Commit Graph

96 Commits

Author SHA1 Message Date
Hajime Hoshi
2609d73a1a internal/ui: refactoring: move some logics to internal/ui 2022-02-13 18:01:18 +09:00
Hajime Hoshi
b282b1805b internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
e9cfbc1630 internal/ui: refactoring: remove Graphics() 2022-02-13 04:17:39 +09:00
Hajime Hoshi
df60c4c92d internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
Hajime Hoshi
52f4c409ac internal/ui: refactoring: make Graphics a global function 2022-02-06 20:29:49 +09:00
Hajime Hoshi
149736c3cf internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
0680ca413d internal/atlas: bug fix: the offscreen must be an independent image
Closes #1938
2022-01-08 23:25:06 +09:00
Hajime Hoshi
2b1e961540 ebiten: Remove old comments 2021-11-27 18:33:51 +09:00
Hajime Hoshi
5031ab67a7 ebiten: Refactoring: Remove uiContext.outsideSizeUpdated 2021-11-27 18:21:04 +09:00
Hajime Hoshi
42c1427c0b ebiten: Avoid unnecessary creations of c.screen
Updates #1884
2021-11-27 18:19:15 +09:00
Hajime Hoshi
fb04b0d004 ebiten: Refactoring 2021-08-05 01:48:56 +09:00
Hajime Hoshi
0bc5166a36 driver: Refactoring: Rename functions 2021-08-05 01:29:45 +09:00
Hajime Hoshi
60b8f82bfd graphicscommand: Dump internal image info on the debug mode
Closes #1714
2021-08-05 01:16:42 +09:00
Hajime Hoshi
38ce325958 internal/graphicsdriver/metal: Skip clearing the screen on Metal 2021-07-07 01:45:51 +09:00
Hajime Hoshi
c725937cc6 internal/graphics: Reuse the vertices backend
This is basically a reland of 9cb631e30f.
This change locks the vertices backend at the end-frame phase to
protect from vertices usages by other goroutines.

Updates #1546
Closes #1681
2021-06-27 02:31:01 +09:00
Hajime Hoshi
1d83df0c13 ebiten: Refactoring 2021-06-27 01:46:35 +09:00
Hajime Hoshi
7e1943dba7 Revert "ebiten: Do not skip Draw when vsync is disabled"
This reverts commit 7dda2d8e4b.

Reason: #1595: FPS doesn't match with the number of Draw calls per second when vsync is off.

Updates #1520
Closes #1595
2021-04-19 11:34:59 +09:00
Hajime Hoshi
73f90f324f ebiten: Bug fix: ForceUpdate could be called before initialization
Closes #1591
2021-04-19 00:35:32 +09:00
Hajime Hoshi
5cc8d8476b ebiten: Bug fix: Ignore the outside size when they are 0 at Layout
Closes #1589
2021-04-18 23:02:31 +09:00
Hajime Hoshi
19702619ee ebiten: Bug fix: AdjustPosition could return Inf
Before the initialization finishes, AdjustPosition could return Inf
values and in this case AdjustPosition's returning values don't make
sense. Let's return NaN in this case.

Closes #1545
2021-03-27 18:46:14 +09:00
Hajime Hoshi
c3ddc2089a ebiten: Update comments 2021-03-01 12:07:55 +09:00
Hajime Hoshi
7dda2d8e4b ebiten: Do not skip Draw when vsync is disabled
Closes #1520
2021-03-01 12:06:14 +09:00
Hajime Hoshi
0b30ed5959 Revert "ebiten: Skip calling Draw when the update count is 0"
This reverts commit 4d545b9ad8.

Reason: Restricting calls of Draw was counter-intuitive for users.
See the discussion at #1486
2021-02-09 23:32:30 +09:00
Hajime Hoshi
a0a8d41ff6 uidriver/js: Force to update the screen when resizing
Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
ce24640da8 ebiten: Ensure that Layout is called before Update in the first frame 2020-12-20 21:10:47 +09:00
Hajime Hoshi
4d545b9ad8 ebiten: Skip calling Draw when the update count is 0 2020-11-27 00:20:27 +09:00
Hajime Hoshi
e7fafb5527 ebiten: Add a new log to dump update count
Fixes #1425
2020-11-24 22:36:32 +09:00
Hajime Hoshi
1d82aec712 ebiten: Fix comments 2020-10-17 17:30:52 +09:00
Hajime Hoshi
1864c22ad6 uidriver/glfw: Reduce (*thread).Call at (*Input).update 2020-10-17 05:22:23 +09:00
Hajime Hoshi
d49d8db15d ebiten: Refactoring: Remove scaleForWindow 2020-10-15 02:29:04 +09:00
Hajime Hoshi
0aa98d3113 ebiten: Refactoring: Reduce calls of updateOffscreen 2020-10-15 02:26:31 +09:00
Hajime Hoshi
770661c609 driver: Refactoring: Remove (UIContext).Draw 2020-10-15 01:27:50 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763 ebiten: Remove the returning value from (*Image).DrawImage
Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
525d16bec8 ebiten: Remove the returning value from (*Image).Dispose
Updates #1380
2020-10-06 00:13:23 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
81f336ac46 ebiten: Remove IsDrawingSkipped
Fixes #1127
2020-10-04 17:21:44 +09:00
Hajime Hoshi
ec6e4a16ce ebiten: Bug fix: Clear the offscreen every frame 2020-10-04 17:16:26 +09:00
Hajime Hoshi
ad07e31727 ebiten: Add Draw function to Game interface
Fixes #1368
2020-10-04 17:13:51 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions (#1317)
Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
7ec63acd1d ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
Fixes #1309
2020-08-19 01:23:30 +09:00
Hajime Hoshi
8aef1f9080 restorable: Enable to set the 'volatile' state later
Updates #1309
2020-08-19 00:57:23 +09:00
Tom Lister
e96a1fb1c7
ebiten: Implement SetClearingScreenSkipped/IsClearingScreenSkipped (#1302)
Fixes #1132
2020-08-13 18:19:56 +09:00
Hajime Hoshi
f7f507e912 ebiten: Ensure that Update is called at least once before Draw in the first frame
Fixes #1155
2020-05-15 04:04:29 +09:00
Hajime Hoshi
697835a313 ebiten: Remove a redundant comment 2020-05-08 18:37:58 +09:00
Hajime Hoshi
8029dc352a driver: Use framebuffer's Y directions 2020-05-08 16:49:19 +09:00
Hajime Hoshi
8777140e91 driver: Simplify UIContext.Update 2020-04-03 00:18:27 +09:00
Hajime Hoshi
a4f6909710 ui: Add comments 2020-04-01 03:38:32 +09:00