Commit Graph

108 Commits

Author SHA1 Message Date
Hajime Hoshi
3869e2e4f6 internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
Updates #2664
2023-07-30 03:50:49 +09:00
Hajime Hoshi
20edb04e5e internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
Hajime Hoshi
b32258ab8c internal/atlas: refactoring 2023-04-29 13:41:39 +09:00
Hajime Hoshi
d2c991b774 all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00
Hajime Hoshi
cdcffd7d4f internal/restorable: refactoring: use image.Rectangle 2023-04-28 00:42:40 +09:00
Hajime Hoshi
d9a2b0922d internal/atlas: refactoring: remove unnecessary calculations 2023-04-28 00:26:09 +09:00
Hajime Hoshi
9e61b52a70 internal/atlas: refactoring: use image.Rectangle 2023-04-27 23:55:11 +09:00
Hajime Hoshi
82c7436be5 internal/packing: refactoring: use image.Rectangle 2023-04-27 23:45:57 +09:00
Hajime Hoshi
6c5477adea internal/atlas: remove borders at the upper and the left sides
Updates #2657
2023-04-27 09:06:05 +09:00
Hajime Hoshi
49582519c1 all: add a compiler directive kage:unit
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.

With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.

With the texel-unit mode, the behavior is the same as the current
behavior.

Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
2f55bb1b3d internal/atlas, internal/graphicscommand: refactoring 2023-04-19 21:43:08 +09:00
Hajime Hoshi
1c09ec5e44 internal/atlas: bug fix: too aggressive counting up destinationCount
Closes #2586
2023-03-02 18:58:29 +09:00
Hajime Hoshi
7c10e48afd internal/atlas: add an assertion
Updates #2586
2023-03-02 18:24:22 +09:00
Hajime Hoshi
7c0fbce0cf internal/atlas: use texture atlases for rendering destinations
Before this change, texture atlases are created only for rendreing
sources.

This change enables to use texture atlases even for rendering
destinations, so that the number of textures will be drastically
reduced.

Closes #2581
2023-03-01 02:47:01 +09:00
Hajime Hoshi
110ba5403d internal/buffered: remove redundant pixel data if possible 2023-02-26 01:55:43 +09:00
Hajime Hoshi
d947cf0da0 internal/atlas: refactoring: use moveTo to make an image isolated
This reduces backend allocations by &backend{...}.

Updates #2581
2023-02-23 02:23:03 +09:00
Hajime Hoshi
0720ec2251 internal/packing: allow initialization with a rectangle size
Updates #2327
2023-02-23 00:45:42 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
4d270de75e internal/atlas: renmae functions
Updates #2519
2023-01-02 20:18:05 +09:00
Hajime Hoshi
bb1021a549 internal/atlas: ensure the given sizes must be power of 2
Updates #2519
2023-01-02 19:17:27 +09:00
Hajime Hoshi
0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
61f1d8b69f internal/graphics: remove the common vertices backend
It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.

This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.

Closes #2473
2022-12-03 01:02:23 +09:00
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
fde964312c internal/packing: reland: refactoring
This change basically relands these commits:

 * e08078d84a
 * 8fa36cc7ef

but with a fix internal/restorable not to create too many images.

Updates #2327
2022-11-11 21:55:11 +09:00
Hajime Hoshi
f593725bf9 Revert "internal/packing: refactoring"
This reverts these commits

* 8fa36cc7ef.
* e08078d84a

Reason: test failures

Updates #2327
2022-11-11 19:35:13 +09:00
Hajime Hoshi
e08078d84a internal/packing: refactoring
Now pages are automatically extended by Alloc.

Updates #2327
2022-11-11 19:12:23 +09:00
Hajime Hoshi
2855095ac9 all: unify terms for buffers and flushing 2022-10-16 19:47:00 +09:00
Hajime Hoshi
475dc6394f internal/atlas: remove an unnecessary mutex
Updates #2390
2022-10-16 15:29:02 +09:00
Hajime Hoshi
27cb149475 internal/graphicscommand: bug fix: resolve unsent WritePixels commands
(*Image).WritePixels doens't send a command to the queue immediately
but caches commands internally. However, the package atlas assumed
that pixel data was sent to the cache every end of a frame. Then, byte
slices for pixels were corrupted.

This change fixes the issue by resolving all the images when flushing
commands.

Closes #2390
2022-10-16 15:19:25 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
daf349ab72 internal/graphicscommand: bug fix: present at the end of the frame explicitly
Before this change, presenting happened when the rendering destination
was the final screen. Now this assumption is wrong as the final screen
might be used in the middle of the commands due to DrawFinalScreen.

Instead, this change adds a new argument `present` to FlushCommands to
present the screen explicitly at the end of the frame.

Closes #2386
2022-10-15 01:54:46 +09:00
Hajime Hoshi
99e777b0c5 internal/atlas: do not adjust pixels for DrawTriangles(Shader)
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171). However, this adjustment caused unexpected holes
especially in a thick stroke.

This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.

Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
Hajime Hoshi
61cabbf2e7 internal/atlas: optimization 2022-10-03 00:06:50 +09:00
Hajime Hoshi
72983d966b all: remove unused conditions
Now Kage shaders are always used.

The situtation is different from when we fixed for #1355, so we removed
the fast path for #1335. We have to re-check the current performance.

Updates #1355
2022-10-02 23:50:48 +09:00
Hajime Hoshi
3da30b3b78 internal/atlas: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 23:06:27 +09:00
Hajime Hoshi
de8f85651d internal/restorable: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 22:51:34 +09:00
Hajime Hoshi
311aa7dcf8 all: use Kage shaders in internal packages
Updates #2369
2022-10-02 19:17:09 +09:00
Hajime Hoshi
d0556af8a4 internal/atlas: refactoring 2022-09-15 01:52:05 +09:00
Hajime Hoshi
31945563d8 internal/atlas: optimize adjustDestinationPixel
```
go test -bench=BenchmarkAdjustPixel -run=^$ -count=5 ./internal/atlas/
```

```
name           old time/op  new time/op  delta
AdjustPixel-8  2.59ns ± 1%  2.12ns ± 1%  -18.16%  (p=0.008 n=5+5)
```
2022-09-15 01:50:47 +09:00
Hajime Hoshi
9319266c01 internal/atlas: add a benchmark for adjustDestinationPixel 2022-09-15 01:25:26 +09:00
Hajime Hoshi
67ceaf5874 internal/atlas: rename replacePixels -> writePixels 2022-09-13 06:39:29 -07:00
Hajime Hoshi
cdf83ad2fc internal/atlas: dispose images at ReadPixels
Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.

Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
ae41530f1c internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
Hajime Hoshi
8ce84c6596 internal/atlas: rename ReplacePixels -> WritePixels 2022-08-08 03:24:46 +09:00
Hajime Hoshi
af894d5c83 internal/restorable: rename ReplacePixels -> WritePixels
Updates #2236
2022-08-08 03:16:26 +09:00
Hajime Hoshi
bf5f7ee34d internal/restorable: refactoring: replace At with ReadPixels
Updates #1995
2022-08-05 23:37:27 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Hajime Hoshi
764ec8c794 internal/atlas: refactoring 2022-08-02 01:13:46 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
8522bfd0bf internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.

Closes #2180
2022-07-05 23:30:26 +09:00