Pierre Curto
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4de807cc44
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all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
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2023-01-28 19:06:38 +09:00 |
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Hajime Hoshi
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fda0b1cbcb
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internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
D3DCompile can be a very slow function, and let's skip this if possible.
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2022-12-24 17:44:54 +09:00 |
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Hajime Hoshi
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88fe3d1287
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internal/shaderir: rename TextureNum to TextureCount
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2022-12-24 15:55:05 +09:00 |
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Hajime Hoshi
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88e5d5e059
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Revert "internal/shaderir: refactoring: remove Program.TextureNum"
This reverts commit c2bea16776 .
Reason: test compilation errors
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2022-12-24 15:53:16 +09:00 |
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Hajime Hoshi
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c2bea16776
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internal/shaderir: refactoring: remove Program.TextureNum
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2022-12-24 15:15:41 +09:00 |
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Hajime Hoshi
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0d173834a6
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all: speed optimization
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2022-12-03 23:09:41 +09:00 |
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Hajime Hoshi
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0a6813c17f
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internal/graphics: use flatten []float32 slice instead of [][]float32
Closes #2479
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2022-12-03 20:23:58 +09:00 |
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Hajime Hoshi
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724516a0e0
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internal/shaderir: add comments
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2022-12-03 15:37:14 +09:00 |
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Hajime Hoshi
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ae715ba33b
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internal/shaderir: performance improvement by using a slice instead of a map
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2022-12-03 01:10:29 +09:00 |
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Hajime Hoshi
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e9e5d27d2c
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internal/shader: bug fix: % operators for integer vecs didn't work
Closes #1911
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2022-11-21 01:39:20 +09:00 |
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Hajime Hoshi
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0b9cbaa1ed
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internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
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2022-11-21 00:31:23 +09:00 |
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Hajime Hoshi
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1ecac8d834
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all: allow integer uniform variables for Kage shaders
Closes #2305
Updates #2448
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2022-11-13 01:49:24 +09:00 |
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Hajime Hoshi
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419bb4c1e9
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all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.
Updates #2305
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2022-11-12 20:28:07 +09:00 |
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Hajime Hoshi
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c4e4e55d75
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internal/shaderir: cache reachable uniform variables
Updates #2232
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2022-11-04 01:28:24 +09:00 |
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Hajime Hoshi
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384dee7160
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internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
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2022-11-03 22:45:17 +09:00 |
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Hajime Hoshi
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0762db3b3e
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internal/shaderir: refactoring
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2022-11-03 18:16:54 +09:00 |
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Hajime Hoshi
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7dbb078a9e
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internal/shaderir: refactoring
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2022-11-03 17:44:11 +09:00 |
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Hajime Hoshi
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e2c25dbc6d
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internal/shaderir: rename functions
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2022-11-03 17:14:49 +09:00 |
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Hajime Hoshi
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b28b323920
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internal/shaderir: use parentheses for vector equal operators
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2022-08-21 04:19:56 +09:00 |
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Hajime Hoshi
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590147acda
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internal/shader: add type checks for the builtin function texture2D
Note that texture2D is usually not called by users.
Closes #2184
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2022-08-19 02:27:40 +09:00 |
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Hajime Hoshi
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7a94cbbd62
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internal/shader: add refract
Closes #2255
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2022-08-19 01:48:35 +09:00 |
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Hajime Hoshi
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3aad4fada1
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internal/shaderir: add comments
Updates #2253
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2022-08-18 17:46:53 +09:00 |
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Hajime Hoshi
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b211b79a5c
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internal/shader: use a return statement in a fragment shader entrypoint
Updates #2247
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2022-08-17 22:02:13 +09:00 |
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Hajime Hoshi
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bf4648eb35
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internal/shaderir: fix a wrong comment
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2022-08-17 17:43:59 +09:00 |
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Hajime Hoshi
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cf92158e33
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ebiten: bug fix: add an indirect function call for a fragment shader
Closes #2245
Closes #2247
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2022-08-17 16:37:37 +09:00 |
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Hajime Hoshi
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205245b094
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internal/shader: implement a new built-in function discard
Closes #1969
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2022-08-09 11:31:59 +09:00 |
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Hajime Hoshi
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16ff5c5039
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internal/shaderir: change the naming convention: Num -> Count
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2022-07-13 02:02:48 +09:00 |
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Hajime Hoshi
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a5179b9491
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internal/shaderir/glsl: bug fix: test failures with OpenGL
Updates #2186
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2022-07-09 02:43:48 +09:00 |
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Hajime Hoshi
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c01821ca5c
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internal/shader: use all functions for vector comparisons
Updates #2186
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2022-07-09 02:30:16 +09:00 |
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Hajime Hoshi
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5c63c4a4aa
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
From the Metal shading language specification [1] Table 2.2.3, attribute
variables in Ebitengine's vertices don't have to be packed. Then, we can
remove `packed` types.
