Hajime Hoshi
4296c11256
graphicsdriver/opengl: Refactoring
2019-11-24 00:08:38 +09:00
Hajime Hoshi
3df198f68e
graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer
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Updates #993
2019-11-22 00:27:20 +09:00
Hajime Hoshi
65fdf48cbf
graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
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This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
161771cc99
graphicsdriver/opengl: Refactoring
2019-11-20 12:23:45 +09:00
Hajime Hoshi
52f6be2639
graphicsdriver/opengl: Fix suspicious GL function calls
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Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.
This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.
This might fix a wrong rendering on some machines, but I am not
sure.
Updates #993
2019-11-20 02:41:34 +09:00
Hajime Hoshi
74902d47af
graphicsdriver/metal/mtl: Bug fix: need to link CoreGraphics as of Catalina
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Fixes #989
2019-11-17 22:59:21 +09:00
Hajime Hoshi
3aaeee78dd
graphicsdriver/metal: Reduce flushing at ReplacePixels
2019-11-17 16:00:24 +09:00
Hajime Hoshi
4120e868be
graphicsdriver/opengl: Remove unused functions
2019-11-17 05:10:22 +09:00
Hajime Hoshi
acc933b7c3
graphicsdriver/opengl: Experimental PBO implementation
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This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.
This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.
Updates #976
2019-11-17 05:01:43 +09:00
Hajime Hoshi
8c54cf639a
graphicsdriver/opengl: Reduce glFlush calls
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Fixes #981
2019-11-14 01:21:08 +09:00
Hajime Hoshi
3c29fbdce2
jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
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This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
4bfe60fb8a
graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
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Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
3c976eae02
cmd/ebitenmobile: Use Metal on iOS
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The emulators still use OpenGL.
Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
4088de5349
graphicsdriver/opengl/gl: Fix go-vet errors on Windows
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Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6
graphicsdriver/opengl/gl: Indentation
2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80
graphicsdriver/opengl/gl: Remove unused functions
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This improves `go vet` results.
Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672
graphicsdriver/opengl/gl: Remove unnecessary consts
2019-10-06 04:27:57 +09:00
Hajime Hoshi
38ee9113ee
graphicsdriver/opengl/gl: Remvoe PtrOffset
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Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
899fc38d23
Add wasm test with wasmbrowsertest
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Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f
graphicsdriver/opengl/gl: Exclude all the files for Wasm
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Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
3fb9c02e2f
graphicsdriver/metal: Bug fix: Use correct pixel format for the screen
2019-09-08 03:52:29 +09:00
Hajime Hoshi
52900fac79
Move back driver getters to ebiten package
2019-09-03 01:46:11 +09:00
Hajime Hoshi
01297fe015
graphicsdriver: Fix a panic message
2019-08-15 21:29:37 +09:00
Hajime Hoshi
df8fdc855a
Bug fix: Compile error on GOOS=linux CGO_ENABLED=0
2019-08-01 08:17:58 +09:00
Hajime Hoshi
de915a1736
Move driver getters to graphicsdriver/uidriver packages
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This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d
Make go vet a little happier on macOS
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Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
3a0dbd3977
graphicsdriver/opengl: Use sync.Once for concurrent safety
2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8
driver: Add Graphics.MaxImageSize and use it
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There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.
Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
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This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9bff33472a
driver: Add (Graphics).HasHighPrecisionFlaot
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This enables to determine whether vertices should be adjusted or
not.
Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
c7ab66e0e1
graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
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On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
2019-06-19 02:17:45 +09:00
Hajime Hoshi
c52e043006
Add jsutil package for new API of Go 1.13
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Audio part still cannot be compiled due to Oto.
Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
3af351a2aa
graphicsdriver/metal: Make this compilable on iOS
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This change adds #ifs to enable to compile the driver on iOS.
This also removes BOOL, which can be a duplicated definition.
C's _Bool does not work well with Cgo. Use uint8_t instead for
boolean values.
2019-06-09 05:51:10 +09:00
Hajime Hoshi
67230ec499
graphicsdriver/metal/mtl: Remove CopyAllDevices
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CopyAllDevices is not used at Ebiten, and not defined on iOS.
2019-06-09 04:32:48 +09:00
Hajime Hoshi
1e93d9c699
graphicsdriver/opengl: Use context.Context when possible
2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176
thread: Rename Run -> Call
2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd
thread: Rename mainthread -> thread and add struct Thread
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This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de
graphicsdriver/opengl: Refactoring: Remove unused variables
2019-06-04 02:11:14 +09:00
Hajime Hoshi
ca907e2846
uidriver/mobile: Refactoring
2019-06-01 00:21:59 +09:00
Hajime Hoshi
fcb5554aa1
driver: Add Graphics.NeedsRestoring
2019-05-26 19:46:12 +09:00
Acid147
21abd85a63
Small cleanup ( #877 )
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* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
b03c02dd28
graphicsdriver/metal: Bug fix: Reading pixels from GPU causes blinking
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Metal's Drawable should be obtained only when needed, or reading
pixels from GPU causes the blinking screen.
Fixes #865
2019-05-11 23:52:35 +09:00
Hajime Hoshi
ea284d86fd
graphicsdriver/metal: Add setView for iOS and non-iOS
2019-05-03 03:08:46 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
7d9bc8586e
graphcisdriver/metal: Better comment
2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5
graphicsdriver/metal: Make (*Driver).Flush do nothing
2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24
graphicsdriver/metal: Set and reset screenDrawable more correctly
2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13
graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
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Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e
Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
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This reverts commit c44accbfb5
.
Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00