Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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87e0948449
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examples/sinewave: Add a message
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2016-07-10 23:51:16 +09:00 |
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Hajime Hoshi
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69497aff41
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Remove examples/mobile, which is no longer maintained
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2016-07-10 02:59:49 +09:00 |
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Hajime Hoshi
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1ec95c896a
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Add examples/life (#182)
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2016-07-08 00:26:38 +09:00 |
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Hajime Hoshi
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1fa76b89a3
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Make go vet happy
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2016-06-28 02:52:06 +09:00 |
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Hajime Hoshi
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0ed95031c5
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example/audio: More punches
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2016-06-27 03:11:10 +09:00 |
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Hajime Hoshi
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b02d89cdc3
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audio: Add NewPlayerFromBytes (#231)
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2016-06-27 02:23:08 +09:00 |
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Hajime Hoshi
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bf807799bf
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examples/windowscale: Use float scale factor
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2016-06-25 02:17:08 +09:00 |
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Hajime Hoshi
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19d18020ce
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examples/paint: Fix a float scale to an integer
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2016-06-25 01:43:49 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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e4ca01db31
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mobile: Multitouches (#101)
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2016-05-28 23:15:28 +09:00 |
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Hajime Hoshi
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405ad9a136
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mobile: Remove viewID arg
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2016-05-28 19:01:26 +09:00 |
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Hajime Hoshi
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dd210a3ed1
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run: Take View ID for Android
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2016-05-28 19:01:26 +09:00 |
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Hajime Hoshi
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ba186d9fa4
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examples/paint: Use touch events
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2016-05-27 01:51:13 +09:00 |
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Hajime Hoshi
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a2d7b438d4
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examples/mobile: Add playing sound
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2016-05-25 03:56:50 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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2b477eef5a
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mobile: Introduce EventDispatcher to reduce glue code
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2016-05-23 02:44:41 +09:00 |
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Hajime Hoshi
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f251ae8b49
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mobile: Handle touch events
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2016-05-23 02:06:01 +09:00 |
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Hajime Hoshi
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affce54629
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examples/mobile: Enable to run on desktops
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2016-05-22 04:41:09 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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d5d9e2c73e
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examples/mobile: Bug fix: enabled
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2016-05-19 03:26:44 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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971b42856a
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examples/blocks: Remove redundant code
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2016-05-14 03:29:45 +09:00 |
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Hajime Hoshi
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fdfc44281f
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gofmt -s
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2016-05-14 00:25:11 +09:00 |
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Hajime Hoshi
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49d171beb0
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examples/common: Embed images with go-bindata
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2016-05-13 23:40:23 +09:00 |
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Hajime Hoshi
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64a66c57c0
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examples/keyboard: Generate the image without Ebiten (#210)
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2016-05-08 16:30:48 +09:00 |
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Hajime Hoshi
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5a1099db27
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examples/alphablending: Refactoring: Reduce draw calls
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2016-04-23 01:39:33 +09:00 |
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Hajime Hoshi
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a2689b8b8c
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examples/additive: Rename
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2016-04-22 02:39:18 +09:00 |
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Hajime Hoshi
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401e031349
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examples/piano: Add comments
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2016-04-22 02:07:43 +09:00 |
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Hajime Hoshi
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62243f97b5
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examples: audioContext.Update should be called at last
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2016-04-22 01:11:28 +09:00 |
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Hajime Hoshi
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9a18ffe563
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audio: Change NewPlayer to be an independent function
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2016-04-19 23:43:54 +09:00 |
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Hajime Hoshi
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242d36a9a4
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examples/audio: Add padding
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2016-04-19 02:45:51 +09:00 |
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Hajime Hoshi
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b0178e8425
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audio: Move exp/audio -> audio (#206)
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2016-04-19 01:26:37 +09:00 |
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Hajime Hoshi
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855bad4cb3
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examples/font: Fix a comment
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2016-04-11 11:56:31 +09:00 |
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Hajime Hoshi
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0c932fbf84
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examples/sprites: Skip rendering when the game is slow
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2016-04-08 03:31:10 +09:00 |
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Hajime Hoshi
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f222885d97
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audio: Context.Update now returns error (#197)
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2016-04-05 00:09:00 +09:00 |
