Commit Graph

7127 Commits

Author SHA1 Message Date
Hajime Hoshi
ef7d10a36e internal/glfwwin: add a build tag microsoftgdk
Updates #1162
2022-05-29 01:31:42 +09:00
Hajime Hoshi
5c63c4a4aa internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.

[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf

Closes #2107
2022-05-28 23:57:59 +09:00
Hajime Hoshi
ac922742bf internal/glfw: use shorter copyright comments 2022-05-27 20:38:45 +09:00
Hajime Hoshi
f7d1a43e98 internal/glfwwin: remove GammaRamp 2022-05-27 20:19:12 +09:00
Hajime Hoshi
df0208ec79 internal/glfwwin: remove unused exported functions 2022-05-27 20:15:36 +09:00
Hajime Hoshi
3a6b707b29 internal/glfwwin: remove unused members (a monitor size) 2022-05-27 20:12:43 +09:00
Hajime Hoshi
d577cc5e7d internal/graphicsdriver/opengl/gl: rename files
Updates #1162
2022-05-27 18:31:40 +09:00
TotallyGamerJet
726e88e520
internal/graphics/opengl/gl: remove CGO in openGL on macOS (#2104)
Updates #1162
2022-05-27 18:26:53 +09:00
Hajime Hoshi
f7172f41c8 internal/glfwwin: skip detecting monitors for Xbox
Updates #2084
2022-05-27 15:55:23 +09:00
Hajime Hoshi
cbe42ddddc update CONTRIBUTING.md 2022-05-27 02:09:27 +09:00
Hajime Hoshi
ea42f69072 update the Slack channel name to #ebitengine 2022-05-27 00:58:40 +09:00
Hajime Hoshi
22c609dd1e audio: rename Ebiten -> Ebitengine 2022-05-26 00:27:27 +09:00
Hajime Hoshi
5c0935d2da misc: update README 2022-05-26 00:05:31 +09:00
Hajime Hoshi
04f56dd2bf misc: update Ebiten -> Ebitengine 2022-05-26 00:03:34 +09:00
Hajime Hoshi
c379873a1f rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
Hajime Hoshi
1202e66114 internal/gamepad: bug fix: out of range at hatState on Windows
Closes #2103
2022-05-25 11:44:46 +09:00
Hajime Hoshi
7030840efa internal/graphicsdriver/opengl/gl: refactoring 2022-05-25 02:24:40 +09:00
Hajime Hoshi
604f14d2d4 internal/glfwwin: refactoring: reduce risky unsafe.Pointer usages 2022-05-25 02:21:30 +09:00
Hajime Hoshi
0d7062335e internal/glfwwin: remove GetProp and SetProp
GetProp and SetProp forced a risky usage of pointers.
2022-05-25 02:11:00 +09:00
Hajime Hoshi
ec2df98c70 internal/glfwwin: skip functions for Xbox
Updates #2084
2022-05-25 02:00:59 +09:00
Hajime Hoshi
847357c3ea internal/glfwwin: remove an unused function GetKeyName
MapVirtualKeyW is not available on Xbox.

Updates #2084
2022-05-25 01:00:32 +09:00
Hajime Hoshi
ffc9a0876a internal/glfwwin: remove changing the foreground lock timeout
See 58b48a3a00

Updates #2084
2022-05-25 00:34:54 +09:00
Hajime Hoshi
55657e72ae internal/ui: skip hideConsoleWindowOnWindows in Xbox
Updates #2084
2022-05-25 00:13:28 +09:00
Hajime Hoshi
3745c0a2e0 internal/graphicsdriver/opengl/gl: remove an unused function GetBufferSubData
This is basically a revert of 86a0c7aa82
2022-05-24 20:45:45 +09:00
Hajime Hoshi
a1370a4791 internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData 2022-05-24 20:40:53 +09:00
Hajime Hoshi
f888b7868b internal/graphicsdriver/opengl: fix the error message when GenFramebufferEXT fails 2022-05-23 22:25:40 +09:00
Hajime Hoshi
6b416d2340 ebiten: refactoring 2022-05-22 22:35:03 +09:00
Hajime Hoshi
6cd655b5ce internal/glfwwin: bug fix: error values were not returned 2022-05-22 22:05:48 +09:00
Hajime Hoshi
0577a28aed all: add struct members for go-vet
Updates #1306
2022-05-22 22:05:40 +09:00
Hajime Hoshi
ad5ebae3cc internal/ui: refactoring 2022-05-22 21:53:42 +09:00
Hajime Hoshi
4396785829 Revert "internal/graphicsdriver/opengl: remove CGO in opengl for macOS (#2091)"
This reverts commit f7e21983cf.

