Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
5be567d58f
ui: Implement restoring context lost on browsers correctly
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Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
1f4e593099
graphics: Add comments
2019-01-25 03:04:25 +09:00
Hajime Hoshi
18daa04173
Reland: graphics: Use math.Ceil for the screen framebuffer size ( #622 )
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This is reland of 0b60471ac0
.
I thought this didn't take any effect, but I confirmed this
actually fixed (part of) the blinking-line problem on Xperia XZ.
This fixes the upper side thin line. I'm not sure this fixes the
lower side thin line, which is reported but I couldn't reproduce.
I expect this and e829e650f2
will
fix the reported problem, and I am going to confirm this.
2019-01-25 02:50:55 +09:00
Hajime Hoshi
837571d05c
graphics: Refactoring
2019-01-22 02:07:20 +09:00
Hajime Hoshi
4ce850df70
graphics: Bug fix: Resolve pixels before the screen is cleared
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Fixes #792
Clearing the screen is so special on some environments (like macOS
Metal) that other operations on other images can be invalidated.
This fixes the issue by resolving the pixels of the offscreen that
is used as a render source for the screen before the screen is
cleared. We are not sure this is a correct way, but this actually
fixes the problem on macOS.
2019-01-22 01:44:51 +09:00
Hajime Hoshi
e829e650f2
graphics: Always clear the screen framebuffer
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This fixes the issue on Xperia Z3, but not on Xperia XY
2019-01-18 12:21:01 +09:00
Hajime Hoshi
9da54db1d9
Revert "graphics: Use math.Ceil for the screen framebuffer size"
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This reverts commit 0b60471ac0
.
Reason: This doesn't have any effect.
2019-01-17 11:21:03 +09:00
Hajime Hoshi
0d84d8dccb
Revert: graphics: Use an even number for screen height offset
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This reverts a82201cfe8
.
I think this change does not make sense.
2019-01-16 23:50:11 +09:00
Hajime Hoshi
0b60471ac0
graphics: Use math.Ceil for the screen framebuffer size
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There are glitches on some mobile devices like Xperia. As the
screen framebuffer size might not fit with the actual GL surface
size, we guessed that is the cause of the glitches.
By using math.Ceil, the screen framebuffer will be a little bigger
and can cover the GL surface.
2019-01-16 23:41:52 +09:00
Hajime Hoshi
1e1f309a1c
shareable: Add Fill
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Before introducing Fill, filling an image with a solid color was
implemented by ReplacePixels. When an offscreen image is used, the
offscreen image is not fully cleared or filled with a color and
out of (0,0)-(width,height) region. This causes a glitch thin line
on mobile platforms.
This change adds (*shareable.Image).Fill to fill the whole
framebuffer region of the image.
2019-01-13 02:12:47 +09:00
Hajime Hoshi
d5e6e6893e
graphics: Refactoring
2019-01-13 00:56:33 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
ce60f44490
graphics: Add (*mipmap).original()
2018-10-25 02:11:54 +09:00
Hajime Hoshi
15cad6ed9a
graphics: Rename shareableImages -> mipmap
2018-10-25 02:05:25 +09:00
Hajime Hoshi
7494b19dea
graphics: Refactoring: Add shareableImages struct
2018-10-24 01:09:59 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
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After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
8827520d4a
graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels ( #669 )
2018-08-30 00:17:03 +09:00
Hajime Hoshi
a82201cfe8
graphics: Use an even number for screen height offset
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Fixes #622
2018-08-12 20:12:05 +09:00
Hajime Hoshi
9e9a05ee54
graphics: Remove redundant disposing images
2018-07-30 00:25:51 +09:00
Hajime Hoshi
c720c8e1cb
graphics: Dispose mipmap images for the offscreen every frame
2018-07-30 00:03:34 +09:00
Hajime Hoshi
8a221a5774
graphics: Use mipmap images for minifying images with linear filter
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Fixes #578
2018-07-29 23:33:49 +09:00
Hajime Hoshi
c98ec30c10
graphics: Add comments
2018-07-18 03:05:09 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
e99f2f9f69
ui: Rename TPS -> MaxTPS
2018-07-17 22:41:27 +09:00
Hajime Hoshi
a7a1f6b4c6
ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS
2018-07-17 22:33:53 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
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Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
1626e40822
Refactoring: Avoid using const FPS
2018-07-17 00:53:00 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
aed0bf4a37
graphics: Check error at the end of the frame
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The error should be raised as soon as possible.
2018-07-12 03:16:31 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
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Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
3136ef5fbd
graphics: More exact scaling
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This is related to #622
2018-06-08 00:07:39 +09:00
Hajime Hoshi
c62e63f874
graphics: Remove 'filter' argument from newVolatileImage ( #503 )
2018-04-06 03:34:14 +09:00
Hajime Hoshi
7b5ad46e49
shareable: NewImage* now returns a cleared image
2018-04-06 02:08:12 +09:00
Hajime Hoshi
87daa82ad9
graphics: Replace emptyImage with dummyImage (not initialized)
2018-04-06 00:49:49 +09:00
Hajime Hoshi
97ce612785
Refactoring: Don't access restorable package directly from ebiten package
2018-03-25 23:37:32 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
a2d6ae7eee
shareable: Rename ImagePart -> Image
2018-03-11 00:05:06 +09:00
Hajime Hoshi
1556db74fa
graphics: Rename sharedImage -> shareableImage
2018-03-10 23:39:06 +09:00
Hajime Hoshi
afda41a5ed
graphics: Refactoring: Remove (*Image).restorable
2018-03-10 23:18:50 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
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Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
5bfdc6d29a
graphics: The screen filter might be heavy
2018-03-05 11:09:06 +09:00
Hajime Hoshi
f1d97a7758
graphics: Refactoring
2018-03-05 10:53:42 +09:00
Hajime Hoshi
dcb05fb9ad
graphics: Remove unneeded 'Clear' on the screen framebuffer
2018-03-05 10:53:09 +09:00
Hajime Hoshi
d523229d9f
graphics: Skip clearing the screen framebuffer
2018-03-05 02:59:52 +09:00
Hajime Hoshi
d0592d30e0
graphics: Improve clearing the offscreen performance
2018-03-02 01:55:40 +09:00
Hajime Hoshi
b8deabbd94
graphics: Reland: Bug fix: a too old frame was rendered at least on Android
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Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1c0f5e09d5
Revert "graphics: Bug fix: a too old frame was rendered at least on Android"
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Reason: #525
This reverts commit deab21fad1
.
2018-03-01 22:42:31 +09:00