Hajime Hoshi
027ef33fe2
all: rename files
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This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
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Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
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This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d
internal/ui: bug fix: an undecorated window should reach the top of the screen
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Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2
internal/ui: remove panic in adjustWindowSize
2024-09-28 02:45:56 +09:00
Hajime Hoshi
239a4f2a91
internal/gamepaddb: update the database
2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5
internal/png: go generate
2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7
internal/graphicsdriver/playstation5: change the name convention
2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a
internal/graphpicsdriver/playstation5: add consts
2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c
internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81
internal/graphicsdriver/playstation5: add Begin and End
2024-09-23 17:30:53 +09:00
Hajime Hoshi
eb365c51d5
ebiten: add RequestAttention
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Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb
internal/restorable: reland: remove 'volatile' attribute when restorable is not used
2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95
Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
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This reverts commit 9bdc89d40f
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Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f
internal/restorable: remove 'volatile' attribute when restorable is not used
2024-09-21 23:24:59 +09:00
Hajime Hoshi
6b85d9deb0
internal/shader: add check for out-of-bounds
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Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022
internal/shader: add tests for arrays
2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218
internal/shader: bug fix: check the size of array initialization
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Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
d46c677327
Revert "internal/shader: bug fix: an index must be a constant for vectors"
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This reverts commit 7c4f532b83
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Updates #3011
Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Hajime Hoshi
2270359cd4
internal/ui: remove println
2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece
internal/ui: add sleep for an environment where vsync doesn't work
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Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c
internal/ui: bug fix: skipCount should be reset when the outside size changes
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Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a
internal/ui: bug fix: test failures
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BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1
internal/ui: skip SwapBuffers call if needed
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Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41
internal/ui: implement (*Monitor).Size for mobiles
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Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c
internal/ui: replace deprecated APIs
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[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
5fe818e17d
internal/ui: refactoring: remove updateOnceSwapped
2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58
internal/ui: bug fix: recover the cursor mode when capturing fails
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Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
e90f99bd4a
internal/ui: bug fix: InitUnfocused option didn't work
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Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63
internal/ui: bug fix: skip focus check for the first update
2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
355dd453bd
internal/mipmap: refactoring
2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad
internal/mipmap: refactoring
2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2
internal/mipmap: reuse internal mipmap images whenever possible
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Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009
all: use math/rand/v2
2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
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Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
07d29fa729
cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
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On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
6a51e5b003
internal/restorable: optimize WritePixels
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This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9
internal/restorable: refactoring
2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110
internal/restorable: remove draw-triangles history items at WritePixels
2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144
internal/restorable: skip adding stale regions when the image doesn't need to be restored
2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414
internal/restorable: restore a stale image at clearing pixels
2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16
internal/restorable: typo
2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469
internal/restorable: refactoring
2024-09-08 17:03:18 +09:00