Commit Graph

280 Commits

Author SHA1 Message Date
Hajime Hoshi
2871795895 uidriver/glfw: Refactoring: Remove mutex from Input
Mixing a thread and a mutex is risky. Use a thread if possible.
2019-12-12 03:20:24 +09:00
Hajime Hoshi
00fb4cd2f9 uidriver/glfw: Refactoring: Remove windowWidthInDP 2019-12-09 01:39:42 +09:00
Hajime Hoshi
190feb6ecd uidriver/glfw: Rename variables
DP represents a device independent pixel.
2019-12-09 00:19:38 +09:00
Hajime Hoshi
7d403930af uidriver/glfw: Bug fix: Compile errors on Windows and Linux 2019-12-08 23:20:09 +09:00
Hajime Hoshi
c243bfcdd8 uidriver/glfw: Fix comments 2019-12-08 23:03:13 +09:00
Hajime Hoshi
3e89e7e561 uidriver/glfw: Bug fix: Show the window at last on initialization 2019-12-08 23:00:10 +09:00
Hajime Hoshi
e00a190f22 uidriver/glfw: Refactoring: Add toDeviceIndependentPixel / toDeviceDependentPixel 2019-12-08 22:09:12 +09:00
Hajime Hoshi
a0cf8bac21 uidriver/glfw: Refactoring: Limit the calls of devicescale.GetAt 2019-12-08 20:55:40 +09:00
Hajime Hoshi
8e9f5b9535 driver: Remove Suspend/ResumeAudio from UIContext 2019-12-08 16:17:02 +09:00
Hajime Hoshi
63fbffa9f6 uidriver/glfw: Fix thread issues at reqWidth/reqHeight 2019-12-08 02:44:14 +09:00
Hajime Hoshi
22e3db6814 uidriver/glfw: Add comments
Updates #1004
2019-12-08 02:04:04 +09:00
Hajime Hoshi
80fbc9701c uidriver/glfw: Force to swap buffer or recreate an window after toggling fullscreen
This change resolves a bug that an image lag remains after
toggling fullscreen.

On OpenGL, swapping buffer is necessary after toggling fullscreen.

On Metal, recreating a window works after toggling fullscreen.

Fixes #1004
2019-12-08 01:47:32 +09:00
Hajime Hoshi
2180613e2a uidriver/glfw: Refactoring: Add createWindow 2019-12-07 19:56:56 +09:00
Hajime Hoshi
67ee0ff5d4 uidriver/glfw: Refactoring: Remove forceSetScreenSize 2019-12-07 17:35:57 +09:00
Hajime Hoshi
b35ffa57b3 Revert "uidriver/glfw: Remove the dirty hack for GLFW 3.2"
This reverts commit d1da5b4920.

Reason: The dirty hack might still be needed.
2019-12-02 01:06:55 +09:00
Hajime Hoshi
d1da5b4920 uidriver/glfw: Remove the dirty hack for GLFW 3.2
See also https://github.com/glfw/glfw/issues/1334.

Updates #703
2019-12-02 01:04:28 +09:00
Hajime Hoshi
5153713469 uidriver/glfw: Make the panic messages more consistent 2019-12-01 03:34:09 +09:00
Hajime Hoshi
0ec447e0d0 ui: Add SetScreenTransparent / IsScreenTransparent
Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
b8a099e354 ui: Bug fix: (Set)WindowPosition didn't work well with fullscreen mode 2019-12-01 00:39:04 +09:00
Hajime Hoshi
6cd0b44baa uidriver/glfw: Use invalidPos instead of pointers 2019-12-01 00:21:11 +09:00
Hajime Hoshi
e463f9e611 ui: Make (Set)WindowPosition concurrent safe 2019-12-01 00:11:46 +09:00
Hajime Hoshi
9b2f864fc8 ui: Add SetWindowPosition(x, y int)
Fixes #936
2019-11-30 23:22:39 +09:00
Hajime Hoshi
c021d6be6a ui: Add WindowPosition()
Fixes #936
2019-11-30 22:37:56 +09:00
Hajime Hoshi
e0d780b029 uidriver/glfw: Enable to call SetWindowDecorated after Run
Fixes #556
2019-11-26 11:46:18 +09:00
Hajime Hoshi
a040aae83b glfw: Update to GLFW 3.3
Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
725cc22200 uidriver/mobile: Rename Render -> Update 2019-11-17 21:52:06 +09:00
Hajime Hoshi
92e056c508 uidriver/glfw: Bug fix: an unexpected window at launching
Fixes #986
2019-11-17 19:58:44 +09:00
Hajime Hoshi
800b98a0c6 ui: Bug fix: a window was alwasy 'unfocused' on Windows
There is an issue in GLFW that a window was recognized as unfoces
on Windows (glfw/glfw#1573). As a workaround, skip the logic for
an unfocused window on Windows. On Windows, even if a window is in
another workspace, vsync works. Then there seems no problem.

