Hajime Hoshi
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f322aaec02
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mobile: Add a comment
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2016-06-11 05:49:53 +09:00 |
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Hajime Hoshi
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912d498cdf
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graphics: Remove unused arguments
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2016-06-11 05:48:09 +09:00 |
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Hajime Hoshi
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f897c3958e
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graphics: Fix restoring logic
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2016-06-11 01:25:03 +09:00 |
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Hajime Hoshi
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127cd4cab6
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graphics: Remove 'evacuated' state
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2016-06-11 01:13:38 +09:00 |
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Hajime Hoshi
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f71dcd3466
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Remove 'Pause'
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2016-06-11 00:57:10 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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8121b2102f
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mobile: Implement Pause and Resume to work correctly
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2016-06-10 01:21:46 +09:00 |
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Hajime Hoshi
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f03a99e89a
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opengl: Add Resume() and Pause()
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2016-06-10 01:19:10 +09:00 |
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Hajime Hoshi
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a96a00b545
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mobile: Remove locking OS thread in some functions
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2016-06-10 00:58:07 +09:00 |
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Hajime Hoshi
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66e78922f8
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graphics: Fix a comment
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2016-06-07 23:50:01 +09:00 |
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Hajime Hoshi
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65f1f50ce1
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Add MAINTAINERS experimentally
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2016-06-07 23:45:48 +09:00 |
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Hajime Hoshi
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cabea24815
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graphics: Move glFlush to a more appropriate place
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2016-06-07 03:02:15 +09:00 |
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Hajime Hoshi
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83a96dc532
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android: Bug fix: Black flicking (#226)
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2016-06-07 02:24:36 +09:00 |
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Hajime Hoshi
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9757319848
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graphics: Use a const viewport
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2016-06-06 01:49:34 +09:00 |
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Hajime Hoshi
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8d17d1876c
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graphics: Revert transitionImageParts since this didn't affect the speed
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2016-06-06 00:23:18 +09:00 |
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Hajime Hoshi
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33b50ed294
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graphics: Reduce calls of glUniformMatrix4fv
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2016-06-05 23:32:25 +09:00 |
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Hajime Hoshi
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26ef56232b
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opengl: Bug fix: Reset viewport when framebuffer delation
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2016-06-05 08:16:16 +09:00 |
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Hajime Hoshi
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12904d168d
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opengl: Bug fix: glViewport must be called after framebuffer deletion
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2016-06-05 07:47:11 +09:00 |
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Hajime Hoshi
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37473d2f9f
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graphics: Move a comment
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2016-06-05 03:26:00 +09:00 |
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Hajime Hoshi
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aa83167e56
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graphics: Check the number of vertices
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2016-06-05 03:17:53 +09:00 |
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Hajime Hoshi
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1ccdfd9a35
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graphics: Reduce a space line
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2016-06-05 03:17:24 +09:00 |
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Hajime Hoshi
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e5965d7771
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opengl: Reduce calls of glSetViewport
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2016-06-05 03:16:54 +09:00 |
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Hajime Hoshi
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4c2650c721
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graphics: Reduce calls of glBindTexture
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2016-06-05 01:55:28 +09:00 |
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Hajime Hoshi
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4812f2e76e
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graphics: Reduce calls of glUniformMatrix4fv
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2016-06-05 00:35:58 +09:00 |
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Hajime Hoshi
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bddd3c9467
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grahics: Reduce gl function calls
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2016-06-04 22:30:52 +09:00 |
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Hajime Hoshi
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388dd835a6
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opengl: Move ZeroFramebuffer to context.go
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2016-06-04 04:04:18 +09:00 |
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Hajime Hoshi
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ca3322edbc
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opengl: Refactoring: Rename functions
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2016-06-04 03:50:28 +09:00 |
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Hajime Hoshi
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da1354ec51
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opengl: Bug fix: Reset the bound framebuffer after deletion (#227)
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2016-06-04 03:41:14 +09:00 |
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Hajime Hoshi
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56844100c2
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temporal hack to pass tests (#227)
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2016-06-03 13:16:43 +09:00 |
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Hajime Hoshi
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3e912ce7f8
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graphics: Optimize commands: call glBufferSubData as less times as possible
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2016-06-03 12:52:20 +09:00 |
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Hajime Hoshi
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208b27d5de
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graphics: Use command buffers
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2016-06-03 03:24:27 +09:00 |
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Hajime Hoshi
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efd019c00e
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graphics: Remove Texture.Size
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2016-06-03 03:07:55 +09:00 |
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Hajime Hoshi
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0374bf0538
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graphics: Remove Framebuffer.Size
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2016-06-03 03:02:59 +09:00 |
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Hajime Hoshi
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17f4bcbd95
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graphics: Introduce Commands (WIP)
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2016-06-03 03:01:27 +09:00 |
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Hajime Hoshi
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16ef82fa23
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opengl: Reduce CheckFramebufferState call for speed
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2016-06-01 03:53:55 +09:00 |
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Hajime Hoshi
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91491e58f4
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opengl: Reduce glBindFramebuffer calls
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2016-06-01 02:33:31 +09:00 |
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Hajime Hoshi
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3dfbb4a2ea
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opengl: Refactoring: Remove unneeded code
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2016-06-01 02:14:11 +09:00 |
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Hajime Hoshi
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d756d35b59
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opengl: Remove unneeded access to a member
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2016-06-01 02:06:13 +09:00 |
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Hajime Hoshi
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5638bb93f5
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opengl: Remove glFlush to improve performance
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2016-06-01 01:48:46 +09:00 |
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Hajime Hoshi
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a95edaceba
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audio: Remove unneeded padding
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2016-05-31 22:32:10 +09:00 |
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Hajime Hoshi
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3ce8122557
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audio: Replace APIs with low level APIs
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2016-05-31 22:29:25 +09:00 |
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Hajime Hoshi
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84bf1ddf5c
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audio: Bug fix: Avoid blocking when sending buffer
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2016-05-31 10:17:22 +09:00 |
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Hajime Hoshi
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1ca76b64f7
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graphics: Add a comment
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2016-05-31 00:30:04 +09:00 |
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Hajime Hoshi
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6663a447cc
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graphics: Speed optimization
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2016-05-29 23:04:20 +09:00 |
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Hajime Hoshi
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f6fd8f9c6d
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graphics: Reduce calling glUseProgram
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2016-05-29 22:40:51 +09:00 |
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Hajime Hoshi
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583fc07f3a
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input: Fix compile error
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2016-05-29 22:15:28 +09:00 |
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Hajime Hoshi
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05104744d3
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input: Bug fix: Touches requries lock
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2016-05-29 22:13:42 +09:00 |
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Hajime Hoshi
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683c692a5b
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loop: Much better slow-running detection (#223)
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2016-05-29 22:02:06 +09:00 |
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Hajime Hoshi
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deb2ab1cbf
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graphics: Refactoring: Reduce array buffer size
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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ebac6cbb81
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audio: Refactoring for mobiles (reduce calls)
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2016-05-29 18:34:52 +09:00 |
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