2014-12-09 15:16:04 +01:00
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-10-27 14:58:56 +01:00
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import (
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2014-12-06 07:47:48 +01:00
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"github.com/go-gl/gl"
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2014-12-19 22:18:28 +01:00
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"github.com/hajimehoshi/ebiten/internal"
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2014-12-14 07:26:10 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl"
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2014-12-09 16:25:54 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image/color"
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2014-05-03 19:13:43 +02:00
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"math"
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)
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2014-12-20 16:46:50 +01:00
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type innerRenderTarget struct {
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glRenderTarget *opengl.RenderTarget
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texture *Texture
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}
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2014-12-20 16:46:50 +01:00
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func newInnerRenderTarget(width, height int, filter int) (*innerRenderTarget, error) {
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2014-12-17 14:50:44 +01:00
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glTexture, err := opengl.NewTexture(width, height, filter)
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2013-10-27 14:58:56 +01:00
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if err != nil {
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2014-12-17 14:04:33 +01:00
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return nil, err
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}
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2014-12-14 10:34:47 +01:00
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2014-12-17 14:24:30 +01:00
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glRenderTarget, err := opengl.NewRenderTargetFromTexture(glTexture)
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2014-12-14 13:38:54 +01:00
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if err != nil {
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return nil, err
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}
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2014-01-08 10:47:38 +01:00
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2014-12-17 14:12:32 +01:00
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texture := &Texture{glTexture}
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return &innerRenderTarget{glRenderTarget, texture}, nil
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}
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func (r *innerRenderTarget) size() (width, height int) {
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return r.glRenderTarget.Size()
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}
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2014-12-20 16:46:50 +01:00
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func (r *innerRenderTarget) Clear() error {
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return r.Fill(color.RGBA{0, 0, 0, 0})
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}
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func (r *innerRenderTarget) Fill(clr color.Color) error {
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if err := r.glRenderTarget.SetAsViewport(); err != nil {
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return err
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}
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const max = math.MaxUint16
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cr, cg, cb, ca := clr.RGBA()
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rf := gl.GLclampf(float64(cr) / max)
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gf := gl.GLclampf(float64(cg) / max)
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bf := gl.GLclampf(float64(cb) / max)
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af := gl.GLclampf(float64(ca) / max)
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gl.ClearColor(rf, gf, bf, af)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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}
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2014-12-20 18:22:10 +01:00
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func (r *innerRenderTarget) DrawImage(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
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if err := r.glRenderTarget.SetAsViewport(); err != nil {
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return err
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}
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glTexture := texture.glTexture
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w, h := glTexture.Size()
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quads := textureQuads(parts, w, h)
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2014-12-20 10:07:25 +01:00
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targetNativeTexture := gl.Texture(0)
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if r.texture != nil {
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targetNativeTexture = r.texture.glTexture.Native()
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}
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w2, h2 := r.size()
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projectionMatrix := r.glRenderTarget.ProjectionMatrix()
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shader.DrawTexture(glTexture.Native(), targetNativeTexture, w2, h2, projectionMatrix, quads, &geo, &color)
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return nil
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}
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2014-12-19 22:18:28 +01:00
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func u(x float64, width int) float32 {
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return float32(x) / float32(internal.NextPowerOf2Int(width))
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}
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func v(y float64, height int) float32 {
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return float32(y) / float32(internal.NextPowerOf2Int(height))
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}
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func textureQuads(parts []TexturePart, width, height int) []shader.TextureQuad {
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quads := make([]shader.TextureQuad, 0, len(parts))
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for _, part := range parts {
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x1 := float32(part.Dst.X)
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x2 := float32(part.Dst.X + part.Dst.Width)
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y1 := float32(part.Dst.Y)
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y2 := float32(part.Dst.Y + part.Dst.Height)
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u1 := u(part.Src.X, width)
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u2 := u(part.Src.X+part.Src.Width, width)
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v1 := v(part.Src.Y, height)
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v2 := v(part.Src.Y+part.Src.Height, height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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return quads
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}
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type syncer interface {
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Sync(func())
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}
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2014-12-20 16:36:27 +01:00
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type RenderTarget struct {
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syncer syncer
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inner *innerRenderTarget
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}
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2014-12-20 16:36:27 +01:00
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func (r *RenderTarget) Texture() *Texture {
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return r.inner.texture
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}
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2014-12-20 16:36:27 +01:00
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func (r *RenderTarget) Size() (width, height int) {
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return r.inner.size()
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}
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2014-12-20 16:36:27 +01:00
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func (r *RenderTarget) Clear() (err error) {
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r.syncer.Sync(func() {
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err = r.inner.Clear()
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})
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return
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}
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2014-12-20 16:36:27 +01:00
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func (r *RenderTarget) Fill(clr color.Color) (err error) {
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r.syncer.Sync(func() {
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err = r.inner.Fill(clr)
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})
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return
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}
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2014-12-20 18:22:10 +01:00
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func (r *RenderTarget) DrawImage(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) (err error) {
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r.syncer.Sync(func() {
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err = r.inner.DrawImage(texture, parts, geo, color)
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})
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return
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}
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