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// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package graphicscommand
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import (
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"fmt"
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"math"
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"strings"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/debug"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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var theGraphicsDriver graphicsdriver . Graphics
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func SetGraphicsDriver ( driver graphicsdriver . Graphics ) {
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theGraphicsDriver = driver
}
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func NeedsRestoring ( ) bool {
return theGraphicsDriver . NeedsRestoring ( )
}
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// command represents a drawing command.
//
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// A command for drawing that is created when Image functions are called like DrawTriangles,
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// or Fill.
// A command is not immediately executed after created. Instaed, it is queued after created,
// and executed only when necessary.
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type command interface {
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fmt . Stringer
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Exec ( indexOffset int ) error
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}
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type size struct {
width float32
height float32
}
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type drawTrianglesCommandPool struct {
pool [ ] * drawTrianglesCommand
}
func ( p * drawTrianglesCommandPool ) get ( ) * drawTrianglesCommand {
if len ( p . pool ) == 0 {
return & drawTrianglesCommand { }
}
v := p . pool [ len ( p . pool ) - 1 ]
p . pool = p . pool [ : len ( p . pool ) - 1 ]
return v
}
func ( p * drawTrianglesCommandPool ) put ( v * drawTrianglesCommand ) {
if len ( p . pool ) >= 1024 {
return
}
p . pool = append ( p . pool , v )
}
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// commandQueue is a command queue for drawing commands.
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type commandQueue struct {
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// commands is a queue of drawing commands.
commands [ ] command
// vertices represents a vertices data in OpenGL's array buffer.
vertices [ ] float32
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// nvertices represents the current length of vertices.
// nvertices must <= len(vertices).
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// vertices is never shrunk since re-extending a vertices buffer is heavy.
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//
// TODO: This is a number of float32 values, not a number of vertices.
// Rename or fix the program.
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nvertices int
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srcSizes [ ] size
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indices [ ] uint16
nindices int
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tmpNumVertexFloats int
tmpNumIndices int
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drawTrianglesCommandPool drawTrianglesCommandPool
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err error
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}
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// theCommandQueue is the command queue for the current process.
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var theCommandQueue = & commandQueue { }
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// appendVertices appends vertices to the queue.
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func ( q * commandQueue ) appendVertices ( vertices [ ] float32 , src * Image ) {
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if len ( q . vertices ) < q . nvertices + len ( vertices ) {
n := q . nvertices + len ( vertices ) - len ( q . vertices )
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q . vertices = append ( q . vertices , make ( [ ] float32 , n ) ... )
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q . srcSizes = append ( q . srcSizes , make ( [ ] size , n / graphics . VertexFloatNum ) ... )
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}
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copy ( q . vertices [ q . nvertices : ] , vertices )
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n := len ( vertices ) / graphics . VertexFloatNum
base := q . nvertices / graphics . VertexFloatNum
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width := float32 ( 1 )
height := float32 ( 1 )
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// src is nil when a shader is used and there are no specified images.
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if src != nil {
w , h := src . InternalSize ( )
width = float32 ( w )
height = float32 ( h )
}
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for i := 0 ; i < n ; i ++ {
idx := base + i
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q . srcSizes [ idx ] . width = width
q . srcSizes [ idx ] . height = height
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}
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q . nvertices += len ( vertices )
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}
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func ( q * commandQueue ) appendIndices ( indices [ ] uint16 , offset uint16 ) {
if len ( q . indices ) < q . nindices + len ( indices ) {
n := q . nindices + len ( indices ) - len ( q . indices )
q . indices = append ( q . indices , make ( [ ] uint16 , n ) ... )
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}
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for i := range indices {
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q . indices [ q . nindices + i ] = indices [ i ] + offset
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}
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q . nindices += len ( indices )
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}
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// mustUseDifferentVertexBuffer reports whether a differnt vertex buffer must be used.
