Hajime Hoshi
c8fa937a0a
shaderir: Format
2020-07-20 02:12:31 +09:00
Hajime Hoshi
5506491c03
graphicsdriver/opengl: Bug fix: Binding the same texture multiple times did not work
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Updates #1193
2020-07-19 04:34:53 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
5dd073fcbb
restorable, graphicscommand: Remove uniform variables
2020-07-19 01:55:01 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
Hajime Hoshi
6ccb614b08
graphicsdriver/metal: Implement CompositeModeMultiply
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Updates #410
2020-07-18 21:51:57 +09:00
nanoslayer
72babcd420
ebiten: Add CompositeModeMultiply ( #1251 )
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This change adds a new composite mode called `CompositeModeMultiply`,
which multiplies the source color with the destination color.
This is tested on Linux and Windows only.
Fixes #410
2020-07-18 21:37:17 +09:00
Hajime Hoshi
4bd3bc16ac
shader: Define special variables for textures __t%d
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This eanbles to define texture0At to texture3At.
Updates #1193
2020-07-18 19:37:50 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
52773e1d12
mipmap: Bug fix: Crash at DrawTrianglesWithShader
2020-07-16 23:02:33 +09:00
Hajime Hoshi
c4c9771b78
mipmap: Bug fix: Infinite loop at (*Mipmap).mipmapLevelFromDistance
2020-07-16 03:00:10 +09:00
Hajime Hoshi
bf56492d2d
mipmap: Bug fix: mipmapLevelFromDistance must be called from the source
2020-07-16 02:43:08 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
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Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
7f2be42410
mipmap: Use mipmap for DrawTriangles
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Updates #909
2020-07-16 02:31:11 +09:00
Hajime Hoshi
275dd438fa
mipmap: Refactoring: Do not use mipmap when the image is volatile
2020-07-16 01:19:57 +09:00
Hajime Hoshi
04b26adf3d
mipmap: Refactoring
2020-07-16 00:52:41 +09:00
Hajime Hoshi
38d3811f13
Revert "mipmap: Bug fix: Wrong maximum size of the negative-level mipmap image"
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This reverts commit 48b192dbe9
.
2020-07-16 00:51:38 +09:00
Hajime Hoshi
48b192dbe9
mipmap: Bug fix: Wrong maximum size of the negative-level mipmap image
2020-07-15 22:59:27 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
ab95c9014d
buffered, shareable: Bug fix: Check source images correctly
2020-07-15 03:37:35 +09:00
Hajime Hoshi
f8956941b7
mipmap: Do not allocate independent mipmaps for each sub-image
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Fixes #1247
2020-07-15 02:23:45 +09:00
Hajime Hoshi
2a9fd5ef13
mipmap: Avoid using the vertex backend when GopherJS is not used
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The backend logic is especially for GopherJS. As the backend logic
tends to consume a lot of memory, let's avoid this when possible.
Updates #797
2020-07-14 12:16:37 +09:00
Hajime Hoshi
385ff8efdf
shader: Bug fix: Wrong local variable names at for-loop
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Fixes #1245
2020-07-13 22:49:15 +09:00
Hajime Hoshi
0e6f4fccc0
shader: Add break/continue
2020-07-13 02:59:11 +09:00
Hajime Hoshi
c02213e900
shader: Use the loop counters in the test
2020-07-13 01:48:00 +09:00
Hajime Hoshi
2ca551cdc6
shader: Implement 'for' statement
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Fixes #1230
2020-07-13 01:44:05 +09:00
Hajime Hoshi
e15ee77e8e
shader: Implement operators ++ and --
2020-07-12 23:07:30 +09:00
Hajime Hoshi
f95ca46c99
shaderir: Add Stmt.ForVarType and use constant.Value
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Updates #1230
2020-07-12 22:31:12 +09:00
Hajime Hoshi
291d69500b
shaderir: Add Stmt.ForVarIndex
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Updates #1230
2020-07-12 21:55:07 +09:00
Hajime Hoshi
4a8bd688a9
shader: Bug fix: index out of range at defining a var
2020-07-12 18:40:01 +09:00
Hajime Hoshi
dcb693460e
shader: Refactoring: Let parseDecl return statements
2020-07-12 15:51:06 +09:00
Hajime Hoshi
202bb34bac
shaderir: Add builtin funcs dfdx, dfdy, fwidth
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Fixes #1242
2020-07-11 21:50:10 +09:00
Hajime Hoshi
aecd29325e
shaderir: Bug fix: Wrong function names for some bulitin funcs
2020-07-11 21:46:21 +09:00
Hajime Hoshi
776de77744
shaderir: Remove and rename some builtin functions
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Apparently matrixCompMult and outerProduct are not portable.
