Commit Graph

5069 Commits

Author SHA1 Message Date
Hajime Hoshi
09c027b670 internal/glfw: reduce TLS usages at swapInterval* 2024-10-13 00:01:16 +09:00
Hajime Hoshi
18d3d91195 internal/glfw: reduce TLS usages at refreshContextAttribs 2024-10-12 23:43:06 +09:00
Hajime Hoshi
02e87d027c internal/glfw: reduce TLS usages 2024-10-12 23:11:20 +09:00
Hajime Hoshi
c784e88dfe internal/glfw: refactoring: use Go's map 2024-10-12 19:41:21 +09:00
Hajime Hoshi
7c7f2de646 internal/glfw: port xkb_unicode_linbsd.c to Go
Updates #2284
2024-10-12 17:21:03 +09:00
Hajime Hoshi
201bb36822 internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2 all: rename files
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39 internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver (#3125)
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f internal/graphicsdriver/playstation5: bug fix: need to adjust image size 2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78 internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer 2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb internal/graphicsdriver/playstation5: add Shader 2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a internal/graphicsdriver/playstation5: add PixelsArgs 2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d internal/ui: bug fix: an undecorated window should reach the top of the screen
Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2 internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
Hajime Hoshi
239a4f2a91 internal/gamepaddb: update the database 2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5 internal/png: go generate 2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7 internal/graphicsdriver/playstation5: change the name convention 2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a internal/graphpicsdriver/playstation5: add consts 2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions 2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81 internal/graphicsdriver/playstation5: add Begin and End 2024-09-23 17:30:53 +09:00
Hajime Hoshi
eb365c51d5 ebiten: add RequestAttention
Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb internal/restorable: reland: remove 'volatile' attribute when restorable is not used 2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95 Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
This reverts commit 9bdc89d40f.

Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f internal/restorable: remove 'volatile' attribute when restorable is not used 2024-09-21 23:24:59 +09:00
Hajime Hoshi
6b85d9deb0 internal/shader: add check for out-of-bounds
Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022 internal/shader: add tests for arrays 2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218 internal/shader: bug fix: check the size of array initialization
Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
d46c677327 Revert "internal/shader: bug fix: an index must be a constant for vectors"
This reverts commit 7c4f532b83.

Updates #3011

Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Hajime Hoshi
2270359cd4 internal/ui: remove println 2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece internal/ui: add sleep for an environment where vsync doesn't work
Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c internal/ui: bug fix: skipCount should be reset when the outside size changes
Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a internal/ui: bug fix: test failures
BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1 internal/ui: skip SwapBuffers call if needed
Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41 internal/ui: implement (*Monitor).Size for mobiles
Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c internal/ui: replace deprecated APIs
[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
5fe818e17d internal/ui: refactoring: remove updateOnceSwapped 2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58 internal/ui: bug fix: recover the cursor mode when capturing fails
Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
e90f99bd4a internal/ui: bug fix: InitUnfocused option didn't work
Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63 internal/ui: bug fix: skip focus check for the first update 2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
355dd453bd internal/mipmap: refactoring 2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad internal/mipmap: refactoring 2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2 internal/mipmap: reuse internal mipmap images whenever possible
Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009 all: use math/rand/v2 2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15 all: use Go 1.21's min/max builtin functions 2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0 all: use Go 1.20 APIs
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
07d29fa729 cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
6a51e5b003 internal/restorable: optimize WritePixels
This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282 all: specify src-regions correctly
This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.

There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.

Updates #1293
2024-09-08 22:24:15 +09:00