func mustUseDifferentVertexBuffer ( nextNumVertexFloats , nextNumIndices int ) bool {
return nextNumVertexFloats > graphics . IndicesNum * graphics . VertexFloatNum || nextNumIndices > graphics . IndicesNum
}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func ( q * commandQueue ) EnqueueDrawTrianglesCommand ( dst * Image , srcs [ graphics . ShaderImageNum ] * Image , offsets [ graphics . ShaderImageNum - 1 ] [ 2 ] float32 , vertices [ ] float32 , indices [ ] uint16 , color affine . ColorM , mode graphicsdriver . CompositeMode , filter graphicsdriver . Filter , address graphicsdriver . Address , dstRegion , srcRegion graphicsdriver . Region , shader * Shader , uniforms [ ] graphicsdriver . Uniform , evenOdd bool ) {
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if len ( indices ) > graphics . IndicesNum {
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panic ( fmt . Sprintf ( "graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d" , len ( indices ) , graphics . IndicesNum ) )
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}
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split := false
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if mustUseDifferentVertexBuffer ( q . tmpNumVertexFloats + len ( vertices ) , q . tmpNumIndices + len ( indices ) ) {
q . tmpNumVertexFloats = 0
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q . tmpNumIndices = 0
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split = true
}
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// Assume that all the image sizes are same.
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// Assume that the images are packed from the front in the slice srcs.
q . appendVertices ( vertices , srcs [ 0 ] )
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q . appendIndices ( indices , uint16 ( q . tmpNumVertexFloats / graphics . VertexFloatNum ) )
q . tmpNumVertexFloats += len ( vertices )
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q . tmpNumIndices += len ( indices )
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if srcs [ 0 ] != nil {
w , h := srcs [ 0 ] . InternalSize ( )
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srcRegion . X /= float32 ( w )
srcRegion . Y /= float32 ( h )
srcRegion . Width /= float32 ( w )
srcRegion . Height /= float32 ( h )
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for i := range offsets {
offsets [ i ] [ 0 ] /= float32 ( w )
offsets [ i ] [ 1 ] /= float32 ( h )
}
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}
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// TODO: If dst is the screen, reorder the command to be the last.
if ! split && 0 < len ( q . commands ) {
// TODO: Pass offsets and uniforms when merging considers the shader.
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if last , ok := q . commands [ len ( q . commands ) - 1 ] . ( * drawTrianglesCommand ) ; ok {
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if last . CanMergeWithDrawTrianglesCommand ( dst , srcs , vertices , color , mode , filter , address , dstRegion , srcRegion , shader , evenOdd ) {
last . setVertices ( q . lastVertices ( len ( vertices ) + last . numVertices ( ) ) )
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last . addNumIndices ( len ( indices ) )
return
}
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}
}
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c := q . drawTrianglesCommandPool . get ( )
c . dst = dst
c . srcs = srcs
c . offsets = offsets
c . vertices = q . lastVertices ( len ( vertices ) )
c . nindices = len ( indices )
c . color = color
c . mode = mode
c . filter = filter
c . address = address
c . dstRegion = dstRegion
c . srcRegion = srcRegion
c . shader = shader
c . uniforms = uniforms
c . evenOdd = evenOdd
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q . commands = append ( q . commands , c )
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}
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func ( q * commandQueue ) lastVertices ( n int ) [ ] float32 {
return q . vertices [ q . nvertices - n : q . nvertices ]
}
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// Enqueue enqueues a drawing command other than a draw-triangles command.
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//
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// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
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func ( q * commandQueue ) Enqueue ( command command ) {
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// TODO: If dst is the screen, reorder the command to be the last.
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q . commands = append ( q . commands , command )
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}
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// Flush flushes the command queue.
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func ( q * commandQueue ) Flush ( ) ( err error ) {
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runOnRenderingThread ( func ( ) {
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err = q . flush ( )
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} )
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return
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}
// flush must be called the main thread.
func ( q * commandQueue ) flush ( ) error {
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if len ( q . commands ) == 0 {
return nil
}
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es := q . indices
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vs := q . vertices
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debug . Logf ( "Graphics commands:\n" )
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if theGraphicsDriver . HasHighPrecisionFloat ( ) {
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n := q . nvertices / graphics . VertexFloatNum
for i := 0 ; i < n ; i ++ {
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s := q . srcSizes [ i ]
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idx := i * graphics . VertexFloatNum
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// Convert pixels to texels.