We adopted the naming rule foobar instead of fooBar.
2020-07-11 21:43:24 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
914eb093f8
shader: Bug fix: Compile error on the test
2020-07-08 01:38:27 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
98ae0826c7
shaderir: Bug fix: Early-returns in the entry points didn't work
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Fixes #1238
2020-07-05 17:57:57 +09:00
Hajime Hoshi
f4a72165e4
shader: Bug fix: Comparison with constants didn't work
2020-07-05 17:33:10 +09:00
Hajime Hoshi
3eaa7dd0e1
uidriver/glfw: Set No-API when creating a hidden window first
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GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.
2020-07-05 15:01:06 +09:00
Hajime Hoshi
8369a4cc15
shader: Bug fix: Wrong out-params when returning is in a block
2020-07-05 04:30:14 +09:00
Hajime Hoshi
ce4732a7dc
shader: Treat if's 'init' part correctly
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Updates #1230
2020-07-05 04:08:57 +09:00
Hajime Hoshi
f3651e23e4
shader: Bug fix: Some oeprators should be evaluated as bool
2020-07-05 03:29:34 +09:00
Hajime Hoshi
fb63df48ae
shader: Better error message
2020-07-05 03:23:56 +09:00
Hajime Hoshi
380b7382ac
shader: Add 'if'
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Updates #1230
2020-07-05 02:33:49 +09:00
Hajime Hoshi
3ca6e41194
shader: Refactoring: Add statements later
2020-07-05 00:33:54 +09:00
Hajime Hoshi
b00666df22
shader: Refactoring: Split files
2020-07-04 23:47:23 +09:00
Hajime Hoshi
49b389c8b1
shader: Add tests for invalid binary expressions
2020-07-04 20:23:37 +09:00
Hajime Hoshi
f362455387
shader: Bug fix: correct type deduction from 'mat2*vec2'
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Fixes #1236
2020-07-04 20:08:01 +09:00
Hajime Hoshi
6c33ed107f
affine: Add more tests for (*ColorM).Invert
2020-07-04 01:58:37 +09:00
Hajime Hoshi
2e8e35750d
affine: Refactoring
2020-07-04 01:36:48 +09:00
Gabriel Ochsenhofer
94b5747806
affine: Add functions to invert ColorM ( #1233 )
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Fixes #548
2020-07-04 01:23:47 +09:00
Hajime Hoshi
d08f57e610
uidriver/glfw: Bug fix: Skip some special 'joysticks'
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Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.
Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788
uidriver/glfw: Remove unused logics
2020-07-03 22:24:30 +09:00
Hajime Hoshi
02ef92f4cd
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
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This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.
Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
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This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
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Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
f636cdf5f7
testing: Bug fix: Wrong uniform variables
2020-06-30 01:49:40 +09:00
Hajime Hoshi
8c5f8c03b7
buffered: Refactoring
2020-06-30 01:16:50 +09:00
Hajime Hoshi
999b726b72
shareable: Bug fix: The first image's region in the uniform vriables was ignored
2020-06-30 00:50:40 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
780465b702
ebitenutil: Cache ColorM and reuse them at DrawRect
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Fixes #1221
2020-06-29 22:35:28 +09:00
Hajime Hoshi
09322dfdc8
buffered: Avoid creating func objects whenever possible
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Fixes #1220
2020-06-29 21:50:32 +09:00
Hajime Hoshi
dea3785750
shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
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Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
ebd0e11c0d
graphicsdriver/metal: Avoid synching texture data at ReplacePixels
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Instead, use a temporary texture, transfer texture data to it, and
copy the data on GPU side.
2020-06-28 19:40:37 +09:00
Hajime Hoshi
383ff1e6a7
shareable: Use as big backends as possible
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As the shader hack is removed at d74f7d3a77
,
any sizes of textures should work regardless of the float precision.
2020-06-28 04:14:55 +09:00
Hajime Hoshi
aea4630b5f
Revert "buffered: Defer ReplacePixels when possible"
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This reverts commit 1395ab5e84
.
Reason: This increases the number of ReplacePixels aggressively.
2020-06-28 02:49:55 +09:00
Hajime Hoshi
36515eb1f5
Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
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This reverts commit 620981a09a
.
Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
7e01ba17c1
shareable: Bug fix: wrong size calculation
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The size calculation must consider the paddings.
