01:09:26 +09:00 |
|
Hajime Hoshi
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239a4f2a91
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internal/gamepaddb: update the database
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2024-09-24 00:10:11 +09:00 |
|
Hajime Hoshi
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f0d4147ed5
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internal/png: go generate
|
2024-09-24 00:01:15 +09:00 |
|
Hajime Hoshi
|
a499a976f7
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internal/graphicsdriver/playstation5: change the name convention
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2024-09-23 23:22:22 +09:00 |
|
Hajime Hoshi
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508922250a
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internal/graphpicsdriver/playstation5: add consts
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2024-09-23 23:06:02 +09:00 |
|
Hajime Hoshi
|
043164e17c
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internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
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2024-09-23 17:59:28 +09:00 |
|
Hajime Hoshi
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4d3f357f81
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internal/graphicsdriver/playstation5: add Begin and End
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2024-09-23 17:30:53 +09:00 |
|
Hajime Hoshi
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1260d77999
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ebiten: refactoring
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2024-09-22 13:27:25 +09:00 |
|
Hajime Hoshi
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eb365c51d5
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ebiten: add RequestAttention
Closes #2998
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2024-09-22 00:05:00 +09:00 |
|
Hajime Hoshi
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66734dc3fb
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internal/restorable: reland: remove 'volatile' attribute when restorable is not used
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2024-09-21 23:29:32 +09:00 |
|
Hajime Hoshi
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c23358ac95
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Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
This reverts commit 9bdc89d40f .
Reason: Unexpected changes were included
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2024-09-21 23:28:46 +09:00 |
|
Hajime Hoshi
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9bdc89d40f
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internal/restorable: remove 'volatile' attribute when restorable is not used
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2024-09-21 23:24:59 +09:00 |
|
Hajime Hoshi
|
4bfcbc878c
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all: update purego to v0.8.0-alpha.6
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2024-09-21 22:13:01 +09:00 |
|
Hajime Hoshi
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6b85d9deb0
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internal/shader: add check for out-of-bounds
Closes #3112
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2024-09-21 22:06:36 +09:00 |
|
Hajime Hoshi
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eabc697022
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internal/shader: add tests for arrays
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2024-09-21 21:43:08 +09:00 |
|
Hajime Hoshi
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e6d4eac218
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internal/shader: bug fix: check the size of array initialization
Closes #3111
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2024-09-21 21:42:50 +09:00 |
|
Hajime Hoshi
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7bd3a05a45
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ebiten: add TestShaderArray
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2024-09-21 16:35:08 +09:00 |
|
Hajime Hoshi
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24d241f1f9
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exp/textinput: typo
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2024-09-21 13:24:20 +09:00 |
|
Hajime Hoshi
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d46c677327
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Revert "internal/shader: bug fix: an index must be a constant for vectors"
This reverts commit 7c4f532b83 .
Updates #3011
Reason: Dynamic indices should be allowed with WebGL 2.
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2024-09-19 23:42:49 +09:00 |
|
Barış
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b17ae6135e
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ebiten: update GeoM.Rotate() comment (#3106)
|
2024-09-17 23:47:17 +09:00 |
|
Hajime Hoshi
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2270359cd4
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internal/ui: remove println
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2024-09-17 23:12:16 +09:00 |
|
Hajime Hoshi
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24e5751ece
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internal/ui: add sleep for an environment where vsync doesn't work
Updates #2952
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2024-09-17 02:11:31 +09:00 |
|
Hajime Hoshi
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50f0a8343c
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internal/ui: bug fix: skipCount should be reset when the outside size changes
Closes #3101
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2024-09-17 00:57:05 +09:00 |
|
Hajime Hoshi
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d30908522a
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internal/ui: bug fix: test failures
BeginFrame and EndFrame must be paired even if an error occurs.
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2024-09-16 23:54:13 +09:00 |
|
Hajime Hoshi
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b9dce05ca1
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internal/ui: skip SwapBuffers call if needed
Updates #2890
Updates #2952
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2024-09-16 23:21:16 +09:00 |
|
Hajime Hoshi
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9a8d6e7b41
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internal/ui: implement (*Monitor).Size for mobiles
Closes #2935
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2024-09-16 19:42:23 +09:00 |
|
Hajime Hoshi
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4a10702f6c
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internal/ui: replace deprecated APIs
[UIScreen mainScreen] is now deprecated.
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2024-09-16 18:20:03 +09:00 |
|
SolarLune
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a113687d56
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ebiten: don't create a vertex copy in DrawTriangles() / DrawTrianglesShader() (#3104)
Closes #3103
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2024-09-16 14:45:16 +09:00 |
|
Hajime Hoshi
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5fe818e17d
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internal/ui: refactoring: remove updateOnceSwapped
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2024-09-16 02:52:53 +09:00 |
|
Hajime Hoshi
|
6f3f567b58
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internal/ui: bug fix: recover the cursor mode when capturing fails
Closes #2764
|
2024-09-15 18:34:13 +09:00 |
|
Hajime Hoshi
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429e0d8183
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ebiten: refactoring
|
2024-09-15 18:01:53 +09:00 |
|
Hajime Hoshi
|
ab414558e8
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ebiten: replace alias types with ints for better documentation
|
2024-09-15 17:22:20 +09:00 |
|
Hajime Hoshi
|
e90f99bd4a
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internal/ui: bug fix: InitUnfocused option didn't work
Updates #2924
Closes #3099
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2024-09-14 17:31:26 +09:00 |
|
Hajime Hoshi
|
99ffe09b63
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internal/ui: bug fix: skip focus check for the first update
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2024-09-14 17:08:21 +09:00 |
|
Hajime Hoshi
|
9a511fecb5
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internal/jsutil: move to internal/graphicsdriver/opengl/gl
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2024-09-14 16:10:49 +09:00 |
|
Hajime Hoshi
|
6940435c03
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ebiten: retract RunGameOptions.StrictContextRestoration
Closes #3098
|
2024-09-14 01:15:46 +09:00 |
|
Hajime Hoshi
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f63a757b1e
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cmd/ebitenmobile: bug fix: need toolchain for the temporary go.mod
Updates #3086
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2024-09-14 01:01:01 +09:00 |
|
Hajime Hoshi
|
dd19552f88
|
ebiten: update comments
We need more insights about launch modes.
|
2024-09-13 15:35:34 +09:00 |
|