Hajime Hoshi
9a8d6e7b41
internal/ui: implement (*Monitor).Size for mobiles
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Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c
internal/ui: replace deprecated APIs
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[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
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This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
c0d9954b3e
exp/textinput: use native pixels for a candidate window position
2024-03-03 23:35:34 +09:00
Hajime Hoshi
9539a87b17
all: drop the support of gomobile-build
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Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
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The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
bdd68ca01a
internal/ui: reland: use errors.New instead of fmt.Errorf
2023-10-16 00:25:51 +09:00
Hajime Hoshi
565e944691
Revert "internal/ui: use errors.New instead of fmt.Errorf"
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This reverts commit ed49d8cc9a
.
Reason: compile error
2023-10-16 00:24:41 +09:00
Hajime Hoshi
ed49d8cc9a
internal/ui: use errors.New instead of fmt.Errorf
2023-10-16 00:23:37 +09:00
Hajime Hoshi
742f3a6dac
internal/ui: refactoring: reduce functions
2023-10-15 20:14:23 +09:00
Hajime Hoshi
18714e22a1
internal/ui: reland: return errors when getting a graphics driver fails
2023-10-15 18:34:08 +09:00
Hajime Hoshi
bd10f19567
Revert "internal/ui: return errors when getting a graphics driver fails"
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This reverts commit d4e31aedd6
.
Reason: compile error with -tags=nintendosdk
2023-10-15 18:32:47 +09:00
Hajime Hoshi
d4e31aedd6
internal/ui: return errors when getting a graphics driver fails
2023-10-15 18:26:13 +09:00
Hajime Hoshi
8274b32301
internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
2023-10-15 17:30:16 +09:00
Hajime Hoshi
0378230b3e
internal/ui: refactoring: reduce theUI
2023-10-15 17:02:15 +09:00
Hajime Hoshi
69f1fa5f29
internal/ui: unify the receivers for UI
2023-10-15 02:51:23 +09:00
Hajime Hoshi
458a415131
internal/ui: move impls for device scale to internal/ui for mobiles
2023-09-24 15:29:14 +09:00
Hajime Hoshi
7d146fb70b
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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The functions in the package `mobile/ebitenmobileview` could be invoked
from EbitenViewController even before the graphics driver initialization
is done in theory.
This change fixes this issue by waiting the initialization by
channels. Also, this change adds error handlings at these functions.
Closes #2455
2022-11-15 01:53:20 +09:00
Hajime Hoshi
a0a5f2b301
internal/graphicsdriver/opengl: remove SetGomobileGLContext
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This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
2022-11-13 15:07:14 +09:00
Hajime Hoshi
655cd4bf68
all: remove the build tag
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Updates #1415
2022-09-15 00:23:40 +09:00
Vseslav Kochenov
3ac37e250f
ebiten: add ReadDebugInfo
for getting debug info (only graphics libray so far) ( #2222 )
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Closes #2177
2022-07-31 02:56:16 +09:00
Hajime Hoshi
9962fc5ee5
internal/graphicsdriver/direct: replace Get -> NewGraphics
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Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
7484df0c5e
internal/graphicsdriver/metal: replace Get with NewGraphics
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
9bfbbb6e9e
internal/ui: add graphicsDriverGetter.getDirectX()
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Updates #1007
2022-03-25 19:43:38 +09:00
Hajime Hoshi
c61be3c532
internal/ui: bug fix: getMetal might return a nil pointer as a non-nil interface
2022-03-24 13:36:53 +09:00
Hajime Hoshi
eeb5687b73
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
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On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00
Hajime Hoshi
3074dca670
internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
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The `ebitengl` build tag is gone instead.
Closes #2007
2022-03-24 02:23:37 +09:00
Hajime Hoshi
7e6e022065
cmd/ebitenmobile: support Metal for iOS simulators
2022-03-23 01:34:58 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
ededc5874b
ui: Bug fix: Scale was wrong when magnifier is enabled
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Fixes #244
2017-11-09 02:06:35 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
989ae1ebc5
ui: Fix deviceScale for mobiles
2016-06-19 05:14:02 +09:00
Hajime Hoshi
6f50ef3604
ui: Get correct device scale for iOS
2016-06-19 05:10:27 +09:00