Hajime Hoshi
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ceceed951f
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graphics: Add comments
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2017-09-22 02:49:37 +09:00 |
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Hajime Hoshi
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6145ecee74
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graphics: Misspelling
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2017-09-21 23:33:27 +09:00 |
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Hajime Hoshi
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b47e564762
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graphics: Add comments
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2017-09-20 01:35:56 +09:00 |
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Hajime Hoshi
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0831fd2a0d
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graphics: Add comments
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2017-09-19 01:37:24 +09:00 |
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Hajime Hoshi
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fc125eb531
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graphics: Add comments
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2017-09-16 15:49:29 +09:00 |
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Hajime Hoshi
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b51d93a707
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restorable: Add comments
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2017-09-12 03:14:13 +09:00 |
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Hajime Hoshi
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d30f8a2bbf
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graphics: Fix viewport sizes for Edge (#71)
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2017-09-07 03:08:22 +09:00 |
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Hajime Hoshi
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12c24215b1
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graphics: Bug fix: Flush after filling (#419)
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2017-08-24 00:11:08 +09:00 |
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Hajime Hoshi
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631264fce1
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Add 'internal/math' package
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2017-08-06 20:05:14 +09:00 |
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Hajime Hoshi
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c694851765
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ui: Center the screen on fullscreen mode (#374)
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2017-07-01 04:12:09 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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e53262bfac
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graphics: Replace copy with for-loop
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2017-05-28 00:14:53 +09:00 |
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Hajime Hoshi
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a816c9c7fe
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Reduce defer sentences for performance
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2017-05-27 21:35:38 +09:00 |
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Hajime Hoshi
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1b1b996817
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graphics: Avoid copying ColorM
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2017-05-27 16:17:49 +09:00 |
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Hajime Hoshi
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1b72263ce1
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sync: Add sync package
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2017-05-27 02:37:01 +09:00 |
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Hajime Hoshi
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e1b5c992b4
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graphics: Refactoring: remove unnecessary empty slices
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2017-05-26 22:32:38 +09:00 |
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Hajime Hoshi
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5699822d64
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graphics: Avoid creating struct as much as possible
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2017-05-02 22:45:09 +09:00 |
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Hajime Hoshi
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91681bdc25
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graphics: Bug fix: ReplacePixels must reset pixels out of range (#316)
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2017-02-05 04:16:09 +09:00 |
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Hajime Hoshi
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333b0956ff
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graphics: Improve speed by merging vertices arrays into one
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2017-01-19 01:27:04 +09:00 |
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Hajime Hoshi
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c44ee9cde2
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graphics: Refactoring
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2016-12-29 01:15:57 +09:00 |
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Hajime Hoshi
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5c403d9969
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graphics: Avoid copying images twice
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2016-12-27 10:43:05 +09:00 |
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Hajime Hoshi
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15f7a605c5
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graphics: Create framebuffers lazily
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2016-12-14 23:40:43 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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b2780fb585
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graphics: Merge commands when appending
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2016-11-03 17:40:52 +09:00 |
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Hajime Hoshi
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50b2d8ee94
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graphics: Use float values for vertices
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2016-11-02 02:34:01 +09:00 |
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Hajime Hoshi
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b2be6681d4
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graphics: Bug fix: invalid calc of num of quads
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2016-11-02 02:08:12 +09:00 |
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Hajime Hoshi
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4915531450
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affine: Add ColorM.Equals
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2016-11-01 00:28:07 +09:00 |
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Hajime Hoshi
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d02c67a996
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graphics: Use affine.ColorM instead of graphics.Matrix
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2016-11-01 00:20:27 +09:00 |
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Hajime Hoshi
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49fb2635ec
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graphics: Remove glMatrix
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2016-10-29 05:02:22 +09:00 |
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Hajime Hoshi
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6de9e6696e
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graphics: Cache total bytes
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2016-10-29 01:07:19 +09:00 |
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Hajime Hoshi
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fbf6b6c525
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graphics: Calc capacity of vertices
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2016-10-27 01:42:18 +09:00 |
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Hajime Hoshi
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5a1eb24138
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graphics: Improve speed by using []int16 instead of []uint8
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2016-10-26 00:20:41 +09:00 |
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Hajime Hoshi
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a65ededc3c
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graphics: Merge draw commands if possible
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2016-10-25 11:53:00 +09:00 |
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Hajime Hoshi
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a70f61b1d5
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graphics: Remove passing GeoM to the lower layers
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2016-10-25 10:42:49 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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3efabe988a
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graphics: Reduce magic numbers
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2016-10-17 11:16:17 +09:00 |
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Hajime Hoshi
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53e1f90146
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graphics: Bug fix: Don't store interface color.Color value inside (#261)
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2016-08-30 23:34:18 +09:00 |
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Hajime Hoshi
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c8edcde2d5
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graphics: Image minimum size changed to 1
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2016-08-07 17:27:17 +09:00 |
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Hajime Hoshi
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0aca79ed0b
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graphics: Add error checks
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2016-08-03 11:05:10 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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