Hajime Hoshi
0fa39182cb
exp/textinput: refactoring
2024-03-02 17:17:27 +09:00
Hajime Hoshi
0a20670f3f
all: upadte PureGo
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Updates ebitengine/purego#217
2024-03-01 03:00:52 +09:00
Hajime Hoshi
c5ebf8670b
Revert "all: update PureGo"
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This reverts commit 200c6569c3
.
Reason: this caused crashes on macOS
2024-03-01 01:19:13 +09:00
Hajime Hoshi
200c6569c3
all: update PureGo
2024-02-28 22:18:11 +09:00
Hajime Hoshi
cc3db584f2
internal/shader: allow integer types for clamp
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Closes #2788
2024-02-25 21:21:27 +09:00
Hajime Hoshi
4b9508c523
internal/shader: bug fix: wrong type checks on min/max
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Updates #2788
2024-02-25 21:17:54 +09:00
Hajime Hoshi
e8cdf885c0
internal/shader: allow integer types for min and max
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Updates #2788
2024-02-25 20:18:19 +09:00
Hajime Hoshi
face5fd870
internal/shader: allow integer types for abs and sign
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Updates #2788
2024-02-25 18:16:44 +09:00
Mykhailo Lohachov
012fe52b6f
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
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Closes #2914
2024-02-25 02:06:52 +09:00
Hajime Hoshi
64cb6cf8a9
internal/atlas: reduce test flakiness
2024-02-24 23:03:12 +09:00
Hajime Hoshi
732eedf2e0
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
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Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
40f3cbe1e3
internal/ui: bug fix: DeviceScaleFactor should be initialized asap on Android
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Closes #2913
2024-02-24 19:48:20 +09:00
Hajime Hoshi
5f08bbf01c
.github/workflows: update Android SDK version
2024-02-24 03:36:43 +09:00
Hajime Hoshi
753672931e
all: update PureGo to v0.7.0-alpha.1
2024-02-23 00:54:26 +09:00
Hajime Hoshi
df68cbfc5b
internal/gamepaddb: update the database
2024-02-21 20:36:46 +09:00
Hajime Hoshi
fc4b60df54
all: update PureGo
2024-02-20 22:49:41 +09:00
TotallyGamerJet
e6a17e58c9
internal/glfw: rewrite cocoa_time_darwin.c and posix_thread_unix.c into Go-ish ( #2912 )
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Updates #1162
2024-02-20 22:37:13 +09:00
Hajime Hoshi
6b403fef6f
all: update dependencies
2024-02-18 23:13:03 +09:00
Hajime Hoshi
a64c9c4511
all: update Oto to v3.2.0-alpha.4
2024-02-17 10:57:58 +09:00
Hajime Hoshi
24256af624
internal/atlas: bug fix: test flakiness due to GC
2024-02-15 03:00:49 +09:00
Hajime Hoshi
820c996329
internal/shader: bug fix: wrong lhs in an assignment
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Closes #2910
2024-02-15 02:29:21 +09:00
Hajime Hoshi
6bdd686a29
all: update Oto
2024-02-15 02:26:27 +09:00
Hajime Hoshi
6d898d752e
ebiten: add (*Monitor).DeviceScaleFactor()
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This replaces ebiten.DeviceScaleFactor().
Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
67d947d37a
internal/ui: remove Bounds
2024-02-12 15:24:00 +09:00
Hajime Hoshi
fca8ebb9af
internal/shader: bug fix: non-name on the left side of :=
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Closes #2891
2024-02-11 21:21:16 +09:00
Hajime Hoshi
75103f39dd
internal/shader: bug fix: error on a function name in a function call
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Updates #2891
2024-02-11 21:09:49 +09:00
Hajime Hoshi
60725eba86
ebiten: add RunGameOptions.X11ClassName and X11InstanceName
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Closes #2904
2024-02-11 19:31:29 +09:00
Hajime Hoshi
c72e609158
.github/workflows: test Go 1.22
2024-02-07 12:19:29 +09:00
Hajime Hoshi
dd6f5c4565
exp/textinput: bug fix: flaky behavior on iOS Safari
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Closes #2898
2024-02-06 12:46:37 +09:00
Hajime Hoshi
d7fc49355b
exp/textinput: use mouseup for consistency
2024-02-06 00:53:52 +09:00
Hajime Hoshi
0160d40bfb
exp/textinput: bug fix: keyboards didn't show immediately after touching
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Updates #2898
2024-02-05 23:40:09 +09:00
Hajime Hoshi
7eee3929de
exp/textinput: bug fix: a virtual keybord didn't show on iOS Safari
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This change fixes the issue by processing a textarea element in a
click or touchstart event.
There is still little odd behaviors, like a keyboard is sometimes
not shown. Let's fix them later.
Updates #2898
2024-02-05 01:01:02 +09:00
Hajime Hoshi
e3b54b41c2
exp/textinput: bug fix: inputting words doesn't work correctly on Android
2024-02-04 14:28:53 +09:00
Hajime Hoshi
60673752a1
exp/textinput: bug fix: enter key doesn't insert a new line char
2024-02-04 14:20:29 +09:00
Hajime Hoshi
5c7bfd3ed7
exp/textinput, examples/textinput: bug fix: handle input states correctly on Android Chrome
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Updates #2898
2024-02-03 22:53:42 +09:00
Hajime Hoshi
0adc1ad681
internal/ui: make virtual keyboard keys work at least on Android
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Updates #2898
2024-02-03 21:11:54 +09:00
Hajime Hoshi
2d62de25ed
ebiten: remove old comments
2024-02-03 19:15:39 +09:00
Hajime Hoshi
be0ce08663
ebiten: refactoring: replace JSKey with JSCode
2024-02-03 15:22:00 +09:00
Hajime Hoshi
7dd22fdc61
internal/ui: refactoring: rename uiKeyToJSKey to uiKeyToJSCode
2024-02-03 15:13:12 +09:00
Hajime Hoshi
d10636d235
audio: bug fix: suspend and resume player's stopwatches
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Updates #2901
2024-02-01 20:30:09 +09:00
Hajime Hoshi
6ced6987cd
audio: make (*Player).Position()
smoother
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Closes #2901
2024-02-01 18:05:14 +09:00
Hajime Hoshi
788529ff76
audio: skip making a player at SetPosition when possible
2024-02-01 17:31:16 +09:00
Hajime Hoshi
eccf67172f
all: update purego to v0.6.0-alpha.5
2024-02-01 17:19:26 +09:00
Hajime Hoshi
d1ec00e2ba
audio: don't create an underlying player at Position
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This is simply unnecessary.
2024-02-01 17:18:18 +09:00
Hajime Hoshi
b9f0db955c
audio: refactoring
2024-02-01 15:27:24 +09:00
Hajime Hoshi
061d8617ce
all: update hideconsole to v1.0.0
2024-01-31 12:35:16 +09:00
Hajime Hoshi
2ad6ab0dcf
exp/textinput: bug fix: position conversion was wrong
2024-01-31 03:51:30 +09:00
Hajime Hoshi
f9fa5a14f2
examples/textinput: bug fix: accept touches
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The remaining task is to enable a backspace key.
Updates #2898
2024-01-31 00:15:32 +09:00
Hajime Hoshi
872ffc148d
internal/atlas: add TestGCShader
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Updates #2897
2024-01-29 23:14:33 +09:00
Hajime Hoshi
f74d66e89a
internal/atlas: bug fix: fix GC tests
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Updates #2897
2024-01-29 21:01:58 +09:00