Commit Graph

482 Commits

Author SHA1 Message Date
Hajime Hoshi
e118a755f5 ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
Hajime Hoshi
efe64d56f4 ui: Bug fix: Avoid dead lock 2016-07-24 04:32:12 +09:00
Hajime Hoshi
c5e42c91be ui: Add glcontext.go 2016-07-24 00:05:36 +09:00
Hajime Hoshi
121063ee2b ui: Initialize GLContext at Start 2016-07-23 22:17:36 +09:00
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
8371426888 ui: Refactoring 2016-07-23 21:01:30 +09:00
Hajime Hoshi
1953539e22 ui: Refactoring: Simplify initializing 2016-07-23 20:25:52 +09:00
Hajime Hoshi
e3ef0540a3 opengl: Bug fix: Remove infinite for loop and improve FPS on iOS 2016-07-23 02:09:48 +09:00
Hajime Hoshi
d7c2682c53 examples/sprites: Slower increasing num of sprites 2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e graphics: Enable to draw unlimited number of sprites (#245) 2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4 graphics: Remove commandQueue's member indexOffsetInBytes 2016-07-16 04:21:44 +09:00
Hajime Hoshi
7a96f31b1f graphics: Hide MaxQuads 2016-07-16 02:07:16 +09:00
Hajime Hoshi
bc43614c25 graphics: Remove draw.go 2016-07-16 00:17:21 +09:00
Hajime Hoshi
1627176d59 graphics: Restoring by recording drawing-images history 2016-07-13 12:38:59 +09:00
Hajime Hoshi
4bded02ad6 graphics: Add a comment 2016-07-10 14:49:41 +09:00
Hajime Hoshi
0c611d875b graphics: Bug fix: glTexSubImage2D on Android now works (#211) 2016-07-10 05:59:21 +09:00
Hajime Hoshi
1b152ae771 opengl: Bug fix: Reset lastTexture when deleting 2016-07-10 05:04:25 +09:00
Hajime Hoshi
d8e7ec5274 opengl: Initialize lastTexture 2016-07-09 23:14:24 +09:00
Hajime Hoshi
275fc66f06 graphics: Bug fix: textuer should be stored at OpenGL layer 2016-07-09 19:36:34 +09:00
Hajime Hoshi
193c03ea58 ui: Bug fix: Don't use integer scale (JavaScript) 2016-07-09 18:27:29 +09:00
Hajime Hoshi
76f694b948 loop: Bug fix: IsRunning might crash when the game hasn't started yet 2016-07-09 01:44:53 +09:00
Hajime Hoshi
79bdfc0718 opengl: Misspelling 2016-07-07 02:08:28 +09:00
Hajime Hoshi
302f5a5437 opengl: Remove BindScreenFramebuffer 2016-07-05 03:07:33 +09:00
Hajime Hoshi
7e296b1aae graphics: Bug Fix: The screen image should be recreated 2016-07-05 02:57:41 +09:00
Hajime Hoshi
7903fe2108 graphics: Remove texture's width/height 2016-07-05 00:31:02 +09:00
Hajime Hoshi
93f7fdd349 graphics: Remove framebuffer's width/height 2016-07-05 00:29:46 +09:00
Hajime Hoshi
085336d50f graphics: Add newImageImpl 2016-07-05 00:24:06 +09:00
Hajime Hoshi
910e1b760c ui: Introduce glfwScale 2016-07-04 11:37:34 +09:00
Hajime Hoshi
55bfe19bf8 opengl: Add context.DoWork (mobile) 2016-07-04 01:25:35 +09:00
Hajime Hoshi
61ba8dad17 opegnl: Remove initialization (use Reset instead) (mobile) 2016-07-04 01:04:35 +09:00
Hajime Hoshi
6cfb92c4c4 opengl: Remove init (JavaScript) 2016-07-04 00:55:04 +09:00
Hajime Hoshi
0d91883fb9 opengl: Remove init (desktops) 2016-07-04 00:51:58 +09:00
Hajime Hoshi
c2d21bc39f opengl: Misspelling 2016-07-04 00:31:51 +09:00
Hajime Hoshi
163ee01bd5 graphics: Rename Initialize/Resume -> Reset 2016-07-04 00:30:14 +09:00
Hajime Hoshi
d0a779e272 graphics: Delete programs and buffers when resuming 2016-07-04 00:23:45 +09:00
Hajime Hoshi
d70bf66a59 graphics: Reduce imageM usages 2016-07-03 23:23:57 +09:00
Hajime Hoshi
f7a84fe969 graphics: Move all context usages to internal/graphics 2016-07-03 22:35:27 +09:00
Hajime Hoshi
6e76c3ed6b graphics: Move context.resume() to internal/graphics 2016-07-03 21:42:01 +09:00
Hajime Hoshi
146c1e5846 graphics: Refactoring: Remove graphicsContext.Draw and flush 2016-07-03 18:56:44 +09:00
Hajime Hoshi
86144a1cd6 opengl: Move members to variables 2016-07-03 18:23:19 +09:00
Hajime Hoshi
fbc1a4238c graphics: Reduce calls of ui.GLContext() 2016-07-03 17:27:33 +09:00
Hajime Hoshi
93f052de8c graphics: Refactoring 2016-07-03 16:18:29 +09:00
Hajime Hoshi
0e2a1a1636 mobile: Change the unit from px to dp on Android (#241) 2016-07-03 05:37:56 +09:00
Hajime Hoshi
cc39cdc8f5 opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239) 2016-07-01 02:40:53 +09:00
Hajime Hoshi
47a0b3ccfa ui: Need LockOSThread for mobile 2016-07-01 00:44:15 +09:00
Hajime Hoshi
3ebc5cc15a ui: Stop the game when the window is deactivated (#230) 2016-06-30 01:07:54 +09:00
Hajime Hoshi
ff30f01c1b graphics: Remove Finalize 2016-06-30 00:21:47 +09:00
Hajime Hoshi
328ef85606 opengl: Prepare Context Losing for JavaScript (#217) 2016-06-29 23:18:02 +09:00
Hajime Hoshi
9453f9e7b5 graphics: Fix a comment 2016-06-28 03:05:47 +09:00