Commit Graph

4229 Commits

Author SHA1 Message Date
Hajime Hoshi
25ac788ee6 uidriver/mobile: Reduce mutex to avoid potential deadlock 2019-08-19 00:32:52 +09:00
Hajime Hoshi
6cd74a9f4d uidriver/mobile: Simplify updating logic 2019-08-19 00:13:56 +09:00
Hajime Hoshi
2c770f3644 cmd/ebitenmobile: Define an error handler for iOS
Updates #919
2019-08-18 20:55:36 +09:00
Hajime Hoshi
0b1aec4d27 cmb/ebitenmobile: Define an error handler for Android
Fixes #919
2019-08-18 20:22:42 +09:00
Hajime Hoshi
876e61dd98 Fix documentations 2019-08-18 18:33:51 +09:00
Hajime Hoshi
f5a514646d mobile: Fix comments about deprecation 2019-08-18 18:03:53 +09:00
Hajime Hoshi
2ff0ccf4cc cmd/ebitenmobile: Run gomobile init 2019-08-18 17:11:53 +09:00
Hajime Hoshi
e735e26450 cmd/ebitenmobile: Add Android
Updates #863
2019-08-18 15:53:34 +09:00
Hajime Hoshi
787f2d72c0 mobile/ebitenmobileview: Bug fix: fix compile errors 2019-08-18 04:06:11 +09:00
Hajime Hoshi
9ba113861c Add ebitenmobile command
This works only for iOS so far. I'll implement Java version soon.

Updates #863
2019-08-18 03:03:01 +09:00
Hajime Hoshi
424474f486 mobile: Fix comments 2019-08-17 17:52:58 +09:00
Hajime Hoshi
e6e0e61215 mobile/ebitenmobileview: Add EbitenViewController for iOS
This is still work in progress.

Updates #863
2019-08-17 17:40:26 +09:00
Hajime Hoshi
ccacc4a0b8 restorable: Refactoring: Make (*Image).Size() available even after disposing 2019-08-16 02:36:27 +09:00
Hajime Hoshi
6ba6cdc721 restorable: Bug fix: Dispose all the image before start restoring
A current texture ID and a new texture ID can be duplicated.
Disposing part of textures and creating textures at the same time
can make contradicted situation.
2019-08-16 01:00:09 +09:00
Hajime Hoshi
2cb1ea6fb4 restorable: Remove unnecessary call of clearImage
clearImage is already called in any cases.
2019-08-15 22:40:37 +09:00
Hajime Hoshi
0cbf126b80 restorable: Set nil to the image after disposing
This prevents a bug that a disposed image is used by clearImage.
2019-08-15 22:35:28 +09:00
Hajime Hoshi
9467a67136 restorable: Bug fix: Skip clearImage on emptyImage when restoring 2019-08-15 21:53:43 +09:00
Hajime Hoshi
01297fe015 graphicsdriver: Fix a panic message 2019-08-15 21:29:37 +09:00
Hajime Hoshi
900af20617 shareable: Misspelling 2019-08-15 12:59:50 +09:00
Hajime Hoshi
cdc285b16f mobile/ebitenmobileview: Fix error messages 2019-08-15 03:27:26 +09:00
Hajime Hoshi
f835c8ce7f uidriver/mobile: Convert a panic to an error for handling
This is a dirty hack but there is no other way to handle panics to
report to Crashlytics.
2019-08-13 11:30:50 +09:00
Hajime Hoshi
4373bd8b89 restorable: Unify locks with shareable's backendsM and fix the deadlock
This change should make Image operations cuncurrent safe.

Updates #913
Fixes #915
2019-08-13 00:49:47 +09:00
Hajime Hoshi
14ce0c1bcb restorable: Bug fix: Lock before resolving stale states 2019-08-12 23:31:17 +09:00
Hajime Hoshi
9dd501720e restorable: Bug fix: Unlocking should happen after restoring 2019-08-12 23:19:03 +09:00
Hajime Hoshi
1f66c155ae shareable: Bug fix: Lock when backends are allocated 2019-08-12 22:48:48 +09:00
Hajime Hoshi
cbf36734f8 shareable: Bug fix: mutex should not be used at finalizers
Updates #913
2019-08-12 21:01:33 +09:00
Hajime Hoshi
28dd2f6e19 shareable: Refactoring: only finalizers have to be cared
Only finalizers are problematic since they can stop everything,
but other things are not. Let's care finalizers and just use
regular locks.

