Hajime Hoshi
2641f65863
examples/ui: use text/v2
...
Updates #2454
2023-11-15 23:03:06 +09:00
Hajime Hoshi
9c95b4accc
examples/block: use text/v2
2023-11-15 22:38:28 +09:00
Hajime Hoshi
acd5207142
examples/text: use GoTextFace
2023-11-15 22:01:29 +09:00
Hajime Hoshi
b2c45a369a
text/v2: remove the suffix 'InPixels'
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Now all the units are pixels, the suffix is redundant.
Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
a612b3c861
text/v2: reduce members in structs
2023-11-15 14:38:03 +09:00
Hajime Hoshi
586a4b6d6e
all: rename sizeInPoints -> sizeInPixels
2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5
text/v2: rename SizeInPoints -> SizeInPixels
2023-11-15 13:14:36 +09:00
Hajime Hoshi
5fa2c00014
examples/texti18n: adjust positions and texts
2023-11-15 12:46:06 +09:00
Hajime Hoshi
4694b78d54
text/v2: refactoring
2023-11-15 12:34:02 +09:00
Hajime Hoshi
5354ccc44f
examples/2048: use text/v2
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Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.
Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
3080d361ec
examples/texti18n: remove unnecessary variables
2023-11-15 03:54:19 +09:00
Hajime Hoshi
c24ade7af9
examples/texti18n: bug fix: wrong language was specified
2023-11-15 03:43:27 +09:00
Hajime Hoshi
fe35180b78
text/v2: implement GoTextFace
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Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9
text/v2: swap the arguments of Advance for consistency
2023-11-15 03:18:23 +09:00
Hajime Hoshi
1e78c2e6b0
internal/shaderir: bug fix: constants must be truncated correctly in an array
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Closes #2840
2023-11-15 00:40:20 +09:00
Hajime Hoshi
2b46a77e39
text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
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The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.
Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
ea1d9dde4e
text/v2: add LayoutOptions
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Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651
examples/text: add an example to use alignments of text/v2
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Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
4a84f3697c
text/v2: refactoring: simplify implementation
2023-11-13 13:24:39 +09:00
Hajime Hoshi
29fe3f6d21
text/v2: refactoring: don't consider origin's posotion for the subpixel offset Y
2023-11-13 02:44:09 +09:00
Hajime Hoshi
e4f9d854d2
Revert "text/v2: don't consider subpixels in Y direction in StdFace"
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This reverts commit 38a0449b44
.
Reason: the rendering result has changed unexpectedly
2023-11-13 02:41:38 +09:00
Hajime Hoshi
38a0449b44
text/v2: don't consider subpixels in Y direction in StdFace
2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0
text/v2: refactoring
2023-11-13 02:16:17 +09:00
Hajime Hoshi
56faf34932
examples/text: adjust the rendering position
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text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.
Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
9735687d3e
text/v2: refactoring
2023-11-13 01:31:25 +09:00
Hajime Hoshi
7c40b5f922
text/v2: bug fix: fix a semantically wrong calculation
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Updates #2454
2023-11-12 21:04:39 +09:00
Hajime Hoshi
3f180b2165
text/v2: bug fix: StdFace was never released
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StdFace was used as a cache key, then these are never released.
This change fixes this issue by adding faceCacheKey and use it as
a cache key.
Updates #498
2023-11-12 18:49:46 +09:00
Hajime Hoshi
77f3b57d1f
text/v2: bug fix: the offset should be added at the end of each iteration
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Updates #2454
Updates #2528
2023-11-12 17:37:36 +09:00
Hajime Hoshi
b05c272499
text/v2: add CacheGlyphs
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Updates #2454
Updates #2528
2023-11-12 17:35:01 +09:00
Hajime Hoshi
b8b8b16098
all: add text/v2
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This change adds some basic APIs incuding StdFace.
GoTextFace will be added later.
Updates #2454
2023-11-12 17:04:25 +09:00
Hajime Hoshi
1d4c210ff2
text: update comments
2023-11-12 00:20:47 +09:00
Hajime Hoshi
ca24a411bb
text: update comments
2023-11-11 20:22:30 +09:00
Hajime Hoshi
81bbc4db0a
update dependencies
2023-11-11 15:37:21 +09:00
Hajime Hoshi
4676fd26f0
all: update dependencies
2023-11-07 02:20:42 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
358106bdc0
internal/graphicsdriver/playstation5: bug fix: compile failure
2023-11-05 21:45:40 +09:00
Hajime Hoshi
95fcbb1e51
internal/graphicsdriver/playstation5: add a binding
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Updates #2799
2023-11-05 21:27:30 +09:00
Hajime Hoshi
3df2ffebd1
internal/ui: refactoring: integrate Run except for mobiles
2023-11-05 00:49:53 +09:00
Hajime Hoshi
563bbda615
internal/ui: bug fix: build failure on mobiles
2023-11-05 00:43:02 +09:00
Hajime Hoshi
c654242301
ebiten: update documentations for the single thread mode
2023-11-05 00:19:35 +09:00
Hajime Hoshi
2313373b88
ebiten: update documentations for the single thread mode
2023-11-05 00:15:07 +09:00
Hajime Hoshi
2db10b1e9c
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread
build tag
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Closes #2830
2023-11-05 00:01:44 +09:00
Hajime Hoshi
4d8bb1a5dd
internal/graphicsdriver/playstation5: bug fix: build failure
2023-11-04 19:45:45 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
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This reverts commit 38cf964a3b
.
Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
0cbcf7e493
internal/atlas: refactoring: remove unused arguments
2023-11-04 18:31:22 +09:00
Hajime Hoshi
3fa8e6ac52
internal/graphics: refactoring: move some constants to internal/graphicscommand
2023-11-04 16:33:30 +09:00
Hajime Hoshi
d862a75fb3
internal/graphics: rename constants
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Closes #2828
2023-11-04 16:06:35 +09:00
Hajime Hoshi
1f95c98969
internal/graphics: reland: change the definition of MaxVerticesCount
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Updates #2612
2023-11-04 16:02:22 +09:00