Commit Graph

9892 Commits

Author SHA1 Message Date
Hajime Hoshi
e4c0fa9d62 examples/fullscreen: use text/v2
Updates #2454
2023-11-19 16:07:16 +09:00
Hajime Hoshi
9b9384baa0 internal/shader: bug fix: variables in an index should be marked as used
Closes #2848
2023-11-19 14:50:43 +09:00
Hajime Hoshi
6d18367f52 .github: add Patreon account 2023-11-19 03:32:54 +09:00
Hajime Hoshi
acd317bf91 internal/ui: bug fix: wrong for-loop condition
Closes #2847
2023-11-18 20:01:24 +09:00
Weilin Shi
058973adda
examples/drag: remove duplicated calls (#2846) 2023-11-18 19:52:42 +09:00
Hajime Hoshi
ca8a2896b4 text/v2: performance optimization by using image.RGBA
Apparently, image.RGBA doesn't use the slow path at draw.Draw, which
is called from a rasterizer's Draw.

Updates #2454
2023-11-17 13:14:12 +09:00
Hajime Hoshi
4755da6a08 text/v2: performance optimization by caching glyph bounds
Updates #2454
2023-11-17 13:07:59 +09:00
Hajime Hoshi
2a1eac3b73 examples/font: use text/v2
Updates #2454
2023-11-17 13:07:55 +09:00
Hajime Hoshi
147175d400 text/v2: rename LineHeight -> LineSpacingInPixels
Updates #2454
2023-11-17 01:19:05 +09:00
Hajime Hoshi
e7fa9d50de text/v2: refactoring 2023-11-17 00:12:17 +09:00
Hajime Hoshi
9fa60e1656 examples/flappy: adjust text layouts 2023-11-16 23:03:32 +09:00
Hajime Hoshi
3d1df32f43 ebiten: bug fix: wrong screenshot file names
Closes #2844
2023-11-16 22:58:38 +09:00
Hajime Hoshi
3635b67f31 examples/flappy: use text/v2
Updates #2454
2023-11-16 22:49:51 +09:00
Hajime Hoshi
a749f6fbc3 examples/blend: use text/v2
Updates #2454
2023-11-16 22:18:56 +09:00
Hajime Hoshi
cec8017ebe all: update dependencies 2023-11-16 13:53:55 +09:00
Hajime Hoshi
83fc5fdd50 go mod tidy 2023-11-16 13:52:57 +09:00
Hajime Hoshi
68d5fa46e2 text/v2: add variations to glyph cache keys 2023-11-16 13:15:51 +09:00
Hajime Hoshi
c7843a4e2b text/v2: make glyphVariationCount more flexible
Updates #2843
2023-11-16 12:49:34 +09:00
Hajime Hoshi
8352be9369 text/v2: increase the soft limit of the glyph cache if the face is small
Updates #2843
2023-11-16 12:07:15 +09:00
Hajime Hoshi
2e60c67ec9 text/v2: improve rendering quality for small faces
Closes #2843
2023-11-16 12:02:50 +09:00
Hajime Hoshi
006777220c examples/piano: use text/v2
Updates #2454
2023-11-16 02:20:18 +09:00
Hajime Hoshi
bf338eb76b examples/ui: use a sub-image instead of a buffer image 2023-11-15 23:05:43 +09:00
Hajime Hoshi
2641f65863 examples/ui: use text/v2
Updates #2454
2023-11-15 23:03:06 +09:00
Hajime Hoshi
9c95b4accc examples/block: use text/v2 2023-11-15 22:38:28 +09:00
Hajime Hoshi
acd5207142 examples/text: use GoTextFace 2023-11-15 22:01:29 +09:00
Hajime Hoshi
b2c45a369a text/v2: remove the suffix 'InPixels'
Now all the units are pixels, the suffix is redundant.

Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
a612b3c861 text/v2: reduce members in structs 2023-11-15 14:38:03 +09:00
Hajime Hoshi
586a4b6d6e all: rename sizeInPoints -> sizeInPixels 2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5 text/v2: rename SizeInPoints -> SizeInPixels 2023-11-15 13:14:36 +09:00
Hajime Hoshi
5fa2c00014 examples/texti18n: adjust positions and texts 2023-11-15 12:46:06 +09:00
Hajime Hoshi
4694b78d54 text/v2: refactoring 2023-11-15 12:34:02 +09:00
Hajime Hoshi
5354ccc44f examples/2048: use text/v2
Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.

Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
3080d361ec examples/texti18n: remove unnecessary variables 2023-11-15 03:54:19 +09:00
Hajime Hoshi
c24ade7af9 examples/texti18n: bug fix: wrong language was specified 2023-11-15 03:43:27 +09:00
Hajime Hoshi
fe35180b78 text/v2: implement GoTextFace
Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9 text/v2: swap the arguments of Advance for consistency 2023-11-15 03:18:23 +09:00
Hajime Hoshi
1e78c2e6b0 internal/shaderir: bug fix: constants must be truncated correctly in an array
Closes #2840
2023-11-15 00:40:20 +09:00
Hajime Hoshi
2b46a77e39 text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.

Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
ea1d9dde4e text/v2: add LayoutOptions
Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651 examples/text: add an example to use alignments of text/v2
Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
4a84f3697c text/v2: refactoring: simplify implementation 2023-11-13 13:24:39 +09:00
Hajime Hoshi
29fe3f6d21 text/v2: refactoring: don't consider origin's posotion for the subpixel offset Y 2023-11-13 02:44:09 +09:00
Hajime Hoshi
e4f9d854d2 Revert "text/v2: don't consider subpixels in Y direction in StdFace"
This reverts commit 38a0449b44.

Reason: the rendering result has changed unexpectedly
2023-11-13 02:41:38 +09:00
Hajime Hoshi
38a0449b44 text/v2: don't consider subpixels in Y direction in StdFace 2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0 text/v2: refactoring 2023-11-13 02:16:17 +09:00
Hajime Hoshi
56faf34932 examples/text: adjust the rendering position
text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.

Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
9735687d3e text/v2: refactoring 2023-11-13 01:31:25 +09:00
Hajime Hoshi
7c40b5f922 text/v2: bug fix: fix a semantically wrong calculation
Updates #2454
2023-11-12 21:04:39 +09:00
Hajime Hoshi
3f180b2165 text/v2: bug fix: StdFace was never released
StdFace was used as a cache key, then these are never released.

This change fixes this issue by adding faceCacheKey and use it as
a cache key.

Updates #498
2023-11-12 18:49:46 +09:00
Hajime Hoshi
77f3b57d1f text/v2: bug fix: the offset should be added at the end of each iteration
Updates #2454
Updates #2528
2023-11-12 17:37:36 +09:00