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vs [ idx + 2 ] /= s . width
vs [ idx + 3 ] /= s . height
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// Avoid the center of the pixel, which is problematic (#929, #1171).
// Instead, align the vertices with about 1/3 pixels.
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x := vs [ idx ]
y := vs [ idx + 1 ]
ix := float32 ( math . Floor ( float64 ( x ) ) )
iy := float32 ( math . Floor ( float64 ( y ) ) )
fracx := x - ix
fracy := y - iy
switch {
case fracx < 3.0 / 16.0 :
vs [ idx ] = ix
case fracx < 8.0 / 16.0 :
vs [ idx ] = ix + 5.0 / 16.0
case fracx < 13.0 / 16.0 :
vs [ idx ] = ix + 11.0 / 16.0
default :
vs [ idx ] = ix + 16.0 / 16.0
}
switch {
case fracy < 3.0 / 16.0 :
vs [ idx + 1 ] = iy
case fracy < 8.0 / 16.0 :
vs [ idx + 1 ] = iy + 5.0 / 16.0
case fracy < 13.0 / 16.0 :
vs [ idx + 1 ] = iy + 11.0 / 16.0
default :
vs [ idx + 1 ] = iy + 16.0 / 16.0
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}
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}
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} else {
n := q . nvertices / graphics . VertexFloatNum
for i := 0 ; i < n ; i ++ {
s := q . srcSizes [ i ]
// Convert pixels to texels.
vs [ i * graphics . VertexFloatNum + 2 ] /= s . width
vs [ i * graphics . VertexFloatNum + 3 ] /= s . height
}
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}
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theGraphicsDriver . Begin ( )
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cs := q . commands
for len ( cs ) > 0 {
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nv := 0
ne := 0
nc := 0
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for _ , c := range cs {
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if dtc , ok := c . ( * drawTrianglesCommand ) ; ok {
if dtc . numIndices ( ) > graphics . IndicesNum {
panic ( fmt . Sprintf ( "graphicscommand: dtc.NumIndices() must be <= graphics.IndicesNum but not at Flush: dtc.NumIndices(): %d, graphics.IndicesNum: %d" , dtc . numIndices ( ) , graphics . IndicesNum ) )
}
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if nc > 0 && mustUseDifferentVertexBuffer ( nv + dtc . numVertices ( ) , ne + dtc . numIndices ( ) ) {
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break
}
nv += dtc . numVertices ( )
ne += dtc . numIndices ( )
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}
nc ++
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}
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if 0 < ne {
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theGraphicsDriver . SetVertices ( vs [ : nv ] , es [ : ne ] )
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es = es [ ne : ]
vs = vs [ nv : ]
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}
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indexOffset := 0
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for _ , c := range cs [ : nc ] {
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if err := c . Exec ( indexOffset ) ; err != nil {
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return err
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}
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debug . Logf ( " %s\n" , c )
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// TODO: indexOffset should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawTrianglesCommand.
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if dtc , ok := c . ( * drawTrianglesCommand ) ; ok {
indexOffset += dtc . numIndices ( )
}
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}
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cs = cs [ nc : ]
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}
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theGraphicsDriver . End ( )
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// Release the commands explicitly (#1803).
// Apparently, the part of a slice between len and cap-1 still holds references.
// Then, resetting the length by [:0] doesn't release the references.
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for i , c := range q . commands {
if c , ok := c . ( * drawTrianglesCommand ) ; ok {
q . drawTrianglesCommandPool . put ( c )
}
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q . commands [ i ] = nil
}
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q . commands = q . commands [ : 0 ]
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q . nvertices = 0
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q . nindices = 0
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q . tmpNumVertexFloats = 0
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q . tmpNumIndices = 0
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return nil
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}
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// FlushCommands flushes the command queue.