Updates #913
2019-08-12 20:17:40 +09:00
Hajime Hoshi
eb5ab57cdc shareable: Bug fix: Defer Dispose so that ClearPixels doesn't affect other images later
Updates #913
2019-08-12 19:37:23 +09:00
Hajime Hoshi
613b9bc02a restorable: Panic if an image is stale when restoring 2019-08-12 17:45:43 +09:00
Hajime Hoshi
1156dfdc7e restorable: Lock At operation between frames
Updates #913
2019-08-12 16:54:17 +09:00
Hajime Hoshi
d2719188b4 restorable: Do not call resolveDeferred at the end of a frame
This does not make sense.
2019-08-12 16:48:04 +09:00
Hajime Hoshi
628a8d559a restorable: Bug fix: Dispose should be deferred between frames (again)
Updates #913
2019-08-12 16:27:07 +09:00
Hajime Hoshi
4717baa840 restorable: Bug fix: Dispose should be deferred between frames
Updates #913
2019-08-12 16:26:07 +09:00
Hajime Hoshi
1a2a0aeb76 restorable: Defer operations between the end and the beginning of frames
Updates #913
2019-08-12 16:08:21 +09:00
Hajime Hoshi
de49bbab12 mobile: Replace SetUpdateFunc with Set 2019-08-11 21:55:05 +09:00
Hajime Hoshi
2925fc718b mobile/ebitenmobileview: Remove 'title' argument from Run 2019-08-11 21:07:07 +09:00
Hajime Hoshi
c93075d1dc Add ebitenmobileview package for internal usage
This is a preparation for the ebitenmobile command.
2019-08-11 16:32:40 +09:00
Hajime Hoshi
d469084fd3
Add xvfb service to .travis.yml explicitly (#910)
This should fix the errors opening /etc/init.d/xvfb
2019-08-08 19:53:45 +09:00
Hajime Hoshi
67feca100e
Fix .travis.yml to use libgl1-mesa-dev 2019-08-08 19:09:48 +09:00
Hajime Hoshi
df8fdc855a Bug fix: Compile error on GOOS=linux CGO_ENABLED=0 2019-08-01 08:17:58 +09:00
Hajime Hoshi
2003b7d292 Fix misspellings 2019-08-01 01:07:23 +09:00
Hajime Hoshi
de915a1736 Move driver getters to graphicsdriver/uidriver packages
This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
e434869dd7 graphics: More precise enlarging
Before this change, enlarging a 1px image with x4095 scale was not
accurate and edges were missing. This change fixes this issue.

Updates #611
2019-07-31 22:02:39 +09:00
Hajime Hoshi
ab0a6f4ff7 graphics: Fix small issues in mipmap
* Create images for negative mipmap from its next image so that
  the scale is not too big.
* Some variables usages were not correct.
2019-07-31 09:20:57 +09:00
Hajime Hoshi
215e9e5c66 graphics: Fix wrong comments 2019-07-31 01:58:54 +09:00
Hajime Hoshi
fc42af208d graphics: Use 1x1 image for empty images
This change leaves some empty images for DrawTriangles.
2019-07-30 23:11:06 +09:00
Hajime Hoshi
b210339786 graphics: Use 'negative' mipmap when enlarging a too small image
This is a hack to render edges correctly.

This works only when the filter is nearest.

Fixes #611
2019-07-30 23:03:55 +09:00
Hajime Hoshi
69ef9eb184 graphics: Refactoring: Use map in mipmap 2019-07-30 19:43:50 +09:00
Hajime Hoshi
d25d184ed7 graphics: Bug fix: wrong for loops in TestImageMipmap* 2019-07-30 19:19:30 +09:00
Hajime Hoshi
db1030a6d4 graphics: Add TestImageMipmapNegativeDet 2019-07-30 14:11:04 +09:00