Commit Graph

35 Commits

Author SHA1 Message Date
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
cc9b874dd0 Add opengl.NewTexture 2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c Add package internal/opengl 2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
bf027fef33 Bug fix: SetFramebufferSizeCallback can be called immediately 2014-12-26 21:49:31 +09:00
Hajime Hoshi
48f639db02 Bug fix: glfw's framebuffer might be lately changed after consuming some events 2014-12-26 20:44:35 +09:00
Hajime Hoshi
5780e9020c Fix ui.go to use defer and call glfw.SwapInterval 2014-12-25 18:42:55 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
27fe3d9ab8 Reduce depndencies on go-gl/gl 2014-12-23 04:32:36 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00
Hajime Hoshi
3a9a7fed87 Rename Texture -> Image (#29) 2014-12-21 02:55:15 +09:00
Hajime Hoshi
a9aa1589de Rename renderTarget -> innerRenderTarget; Remove TextureDrawer 2014-12-21 00:46:50 +09:00
Hajime Hoshi
991adb7449 Change RenderTexture to interface 2014-12-21 00:36:27 +09:00
Hajime Hoshi
01e0d42451 Remove GraphicsContext; Add rendering methods to RenderTarget (#26) 2014-12-20 23:24:15 +09:00
Hajime Hoshi
6673a39fa2 Introduce Photoshop-like alpha blending 2014-12-20 05:57:18 +09:00
Hajime Hoshi
f3e4d1703d Add Texture.Width, Height and RenderTarget.Width, Height 2014-12-17 22:50:44 +09:00
Hajime Hoshi
f8c6958a4a Remove textures from ids 2014-12-17 22:12:32 +09:00
Hajime Hoshi
bac4317fc5 Replace RenderTargetID with RenderTarget 2014-12-17 22:04:33 +09:00
Hajime Hoshi
eb11831585 Replace TextureID with Texture 2014-12-17 21:50:58 +09:00
Hajime Hoshi
33cb234ae1 Bug fix: Creating a render target before running 2014-12-17 20:21:27 +09:00
Hajime Hoshi
ebdee00dd2 Simplify API: Make loading textures enable before running a game (#24) 2014-12-17 20:03:26 +09:00
Hajime Hoshi
1c460d80c3 Add examples/image 2014-12-17 17:10:38 +09:00
Hajime Hoshi
97857715fa Add syncer 2014-12-14 21:04:26 +09:00
Hajime Hoshi
3190609f07 Remove canvas 2014-12-14 19:29:59 +09:00
Hajime Hoshi
60aad4326e Hide members of RenderTarget (again) 2014-12-14 18:34:47 +09:00
Hajime Hoshi
d0c0dea2be Remove GameContext 2014-12-14 17:28:19 +09:00
Hajime Hoshi
8319e0d41d Remove package glfw (once) 2014-12-14 17:00:11 +09:00
Hajime Hoshi
b313578a24 Add ebiten/runner; Move glfw -> internal/glfw 2014-12-10 22:55:34 +09:00
Hajime Hoshi
00552d91c2 Remove Canvas 2014-12-10 10:44:27 +09:00
Hajime Hoshi
225f1fa7b1 Add license comments (#18) 2014-12-09 23:16:04 +09:00
Hajime Hoshi
31f33b0154 Bug fix: Drawer2 -> GraphicsContextDrawer 2014-12-09 22:22:17 +09:00
Hajime Hoshi
164b320170 Unify packages to ebiten (#19) 2014-12-09 22:19:30 +09:00