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func FlushCommands ( ) error {
return theCommandQueue . Flush ( )
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}
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// drawTrianglesCommand represents a drawing command to draw an image on another image.
type drawTrianglesCommand struct {
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dst * Image
srcs [ graphics . ShaderImageNum ] * Image
offsets [ graphics . ShaderImageNum - 1 ] [ 2 ] float32
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vertices [ ] float32
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nindices int
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color affine . ColorM
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mode graphicsdriver . CompositeMode
filter graphicsdriver . Filter
address graphicsdriver . Address
dstRegion graphicsdriver . Region
srcRegion graphicsdriver . Region
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shader * Shader
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uniforms [ ] graphicsdriver . Uniform
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evenOdd bool
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}
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func ( c * drawTrianglesCommand ) String ( ) string {
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mode := ""
switch c . mode {
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case graphicsdriver . CompositeModeSourceOver :
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mode = "source-over"
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case graphicsdriver . CompositeModeClear :
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mode = "clear"
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case graphicsdriver . CompositeModeCopy :
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mode = "copy"
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case graphicsdriver . CompositeModeDestination :
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mode = "destination"
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case graphicsdriver . CompositeModeDestinationOver :
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mode = "destination-over"
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case graphicsdriver . CompositeModeSourceIn :
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mode = "source-in"
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case graphicsdriver . CompositeModeDestinationIn :
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mode = "destination-in"
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case graphicsdriver . CompositeModeSourceOut :
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mode = "source-out"
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case graphicsdriver . CompositeModeDestinationOut :
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mode = "destination-out"
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case graphicsdriver . CompositeModeSourceAtop :
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mode = "source-atop"
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case graphicsdriver . CompositeModeDestinationAtop :
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mode = "destination-atop"
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case graphicsdriver . CompositeModeXor :
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mode = "xor"
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case graphicsdriver . CompositeModeLighter :
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mode = "lighter"
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case graphicsdriver . CompositeModeMultiply :
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mode = "multiply"
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default :
panic ( fmt . Sprintf ( "graphicscommand: invalid composite mode: %d" , c . mode ) )
}
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dst := fmt . Sprintf ( "%d" , c . dst . id )
if c . dst . screen {
dst += " (screen)"
}
if c . shader != nil {
return fmt . Sprintf ( "draw-triangles: dst: %s, shader, num of indices: %d, mode %s" , dst , c . nindices , mode )
}
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filter := ""
switch c . filter {
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case graphicsdriver . FilterNearest :
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filter = "nearest"
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case graphicsdriver . FilterLinear :
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filter = "linear"
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case graphicsdriver . FilterScreen :
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filter = "screen"
default :
panic ( fmt . Sprintf ( "graphicscommand: invalid filter: %d" , c . filter ) )
}
address := ""
switch c . address {
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case graphicsdriver . AddressClampToZero :
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address = "clamp_to_zero"
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case graphicsdriver . AddressRepeat :
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address = "repeat"
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case graphicsdriver . AddressUnsafe :
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address = "unsafe"
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default :
panic ( fmt . Sprintf ( "graphicscommand: invalid address: %d" , c . address ) )
}
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var srcstrs [ graphics . ShaderImageNum ] string
for i , src := range c . srcs {
if src == nil {
srcstrs [ i ] = "(nil)"
continue
}
srcstrs [ i ] = fmt . Sprintf ( "%d" , src . id )
if src . screen {
srcstrs [ i ] += " (screen)"
}
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}
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r := fmt . Sprintf ( "(x:%d, y:%d, width:%d, height:%d)" ,
int ( c . dstRegion . X ) , int ( c . dstRegion . Y ) , int ( c . dstRegion . Width ) , int ( c . dstRegion . Height ) )
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return fmt . Sprintf ( "draw-triangles: dst: %s <- src: [%s], dst region: %s, num of indices: %d, colorm: %v, mode: %s, filter: %s, address: %s, even-odd: %t" , dst , strings . Join ( srcstrs [ : ] , ", " ) , r , c . nindices , c . color , mode , filter , address , c . evenOdd )
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}
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// Exec executes the drawTrianglesCommand.
func ( c * drawTrianglesCommand ) Exec ( indexOffset int ) error {
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// TODO: Is it ok not to bind any framebuffer here?