Fixes #1217
2020-06-27 17:21:26 +09:00
Hajime Hoshi
00e8b701c1
graphicsdriver/metal: Optimization
2020-06-27 04:14:21 +09:00
Hajime Hoshi
2bc1475a15
graphicsdriver/metal: Bug fix: Sync textures before replacing a region
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Updates #1213
2020-06-27 03:08:17 +09:00
Hajime Hoshi
7b6182d05a
shareable: Update comments
2020-06-27 02:46:29 +09:00
Hajime Hoshi
5a176d6f4f
graphicsdriver/metal: Bug fix: synchronizing must be skipped on iOS
2020-06-27 01:45:14 +09:00
Hajime Hoshi
9f76b96c1f
graphicsdriver/metal: Specify the texture type explicitly
2020-06-26 23:46:12 +09:00
Hajime Hoshi
a1abe6b728
restorable: Add padding when renderingn the empty image
2020-06-26 14:01:49 +09:00
Hajime Hoshi
198621404f
buffered: Bug fix: Pixel data was not invalidated after DrawImage/Triangles
2020-06-25 13:11:19 +09:00
Hajime Hoshi
4a7929cf71
buffered: Bug fix: Duplicated calls of resolvePendingPixels
2020-06-25 04:08:24 +09:00
Hajime Hoshi
d3613e13af
graphicsdriver/opengl: Fix comments
2020-06-25 01:06:30 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
bfc2fffba6
graphicsdriver/opengl: Move comments
2020-06-24 23:52:39 +09:00
Hajime Hoshi
20b5be0886
graphicsdriver: Bug fix: Tie-breaking when picking a texel
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When a texel is picked on texel-borders of a texture, the behavior
(tie-breaking) depends on GPU and unexpected. This change fixes this
issue by shifting 1/512 [texel] when picking a texel up.
Updates #1212
2020-06-24 20:51:16 +09:00
Hajime Hoshi
545342262f
examples/shader: Show an image
2020-06-24 01:41:27 +09:00
Hajime Hoshi
f10263fff7
shader: Bug fix: Test failures
2020-06-21 22:32:54 +09:00
Hajime Hoshi
c36d2165e6
shader: Parse number literals in unary expressions correctly
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Fixes #1190
2020-06-21 21:47:27 +09:00
Hajime Hoshi
29b70bea95
shader: Parse number literals in binary expressions correctly
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Updates #1190
2020-06-21 21:32:40 +09:00
Hajime Hoshi
afc39a100c
shader: Reduce the calls of parseExpr so that unneeded variables are reduced
2020-06-21 16:39:26 +09:00
Hajime Hoshi
ac9bb92885
shader: Refactoring: Reduce calls of parseExpr at definings
2020-06-21 05:26:23 +09:00
Hajime Hoshi
40e581c19f
shader: Allow to mix an int and a float in a binary expression
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Updates #1190
2020-06-21 03:34:55 +09:00
Hajime Hoshi
eb136daa39
testing: Bug fix: Compile error
2020-06-21 02:26:59 +09:00
Hajime Hoshi
ea9fae1faa
shader: Abort parsing correctly when an error is found
2020-06-21 02:18:21 +09:00
Hajime Hoshi
912135d1e7
shaderir: Use constant.Value for number literals
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Updates #1190
2020-06-21 01:30:23 +09:00
Hajime Hoshi
4b5de9f445
shaderir: Refactoring: Add OpFromToken
2020-06-20 23:27:54 +09:00
Hajime Hoshi
28948a9976
shaderir: Add (*Type).serialize again
2020-06-20 21:08:08 +09:00
Hajime Hoshi
255da0367f
shader: Bug fix: a binary expression for an int and a float did not work
2020-06-20 18:10:23 +09:00
Hajime Hoshi
5e0e12d290
shader: Bug fix: Resolve types in a binary expression correctly
2020-06-20 17:49:23 +09:00
Hajime Hoshi
f36d6c02a9
shader: Refactoring: Remove detectType
2020-06-20 17:20:44 +09:00
Hajime Hoshi
3da0af5de2
shader: Make parseExpr return types
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Updates #1190
2020-06-19 03:19:07 +09:00
Hajime Hoshi
afb4e6dc3d
shaderir: Misspelling
2020-06-18 01:28:17 +09:00
Hajime Hoshi
b620b4334e
buffered: Bug fix: Corner case of the race condition
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Updates #1195
2020-06-17 03:31:54 +09:00