Commit Graph

2364 Commits

Author SHA1 Message Date
Hajime Hoshi
febdc46ad5 shaderir/metal: Better array initialization
Updates #1285
2020-08-09 04:40:15 +09:00
Hajime Hoshi
a536b3ee25 shaderir/metal: Bug fix: Array initialization
Updates #1285
2020-08-09 04:22:12 +09:00
Hajime Hoshi
4d1947f711 grpahicsdriver/metal: Better error message 2020-08-09 04:06:30 +09:00
Hajime Hoshi
00a92a21a3 shader: Add compilation tests for Metal 2020-08-08 21:29:01 +09:00
Hajime Hoshi
a45e241da1 shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
18b3859e20 shaderir: Export IsValidSwizzling
This is a preparation for compiling the IR to Metal.

Updates #1165
2020-08-08 19:08:10 +09:00
Hajime Hoshi
2b89710600 graphicsdriver/metal: Refactoring 2020-08-08 18:05:58 +09:00
Hajime Hoshi
caad187cd3 testing: Bug fix: Wrong attribute variables 2020-08-08 17:42:54 +09:00
Hajime Hoshi
6dc74d308b graphicsdriver/metal: Rename viewportSize to internalSize and use it more 2020-08-08 16:07:14 +09:00
Hajime Hoshi
b4046a795e graphics: Reduce the usage of InternalImageSize 2020-08-08 16:01:33 +09:00
Hajime Hoshi
fe1cea533a graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.

Updates #1165
2020-08-08 03:12:44 +09:00
Hajime Hoshi
28c638cb5b graphicsdriver/opengl: Unexpose NewShader 2020-08-08 03:12:44 +09:00
Hajime Hoshi
ae28b83d45 testing: Fix wrong comments 2020-08-07 12:26:00 +09:00
Hajime Hoshi
00ccc8ad85 shaderir/glsl: Refactoring 2020-08-07 01:53:22 +09:00
Hajime Hoshi
6576a1da76 shaderir/glsl: Refactoring 2020-08-06 17:53:28 +09:00
Hajime Hoshi
6003d85f75 shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
2020-08-05 02:06:28 +09:00
Hajime Hoshi
ffee5eb6b8 shaderir/glsl: Fix the panic messages 2020-08-05 01:50:41 +09:00
Hajime Hoshi
c22ec580bc shaderir: Remove bultin functions for bvec 2020-08-05 01:41:06 +09:00
Hajime Hoshi
fb59901609 graphicscommand: Bug fix: build error 2020-08-04 01:08:29 +09:00
Hajime Hoshi
cf2f7009aa graphicscommand: Allow shader tests on browsers
Updates #1166
2020-08-04 00:59:27 +09:00
Hajime Hoshi
8bac08cbd9 Add internal/shaderir/glsl 2020-08-03 23:27:27 +09:00
Hajime Hoshi
79e252c158 shaderir: Refactoring 2020-08-02 00:09:12 +09:00
Hajime Hoshi
fa60e31997 shaderir: Bug fix: Pass tests 2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038 graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
bab05874cd shaderir: Remove unnecessary empty lines 2020-08-01 19:04:10 +09:00
Hajime Hoshi
38dcadb233 graphicsdriver/opengl: Add program error info to the error 2020-08-01 18:58:05 +09:00
Hajime Hoshi
a4334c5464 shader: Use arrays at uniform variables
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2b4cf7fd17 shader: Remove unnecessary Println 2020-08-01 16:47:17 +09:00
Hajime Hoshi
073fd329f2 graphicsdriver/opengl: Enable to pass any type of uniform variables
Updates #1274
2020-08-01 05:11:24 +09:00
Hajime Hoshi
a50ef46ed0 graphicsdriver/opengl: Do not allow nil value for uniform variables 2020-08-01 02:01:51 +09:00
Hajime Hoshi
da5642cd0e graphicsdriver/opengl: Add type checks of uniform variables 2020-08-01 02:01:51 +09:00
Hajime Hoshi
ac16564e95 shaderir: Add indexing
Fixes #1235
2020-07-29 23:49:57 +09:00
Hajime Hoshi
a0549820fd shadeir: Add array composite literals
Updates #1235
2020-07-29 23:49:54 +09:00
Hajime Hoshi
004b279e4f shader: Add array initialization
Updates #1235
2020-07-29 22:43:51 +09:00
Hajime Hoshi
62fbac2290 mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop
Instead, use the common number for the too-big scale.

Fixes #1270
2020-07-29 12:46:09 +09:00
Hajime Hoshi
2dc6cbe51a shader: Make parseType return a boolean value indicating ok 2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0 shader: Implement an array variable
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
da98e67345 mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
a43efb66b2 shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
2020-07-28 00:04:03 +09:00
Hajime Hoshi
a0197d4c2f graphicsdriver/opengl: Bug fix: Build error on Android
Fixes #1266
2020-07-26 17:01:11 +09:00
Hajime Hoshi
ca3fd4eaa4 ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
d08a04a635 ebiten: Refactoring 2020-07-26 15:05:00 +09:00
Hajime Hoshi
637afe6d67 mipmap: Skip mipmap calculation if possible
If we know we can skip mipmap calculation from GeoM, let's skip it.

Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
Hajime Hoshi
71aec36ef3 graphics: Update comments 2020-07-26 01:11:11 +09:00
Hajime Hoshi
eb056690aa graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15 2020-07-25 04:18:26 +09:00
Hajime Hoshi
75d34ab585
graphicsdriver/opengl: Forbids PBO on Raspberry Pi 4 (#1261)
Fixes #1208
2020-07-23 19:15:34 +09:00
Hajime Hoshi
bb1d08a681 shader: Remove the comments 2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
29d53edf1d graphicsdriver/opengl: Bug fix: Rename the attribute variables along with custom shaders 2020-07-20 04:06:35 +09:00