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if c . nindices == 0 {
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return nil
}
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var shaderID graphicsdriver . ShaderID = graphicsdriver . InvalidShaderID
var imgs [ graphics . ShaderImageNum ] graphicsdriver . ImageID
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if c . shader != nil {
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shaderID = c . shader . shader . ID ( )
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for i , src := range c . srcs {
if src == nil {
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imgs [ i ] = graphicsdriver . InvalidImageID
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continue
}
imgs [ i ] = src . image . ID ( )
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}
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} else {
imgs [ 0 ] = c . srcs [ 0 ] . image . ID ( )
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}
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return theGraphicsDriver . DrawTriangles ( c . dst . image . ID ( ) , imgs , c . offsets , shaderID , c . nindices , indexOffset , c . mode , c . color , c . filter , c . address , c . dstRegion , c . srcRegion , c . uniforms , c . evenOdd )
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}
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func ( c * drawTrianglesCommand ) numVertices ( ) int {
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return len ( c . vertices )
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}
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func ( c * drawTrianglesCommand ) numIndices ( ) int {
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return c . nindices
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}
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func ( c * drawTrianglesCommand ) setVertices ( vertices [ ] float32 ) {
c . vertices = vertices
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}
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func ( c * drawTrianglesCommand ) addNumIndices ( n int ) {
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c . nindices += n
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}
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// CanMergeWithDrawTrianglesCommand returns a boolean value indicating whether the other drawTrianglesCommand can be merged
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// with the drawTrianglesCommand c.
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func ( c * drawTrianglesCommand ) CanMergeWithDrawTrianglesCommand ( dst * Image , srcs [ graphics . ShaderImageNum ] * Image , vertices [ ] float32 , color affine . ColorM , mode graphicsdriver . CompositeMode , filter graphicsdriver . Filter , address graphicsdriver . Address , dstRegion , srcRegion graphicsdriver . Region , shader * Shader , evenOdd bool ) bool {
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// If a shader is used, commands are not merged.
//
// TODO: Merge shader commands considering uniform variables.
if c . shader != nil || shader != nil {
return false
}
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if c . dst != dst {
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return false
}
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if c . srcs != srcs {
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return false
}
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if ! c . color . Equals ( color ) {
return false
}
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if c . mode != mode {
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return false
}
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if c . filter != filter {
return false
}
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if c . address != address {
return false
}
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if c . dstRegion != dstRegion {
return false
}
if c . srcRegion != srcRegion {
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return false
}
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if c . evenOdd || evenOdd {
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if c . evenOdd && evenOdd {
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return ! mightOverlapDstRegions ( c . vertices , vertices )
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}
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return false
}
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return true
}
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var (
posInf32 = float32 ( math . Inf ( 1 ) )
negInf32 = float32 ( math . Inf ( - 1 ) )
)
func dstRegionFromVertices ( vertices [ ] float32 ) ( minX , minY , maxX , maxY float32 ) {
minX = posInf32
minY = posInf32
maxX = negInf32
maxY = negInf32
for i := 0 ; i < len ( vertices ) / graphics . VertexFloatNum ; i ++ {
x := vertices [ graphics . VertexFloatNum * i ]
y := vertices [ graphics . VertexFloatNum * i + 1 ]
if x < minX {
minX = x
}
if y < minY {
minY = y
}
if maxX < x {
maxX = x
}
if maxY < y {
maxY = y
}
}
return
}
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func mightOverlapDstRegions ( vertices1 , vertices2 [ ] float32 ) bool {
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minX1 , minY1 , maxX1 , maxY1 := dstRegionFromVertices ( vertices1 )
minX2 , minY2 , maxX2 , maxY2 := dstRegionFromVertices ( vertices2 )
const mergin = 1
return minX1 < maxX2 + mergin && minX2 < maxX1 + mergin && minY1 < maxY2 + mergin && minY2 < maxY1 + mergin
}
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// replacePixelsCommand represents a command to replace pixels of an image.
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type replacePixelsCommand struct {
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dst * Image
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args [ ] * graphicsdriver . ReplacePixelsArgs
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}
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func ( c * replacePixelsCommand ) String ( ) string {
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return fmt . Sprintf ( "replace-pixels: dst: %d, len(args): %d" , c . dst . id , len ( c . args ) )
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}
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// Exec executes the replacePixelsCommand.
