Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
ce60f44490
graphics: Add (*mipmap).original()
2018-10-25 02:11:54 +09:00
Hajime Hoshi
15cad6ed9a
graphics: Rename shareableImages -> mipmap
2018-10-25 02:05:25 +09:00
Hajime Hoshi
7494b19dea
graphics: Refactoring: Add shareableImages struct
2018-10-24 01:09:59 +09:00
Hajime Hoshi
15260537a2
graphics: Bug fix: fullscreen rendering was wrong
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After fad65f2f5d
, the viewport size
is always same as the framebuffer size. The 'screen' image size
was the actual rendering region size, and padding was not
considered in the size. The padding is added on the fullscreen
mode.
This fix adds the extra padding values to the 'screen' image size
so that the 'screen' framebuffer will be same size as the monitor
size.
Fixes #693
2018-09-29 21:47:41 +09:00
Hajime Hoshi
8827520d4a
graphics: Bug fix: avoid jaggy rendering on macOS by adjusting texels ( #669 )
2018-08-30 00:17:03 +09:00
Hajime Hoshi
a82201cfe8
graphics: Use an even number for screen height offset
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Fixes #622
2018-08-12 20:12:05 +09:00
Hajime Hoshi
9e9a05ee54
graphics: Remove redundant disposing images
2018-07-30 00:25:51 +09:00
Hajime Hoshi
c720c8e1cb
graphics: Dispose mipmap images for the offscreen every frame
2018-07-30 00:03:34 +09:00
Hajime Hoshi
8a221a5774
graphics: Use mipmap images for minifying images with linear filter
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Fixes #578
2018-07-29 23:33:49 +09:00
Hajime Hoshi
c98ec30c10
graphics: Add comments
2018-07-18 03:05:09 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
e99f2f9f69
ui: Rename TPS -> MaxTPS
2018-07-17 22:41:27 +09:00
Hajime Hoshi
a7a1f6b4c6
ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS
2018-07-17 22:33:53 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
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Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
1626e40822
Refactoring: Avoid using const FPS
2018-07-17 00:53:00 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
aed0bf4a37
graphics: Check error at the end of the frame
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The error should be raised as soon as possible.
2018-07-12 03:16:31 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
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Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
3136ef5fbd
graphics: More exact scaling
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This is related to #622
2018-06-08 00:07:39 +09:00
Hajime Hoshi
c62e63f874
graphics: Remove 'filter' argument from newVolatileImage ( #503 )
2018-04-06 03:34:14 +09:00
Hajime Hoshi
7b5ad46e49
shareable: NewImage* now returns a cleared image
2018-04-06 02:08:12 +09:00
Hajime Hoshi
87daa82ad9
graphics: Replace emptyImage with dummyImage (not initialized)
2018-04-06 00:49:49 +09:00
Hajime Hoshi
97ce612785
Refactoring: Don't access restorable package directly from ebiten package
2018-03-25 23:37:32 +09:00
Hajime Hoshi
1b0e71765f
internal/hooks: Rename Update -> BeforeUpdate
2018-03-15 02:50:10 +09:00
Hajime Hoshi
a2d6ae7eee
shareable: Rename ImagePart -> Image
2018-03-11 00:05:06 +09:00
Hajime Hoshi
1556db74fa
graphics: Rename sharedImage -> shareableImage
2018-03-10 23:39:06 +09:00
Hajime Hoshi
afda41a5ed
graphics: Refactoring: Remove (*Image).restorable
2018-03-10 23:18:50 +09:00
Hajime Hoshi
e977019d2f
graphics: Detect maximum texture size for each environment
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Fixes #537 , #539
See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
5bfdc6d29a
graphics: The screen filter might be heavy
2018-03-05 11:09:06 +09:00
Hajime Hoshi
f1d97a7758
graphics: Refactoring
2018-03-05 10:53:42 +09:00
Hajime Hoshi
dcb05fb9ad
graphics: Remove unneeded 'Clear' on the screen framebuffer
2018-03-05 10:53:09 +09:00
Hajime Hoshi
d523229d9f
graphics: Skip clearing the screen framebuffer
2018-03-05 02:59:52 +09:00
Hajime Hoshi
d0592d30e0
graphics: Improve clearing the offscreen performance
2018-03-02 01:55:40 +09:00
Hajime Hoshi
b8deabbd94
graphics: Reland: Bug fix: a too old frame was rendered at least on Android
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Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1c0f5e09d5
Revert "graphics: Bug fix: a too old frame was rendered at least on Android"
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Reason: #525
This reverts commit deab21fad1
.
2018-03-01 22:42:31 +09:00
Hajime Hoshi
deab21fad1
graphics: Bug fix: a too old frame was rendered at least on Android
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Fixes #520
2018-03-01 11:37:01 +09:00
Hajime Hoshi
9e61d0622e
graphics: Revert ClearVolatileImages
2018-02-28 23:21:23 +09:00
Hajime Hoshi
02b4fc7917
graphics: Reduce num of Image.Clear() calls
2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e
graphics: Refactoring: easier way to clear framebuffer
2018-02-28 22:46:57 +09:00
Hajime Hoshi
9adc1ac6a0
Revert "graphics: Refactoring: clearing framebuffer"
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This reverts commit 58f5c9c1d0
.
Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
58f5c9c1d0
graphics: Refactoring: clearing framebuffer
2018-02-24 23:51:05 +09:00
Hajime Hoshi
9da5099060
graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix
2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298
restorable: Better calculation to clear restorable.Image
2018-02-24 21:16:30 +09:00
Hajime Hoshi
556b2ec31b
graphics: Implement Image.Fill with DrawImage
2018-02-24 05:28:50 +09:00
Hajime Hoshi
591e0ad995
graphics: Add 'screen' filter for fast rendering ( #509 )
2018-02-23 01:28:35 +09:00
Hajime Hoshi
4aa5ee032f
graphics: Refactoring: Use DrawImageOptions.Filter
2018-02-22 01:58:50 +09:00
Hajime Hoshi
1179c12d35
graphics: Speed optimization: Use CompositeModeCopy instead of Clear
2018-02-22 01:18:33 +09:00