Hajime Hoshi
21c1ee5dfb
ui: Cache devicescale value on mobiles
2018-10-02 03:51:13 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
...
This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
5976e4bbbc
audio: More intellegent suspending/resuming ( #617 )
...
Before this change, the audio is suspended when the game stops for
1/12[s]. However, as game often stops for more than 1/12[s]
especially on mobiles, this implemntation caused some audio
glitches.
This change fixes this problem by re-implementing suspending/
resumeing audio by detecting the window is active/focused or not.
2018-05-26 23:31:04 +09:00
Hajime Hoshi
d88d1be4ad
mobile: Refactoring
2018-05-26 22:51:30 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
899f007fd0
ui: Panic when error is found on mobile
2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
fcf4657a70
ui: Adjust touch positions at ui package (mobile)
2018-04-03 01:50:07 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
...
Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
8b2ed6cddd
ui: Update GraphicsContext every frame ( #490 )
2018-02-02 02:08:03 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
c82809867d
Add internal/devicescale
2018-01-03 05:22:56 +09:00
Hajime Hoshi
9478801076
ui: Implement SetScreenSize/Scale for mobiles
...
Fixes #250
2017-12-31 21:01:48 +09:00
Hajime Hoshi
473aeaa8b1
ui: Remove unneeded early return
2017-12-31 18:37:04 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
c694851765
ui: Center the screen on fullscreen mode ( #374 )
2017-07-01 04:12:09 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
1d59938295
ui: Refactoring: Remove unneeded error handlings
2017-05-31 10:47:52 +09:00
Hajime Hoshi
7d181e3182
opengl: Hide OpenGL context usages into internal/graphics package
2017-05-31 02:18:04 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
0ef1e61d55
mobile: Fix iOS tag usages ( #310 )
2017-01-26 01:32:33 +09:00
Hajime Hoshi
07294a98b6
Move internal/graphics/opengl -> internal/opengl
2016-11-03 23:31:25 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
db782ff0d9
ui: Remove UserInterface interface
2016-09-03 00:20:05 +09:00
Hajime Hoshi
f204c14f90
ui: Rename Run -> RunMainThreadLoop
2016-09-03 00:00:44 +09:00
Hajime Hoshi
6164ecb9fc
ui: Reduce functions in UserInterface
2016-09-02 23:45:54 +09:00
Hajime Hoshi
128dcaa342
ui: Rename Main -> Run
2016-09-02 02:59:40 +09:00
Hajime Hoshi
571d67f967
ui: Reduce methods in UserInterface
2016-09-02 02:31:03 +09:00
Hajime Hoshi
93a994f1d6
ui: Refactoring on mobile
2016-09-02 01:34:51 +09:00
Hajime Hoshi
453c2c4589
ui: Remove Terminate
2016-09-02 01:07:41 +09:00
Hajime Hoshi
6da16aa1a0
ui: Refactoring: Remove events
2016-09-02 00:53:05 +09:00
Hajime Hoshi
1e0bdf844d
loop: Bug fix: vsync should not use channels on browsers ( #259 )
2016-09-01 10:36:00 +09:00
Hajime Hoshi
f556b19f22
Add error checks
2016-08-03 23:44:54 +09:00
Hajime Hoshi
6968e898c3
Bug fix: ui.Main should be suspended when error occurs in the loop
2016-08-02 02:48:19 +09:00
Hajime Hoshi
e118a755f5
ui: Bug fix: Sizing also calls GLContext
2016-07-24 05:29:47 +09:00
Hajime Hoshi
c5e42c91be
ui: Add glcontext.go
2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b
ui: Initialize GLContext at Start
2016-07-23 22:17:36 +09:00
Hajime Hoshi
1953539e22
ui: Refactoring: Simplify initializing
2016-07-23 20:25:52 +09:00