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Hajime Hoshi
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65a8d4013a
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examples/blocks: Bug fix: moving piece never landed (#178)
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2016-04-03 04:27:18 +09:00 |
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Hajime Hoshi
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1ec786f83a
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audio: audio.NewContext now returns error
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2016-04-03 02:59:44 +09:00 |
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Hajime Hoshi
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50b7ec59d4
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examples/audio: Reuse SE audio.Player object
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2016-03-30 00:00:18 +09:00 |
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Hajime Hoshi
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e43493fc4e
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examples/pcm: Bug fix: build error
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2016-03-29 03:37:28 +09:00 |
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Hajime Hoshi
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4d7045c161
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audio: Remove Stream.Len and add Stream.Size
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2016-03-29 03:20:10 +09:00 |
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Hajime Hoshi
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d2ccbdbe23
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audio: Add Player.Close (#194)
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2016-03-29 00:06:37 +09:00 |
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Hajime Hoshi
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0662e1a1de
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audio: Add Volume/SetVolume
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2016-03-28 11:06:17 +09:00 |
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Hajime Hoshi
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55d61b8c67
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examples/audio: Add comments
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2016-03-27 20:10:04 +09:00 |
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Hajime Hoshi
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457581c8ad
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examples/audio: Copy SE buffer only once
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2016-03-27 19:23:55 +09:00 |
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Hajime Hoshi
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27911b8156
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Add audio/wav package
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2016-03-27 19:10:16 +09:00 |
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Hajime Hoshi
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2beba60530
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examples/windowsize: Bug fix: screen size must be positive
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2016-03-23 00:45:58 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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4bf3b4e44e
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examples/windowsize: Use the screen's Size()
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2016-03-22 01:36:04 +09:00 |
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Hajime Hoshi
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1b86bb9889
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examples/font: Add an English sentence
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2016-03-21 23:25:17 +09:00 |
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Hajime Hoshi
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dc933b88f8
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Add examples/font (#77)
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2016-03-21 21:09:31 +09:00 |
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Hajime Hoshi
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8086afb6b5
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examples/audio: Toggle play/pause
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2016-03-21 01:38:15 +09:00 |
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Hajime Hoshi
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11c9ab3fbf
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examples/audio: Refactoring: Introduce Player struct
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2016-03-20 04:02:51 +09:00 |
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Hajime Hoshi
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4a4621a126
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examples/audio: Implement seeking
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2016-03-20 01:40:10 +09:00 |
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Hajime Hoshi
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0fb5dffbf5
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examples/audio: Add the player bar
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2016-03-19 23:45:36 +09:00 |
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Hajime Hoshi
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eb0d650612
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tmp
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2016-03-18 02:42:47 +09:00 |
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Hajime Hoshi
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b1f856a0e0
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Add FPS const
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2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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bc49108c40
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audio: Move VorbisStream to a new package
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2016-03-13 03:00:05 +09:00 |
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Hajime Hoshi
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71312ba26f
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audio: Add AudioContext.Update (#177)
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2016-03-12 23:40:11 +09:00 |
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Hajime Hoshi
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83579a465e
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examples/audio: Fix title
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2016-03-10 03:02:55 +09:00 |
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Hajime Hoshi
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86aeda2c9d
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examples/audio: Add 'Now Loading' phase
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2016-03-09 02:45:56 +09:00 |
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Hajime Hoshi
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252fee56d3
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audio: Rename OggStream -> VorbisStream
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2016-03-09 01:36:19 +09:00 |
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Hajime Hoshi
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b964df4f0f
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Add examples/audio and OggStream struct
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2016-03-08 04:36:06 +09:00 |
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Hajime Hoshi
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f59daf757e
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examples/audio: Rename to pcm
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2016-03-06 22:05:56 +09:00 |
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Hajime Hoshi
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62af947368
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examples/paint: Change the color
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2016-03-05 00:57:14 +09:00 |
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Hajime Hoshi
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723876feba
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colorm: Add ColorM.ChangeHSV and an example
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2016-03-04 01:35:03 +09:00 |
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Hajime Hoshi
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3859bc7421
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audio: Mixing by Go
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2016-03-03 11:57:25 +09:00 |
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Hajime Hoshi
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58c5e5e655
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audio: Add Context
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2016-03-03 00:48:59 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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1eb623cf16