Fixes #987
2019-11-17 14:10:38 +09:00
Hajime Hoshi
bfd5774faf graphicsdriver/glfw: Bug fix: CPU was busy when the window is hidden
Fixes #982
2019-11-14 23:11:36 +09:00
Hajime Hoshi
a1a294df72 uidriver/glfw: Bug fix: Freeze on Wayland
Fixes #974
2019-11-10 19:26:49 +09:00
Hajime Hoshi
572780ed6d uidriver/glfw: Bug fix: errors are ignored at (*UserInterface).run
Updates #978
2019-11-10 19:09:41 +09:00
Hajime Hoshi
d43e203ccf uidriver/glfw: Remove a redundant 'if' branch 2019-11-10 17:34:14 +09:00
Hajime Hoshi
49a5a2bf4e uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
Updates #960, #973
2019-10-27 17:16:49 +09:00
Hajime Hoshi
e7611139c3 uidriver/js: Bug fix: Watch the state regularly instead of events
visibilitystate is sometimes not called and in this case the app
does not come back.

This fix creates another goroutine to watch the state, and remove
event handlers.

Fixes #961
2019-10-21 00:04:07 +09:00
Hajime Hoshi
43a8881ab8 uidriver/ui: Reduce calls of syscall/js 2019-10-16 02:56:58 +09:00
Hajime Hoshi
72248fa3ef ui: Bug fix: Focus canvas explicitly on input
Fixes #961
2019-10-15 23:57:16 +09:00
Hajime Hoshi
75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
30c185f254 uidriver/js: Bug fix: context must not be accessed before loop 2019-10-14 02:41:04 +09:00
Hajime Hoshi
3c976eae02 cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.

Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
52900fac79 Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
Hajime Hoshi
05f4ca2a4d input: Refactoring: nameToJSKeyCodes -> nameToJSKeyCode 2019-09-02 00:30:17 +09:00
Hajime Hoshi
83b2d4b112 input: driver.Key now distinguishes left/right modifier keys
This is a preparation for event package, that will have key enum.

Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
42c70e48ff uidriver/mobile: No need to use sync.Once
devicescale.At is already locked by a mutex and keeps values in its
cache.
2019-08-19 02:32:53 +09:00
Hajime Hoshi
2c23860226 uidriver/mobile: Prefer sync.Once to sync.Mutex 2019-08-19 02:25:01 +09:00
Hajime Hoshi
d7aa24c295 uidriver/glfw: Bug fix: Wrong usage of RWLock 2019-08-19 01:47:55 +09:00
Hajime Hoshi
4d0e23c460 uidriver/glfw: Reduce mutex to avoid potential deadlock 2019-08-19 01:01:43 +09:00
Hajime Hoshi
25ac788ee6 uidriver/mobile: Reduce mutex to avoid potential deadlock 2019-08-19 00:32:52 +09:00
Hajime Hoshi
6cd74a9f4d uidriver/mobile: Simplify updating logic 2019-08-19 00:13:56 +09:00
Hajime Hoshi
f835c8ce7f uidriver/mobile: Convert a panic to an error for handling
This is a dirty hack but there is no other way to handle panics to
report to Crashlytics.
2019-08-13 11:30:50 +09:00
Hajime Hoshi
df8fdc855a Bug fix: Compile error on GOOS=linux CGO_ENABLED=0 2019-08-01 08:17:58 +09:00
Hajime Hoshi
2003b7d292 Fix misspellings 2019-08-01 01:07:23 +09:00
Hajime Hoshi
de915a1736 Move driver getters to graphicsdriver/uidriver packages
This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d Make go vet a little happier on macOS
Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
e6a88a7d1f uidriver/glfw: Add panic in the case of Windows Remote Desktop
Updates #903
2019-07-21 23:41:55 +09:00
Hajime Hoshi
480c5527a3 ui/mobile: Move 'DoWork' logic to ui/mobile package
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
de4b439228 uidriver/glfw: Bug fix: Thread must be set before the loop starts
The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
8dc2301e54 thread: Bug fix: Queue funcs instead of panic
Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.

Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
fa377ce9d1 mobile: Refactoring 2019-06-08 01:57:13 +09:00
Hajime Hoshi
449679665b thread: Use standard context.Context 2019-06-08 01:46:06 +09:00
Hajime Hoshi
1e93d9c699 graphicsdriver/opengl: Use context.Context when possible 2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176 thread: Rename Run -> Call 2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd thread: Rename mainthread -> thread and add struct Thread
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
dbd5e25b89 uidriver/mobile: Bug fix: Error must be handled whenever possible
Updates #860
2019-06-01 03:12:04 +09:00
Hajime Hoshi
2dc6042858 uidriver/mobile: Remove time-out logic
This was introduced at 8121b2102f.
I am not sure the reason.

As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
2019-06-01 01:47:01 +09:00
Hajime Hoshi
13ce1c28b4 uidriver/mobile: Use timer.NewTimer instead of time.After
timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Hajime Hoshi
ca907e2846 uidriver/mobile: Refactoring 2019-06-01 00:21:59 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
865523048d uidriver/js: Bug fix: Touches were not updated correctly
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
db689f4e50 driver: Remove UI.Loop and add UI.RunWithoutMainLoop 2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9 Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
This reverts commit 794ccd6ade.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go 2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4 uidriver: Rename updateGraphics -> updateSize 2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc driver: Rename GraphicsContext -> UIContext 2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d uidriver: Remove dependency on hooks package 2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9 driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf uidriver/mobile: Refactoring 2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082 driver: Remove UI.AdjustPosition 2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5 uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1 driver: Add UI.Input() 2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00