Reason: test failures (#2102)

Closes #2102
2022-05-22 01:24:48 +09:00
TotallyGamerJet
f7e21983cf
internal/graphicsdriver/opengl: remove CGO in opengl for macOS (#2091)
Updates #1162
2022-05-22 00:58:45 +09:00
Hajime Hoshi
7eeef3ae0f internal/glfwwin: bug fix: WGL extension functions didn't work
Closes #2101
2022-05-22 00:40:50 +09:00
Hajime Hoshi
8d3de6207b internal/gamepad: add a warning message when getGamepads is not available
Updates #2100
2022-05-21 23:25:56 +09:00
Hajime Hoshi
8d318fc4de internal/gamepad: bug fix: getGamepads might not be available under a non-secure context
Closes #2100
2022-05-21 23:22:50 +09:00
Hajime Hoshi
6fa39d5e73 internal/glfw: make panic messages consistent 2022-05-21 13:19:11 +09:00
Hajime Hoshi
9a1eb0b124 internal/glfwwin: bug fix: wrong type casts (TlsGetValue) 2022-05-21 00:59:14 +09:00
Hajime Hoshi
93731673ad internal/glfwwin: bug fix: wrong type casts 2022-05-21 00:56:22 +09:00
Hajime Hoshi
374f1cf8e6 internal/glfwwin: fix typo 2022-05-21 00:18:36 +09:00
Hajime Hoshi
bd2a31bdd8 internal/glfwwin: remove unnecessary comments 2022-05-20 23:17:03 +09:00
Hajime Hoshi
8c467aaa1b internal/glfwwin: update GLFW to 3.3.7
Reference: 597ae79a86
2022-05-20 23:09:16 +09:00
Hajime Hoshi
5a4c46fc52 update GLFW to 3.3.7 2022-05-20 22:26:04 +09:00
Hajime Hoshi
f67b4cc1d6 internal/glfw: use a pure Go implementation of GLFW
This change removes internal/glfw/glfw, that is a DLL loader, and
replaces the usages with internal/glfwwin, that is a pure Go
implementation of GLFW for Windows.

The build tag `ebitenexternaldll` is also removed.

Closes #1764
2022-05-20 22:10:00 +09:00
Hajime Hoshi
edd617f80e internal: add a new package glfwwin
internal/glfwwin is a pure Go implementation of GLFW for Windows.

Updates #1764
2022-05-20 21:36:13 +09:00
Hajime Hoshi
58c871df38 .github/workflow: remove warnings 2022-05-20 20:57:07 +09:00
Hajime Hoshi
8941aea249 .github/workflow add tests for GOARCH=386
Closes #2097
2022-05-20 20:56:01 +09:00
Hajime Hoshi
eec5ea00ec internal/glfw: refactoring: use pointers or functions for callbacks 2022-05-20 17:49:46 +09:00
Hajime Hoshi
006b4324dc cmd/ebitenmobile: update Go mobile to enable the latest Android SDK 24
Closes #2085
2022-05-19 09:03:23 +09:00
Hajime Hoshi
8d2b08dd14 internal/glfw: refactoring: make callback handlers consistent 2022-05-19 01:49:21 +09:00
Hajime Hoshi
7189c7f649 internal/glfw: refactoring: remove unused APIs
Ebiten doesn't rely on GLFW for gamepads.
2022-05-19 01:04:23 +09:00