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Add example 'masking' (#39)
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2016-03-01 02:10:45 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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b3d7e04de5
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ui: Introduce IsRunningSlowly (#168)
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2016-02-28 02:28:16 +09:00 |
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Hajime Hoshi
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5f8ef3cf52
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examples: Move images to _resources/images
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2016-02-21 01:35:45 +09:00 |
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Hajime Hoshi
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7ab04167d7
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keyboard: Bug fix: Image.DrawLine no longer exists
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2016-02-16 23:24:17 +09:00 |
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Hajime Hoshi
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9660efc5bd
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blocks: Adjust flushing colors
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2016-02-16 04:31:20 +09:00 |
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Hajime Hoshi
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10d191b8b1
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blocks: Bug fix: only one operation for a piece is permitted
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2016-02-16 03:59:49 +09:00 |
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Hajime Hoshi
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4bdf64a523
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Swap import order
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2016-02-16 01:13:04 +09:00 |
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Hajime Hoshi
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707c5d9657
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New example: Sine Wave
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2016-02-13 22:37:55 +09:00 |
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Hajime Hoshi
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b2724e8694
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audio: Reuse al.Source objects (crash still happens on piano)
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2016-02-12 21:39:48 +09:00 |
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Hajime Hoshi
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0f6c18fb1b
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Rename example -> examples
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2016-02-11 03:07:14 +09:00 |
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Hajime Hoshi
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d87df4979c
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Create game package
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2013-06-21 10:45:00 +09:00 |
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Hajime Hoshi
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d54c484165
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Center the ebiten
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2013-06-21 01:58:35 +09:00 |
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Hajime Hoshi
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93565f79a9
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Change Game.Draw to have graphics.Texture
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2013-06-21 01:56:24 +09:00 |
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Hajime Hoshi
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b430d385bf
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Add the new package graphics/matrix
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2013-06-21 01:47:39 +09:00 |
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Hajime Hoshi
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773e3afa1d
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Rename the project to go.ebiten
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2013-06-20 23:29:51 +09:00 |
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Hajime Hoshi
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bc91c2210b
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Add RotateMatrix and TranslateMatrix
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2013-06-20 00:49:44 +09:00 |
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Hajime Hoshi
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6ed9102f01
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go fmt
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2013-06-19 23:51:41 +09:00 |
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Hajime Hoshi
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e91ab21d8d
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Use runtime.GOMAXPROCS
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2013-06-19 23:49:24 +09:00 |
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Hajime Hoshi
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847b6b80f6
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Add TextureFactory
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2013-06-19 23:08:24 +09:00 |
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Hajime Hoshi
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eda572d03e
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Add graphics.Texture
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2013-06-19 10:33:06 +09:00 |
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Hajime Hoshi
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7c23c6b326
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Hide AffineMatrixElement
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2013-06-19 09:29:17 +09:00 |
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Hajime Hoshi
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ca0250f13c
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Renamed Run -> OpenGLRun
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2013-06-19 08:55:07 +09:00 |
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Hajime Hoshi
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493748ec9e
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Added grahpics/opengl
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2013-06-19 08:49:54 +09:00 |
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Hajime Hoshi
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0ab7dca5e4
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Refactoring
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2013-06-19 01:14:55 +09:00 |
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Hajime Hoshi
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d4fd3adc53
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Show Ebiten
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2013-06-19 00:48:41 +09:00 |
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Hajime Hoshi
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ab558db683
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Refactoring
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2013-06-18 21:16:37 +09:00 |
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Hajime Hoshi
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80c666b266
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Refactoring
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2013-06-18 10:45:44 +09:00 |
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Hajime Hoshi
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5b77d00e84
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Refactoring
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2013-06-18 02:01:59 +09:00 |
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Hajime Hoshi
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d4ef198c6d
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Call game.Update
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2013-06-18 01:26:46 +09:00 |
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Hajime Hoshi
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5236bb92a4
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Double buffering
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2013-06-17 23:51:15 +09:00 |
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Hajime Hoshi
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b203859eae
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Modify for SNES screen size
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2013-06-17 23:51:00 +09:00 |
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Hajime Hoshi
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e9fa26142e
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Add examples/glut/main.go
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2013-06-17 23:10:55 +09:00 |
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