[1] https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
Closes #2107
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2022-05-28 23:57:59 +09:00 |
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Hajime Hoshi
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2d912a2387
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internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
Closes #2038
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2022-03-27 01:49:52 +09:00 |
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Hajime Hoshi
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d30a31b16c
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internal/shaderir/hlsl: add function forward declarations
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2022-03-26 19:10:03 +09:00 |
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Hajime Hoshi
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dcccd27629
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internal/shaderir/msl: bug fix: mod for a vector and a scalar didn't work
Updates #2029
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2022-03-26 02:57:38 +09:00 |
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Hajime Hoshi
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52376170a4
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internal/shaderir: bug fix: float4x4(x) initialized all the components unexpectedly
See https://docs.microsoft.com/en-us/windows/win32/direct3d9/casting-and-conversion#parameter-value-modifiers
Updates #1007
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2022-03-26 02:05:35 +09:00 |
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Hajime Hoshi
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cfd0de5c41
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internal/shaderir: make outputs for unexpected operators consistent
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2022-03-26 01:40:02 +09:00 |
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Hajime Hoshi
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4893b13acc
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internal/shaderir: add internal/shaderir/hlsl
Updates #1007
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2022-03-26 01:31:05 +09:00 |
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Hajime Hoshi
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a617576879
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internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
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2022-03-13 19:17:46 +09:00 |
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Hajime Hoshi
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044d41dd2d
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internal/shaderir: change Op from string to int
This is a preparation to distinguish Hadamard product and matrix
product for HLSL.
Updates #1007
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2022-03-13 16:20:04 +09:00 |
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Hajime Hoshi
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98e2d86ea3
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internal/shaderir/msl: refactoring
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2022-03-12 00:18:55 +09:00 |
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Hajime Hoshi
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5715539a0f
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internal/shaderir/glsl, internal/shaderir/msl: refactoring
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2022-03-11 15:18:38 +09:00 |
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Hajime Hoshi
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e63709a2a5
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internal/shaderir/glsl: refactoring
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2022-03-11 02:03:15 +09:00 |
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Hajime Hoshi
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6f00221051
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internal/shaderir/msl: rename the package name
Updates #2010
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2022-03-10 16:25:11 +09:00 |
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Hajime Hoshi
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47bfd0db9e
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internal/shaderir/metal: rename to msl
Closes #2010
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2022-03-10 00:14:06 +09:00 |
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Hajime Hoshi
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5e5e3c64ac
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internal/shaderir/metal: remove a redundant case
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2022-03-09 02:54:31 +09:00 |
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Hajime Hoshi
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15064dbdc1
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internal/shaderir/glsl, internal/shaderir/metal: simplify function names
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2022-03-09 01:43:36 +09:00 |
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Hajime Hoshi
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df2133186d
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internal/shaderir: bug fix: test failures
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2022-03-04 19:01:58 +09:00 |
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Hajime Hoshi
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3c1e64dd67
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internal/shaderir/metal: bug fix: define the 'mod' function correctly
Closes #2006
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2022-03-04 18:05:44 +09:00 |
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Hajime Hoshi
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bf48a0b11a
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internal/shaderir: bug fix: test failures
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2022-01-12 01:57:06 +09:00 |
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Hajime Hoshi
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08ddb4233b
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internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.
Closes #1951
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2022-01-12 01:41:09 +09:00 |
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Hajime Hoshi
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00e2b15e2a
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shaderir: Bug fix: A wrong argument for fmt.Sprintf
This change also improves the result of espcae analysis.
Closes #1863
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2021-11-02 00:05:07 +09:00 |
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