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func ( c * replacePixelsCommand ) Exec ( indexOffset int ) error {
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c . dst . image . ReplacePixels ( c . args )
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return nil
}
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type pixelsCommand struct {
result [ ] byte
img * Image
}
// Exec executes a pixelsCommand.
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func ( c * pixelsCommand ) Exec ( indexOffset int ) error {
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p , err := c . img . image . Pixels ( )
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if err != nil {
return err
}
c . result = p
return nil
}
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func ( c * pixelsCommand ) String ( ) string {
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return fmt . Sprintf ( "pixels: image: %d" , c . img . id )
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}
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// disposeImageCommand represents a command to dispose an image.
type disposeImageCommand struct {
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target * Image
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}
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func ( c * disposeImageCommand ) String ( ) string {
return fmt . Sprintf ( "dispose-image: target: %d" , c . target . id )
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}
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// Exec executes the disposeImageCommand.
func ( c * disposeImageCommand ) Exec ( indexOffset int ) error {
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c . target . image . Dispose ( )
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return nil
}
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// disposeShaderCommand represents a command to dispose a shader.
type disposeShaderCommand struct {
target * Shader
}
func ( c * disposeShaderCommand ) String ( ) string {
return fmt . Sprintf ( "dispose-shader: target" )
}
// Exec executes the disposeShaderCommand.
func ( c * disposeShaderCommand ) Exec ( indexOffset int ) error {
c . target . shader . Dispose ( )
return nil
}
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// newImageCommand represents a command to create an empty image with given width and height.
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type newImageCommand struct {
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result * Image
width int
height int
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}
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func ( c * newImageCommand ) String ( ) string {
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return fmt . Sprintf ( "new-image: result: %d, width: %d, height: %d" , c . result . id , c . width , c . height )
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}
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// Exec executes a newImageCommand.
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func ( c * newImageCommand ) Exec ( indexOffset int ) error {
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i , err := theGraphicsDriver . NewImage ( c . width , c . height )
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if err != nil {
return err
}
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c . result . image = i
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return nil
}
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// newScreenFramebufferImageCommand is a command to create a special image for the screen.
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type newScreenFramebufferImageCommand struct {
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result * Image
width int
height int
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}
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func ( c * newScreenFramebufferImageCommand ) String ( ) string {
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return fmt . Sprintf ( "new-screen-framebuffer-image: result: %d, width: %d, height: %d" , c . result . id , c . width , c . height )
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}
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// Exec executes a newScreenFramebufferImageCommand.
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func ( c * newScreenFramebufferImageCommand ) Exec ( indexOffset int ) error {
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var err error
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c . result . image , err = theGraphicsDriver . NewScreenFramebufferImage ( c . width , c . height )
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return err
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}
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// newShaderCommand is a command to create a shader.
type newShaderCommand struct {
result * Shader
ir * shaderir . Program
}
func ( c * newShaderCommand ) String ( ) string {
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return fmt . Sprintf ( "new-shader" )
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}
// Exec executes a newShaderCommand.
func ( c * newShaderCommand ) Exec ( indexOffset int ) error {
var err error
c . result . shader , err = theGraphicsDriver . NewShader ( c . ir )
return err
}
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// InitializeGraphicsDriverState initialize the current graphics driver state.
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func InitializeGraphicsDriverState ( ) ( err error ) {
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runOnRenderingThread ( func ( ) {
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err = theGraphicsDriver . Initialize ( )
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} )
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return
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}
// ResetGraphicsDriverState resets the current graphics driver state.
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// If the graphics driver doesn't have an API to reset, ResetGraphicsDriverState does nothing.
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func ResetGraphicsDriverState ( ) ( err error ) {
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if r , ok := theGraphicsDriver . ( interface { Reset ( ) error } ) ; ok {
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runOnRenderingThread ( func ( ) {
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err = r . Reset ( )
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} )
}
return nil
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}
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// MaxImageSize returns the maximum size of an image.
func MaxImageSize ( ) int {
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var size int
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runOnRenderingThread ( func ( ) {
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size = theGraphicsDriver . MaxImageSize ( )
} )
return size
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}